Level up systems are absolutely fun to have, it just gives you something to work for but it can be better then it is. I highly recommend going back to how halo 3 and Halo Reach had their level up systems, where your levels where real ranks in the halo lore, it just brings an extra bit of fun to something so simple.
Halo 3 had the only true rank system.
You just had to grind grind grind in Reach…
In halo 3 it was about winning games, and you would only get 1 point for each win. I wasn’t that high of a level but I was a Lieutenant trying to get to captain and I needed like 6000 wins to do it. (Excluding double xp weekends.)
I liked Halo Reach’s ranking system the most. Just polish it up a little bit and it would be perfect.
Th inivitable grind/climb is pointless. It is just a marker for how much time you have spent playing the game.
I would like that for ranked instead of the bronze, silver, gold tiers but for your actual level I’m fine with just a number.
I’d keep the military ranks but have them go by faster than in Reach. Basing it on credit makes it a bit of a lost cause to try now, so I think it should be earnable even after the game’s popularity has faded - challenges for experience being easy enough in both campaign and matchmaking. Max level should be achievable in about a week of play. Past that, there should be skill rankings a la Halo 3 that indicate whose who between the players that have reached the maximum level.
> 2533274857841312;3:
> In halo 3 it was about winning games, and you would only get 1 point for each win. I wasn’t that high of a level but I was a Lieutenant trying to get to captain and I needed like 6000 wins to do it. (Excluding double xp weekends.)
Halo 3 was about winning and losing and it was annoying. I remember winning games and not leveling up, then lose the next and dropping. It was frustrating. I do not want to return to that.
> 2533274918432335;4:
> I liked Halo Reach’s ranking system the most. Just polish it up a little bit and it would be perfect.
Halo 5’s ranking system is pretty much that. Unless you’re talking about the progression rank, then I agree, having a name is better than a number.
I miss the Halo 3 ranking system. When you played a ranked game you had more to lose. Not getting that 1 EXP was a huge deal. So many people cared. It really meant something. This progression system that everyone has adopted is pretty boring. I liked Halo 3 system. The overall ranks were incentive enough. 5 Star general grind was way more appealing than say a 152 or Inheritor that you can get from straight playing firefight all day.
Simple 1-50 and linear EXP progression is sooooo underrated. It could still work in a modern game I think. I could be wrong though.
I always hated the SR system. Numbers are nowhere near as exciting as insignias.
I’d rather have Halo 2’s 1-50 system where you level up by winning and level down by losing. The systems seen in the games from Halo 3-4 ultimately lack any meaning as anyone, regardless of skill, will reach the maximum rank with enough time. People should be encouraged to improve instead of just being encouraged to play one more game.
> 2535425271455392;13:
> I’d rather have Halo 2’s 1-50 system where you level up by winning and level down by losing. The systems seen in the games from Halo 3-4 ultimately lack any meaning as anyone, regardless of skill, will reach the maximum rank with enough time. People should be encouraged to improve instead of just being encouraged to play one more game.
I agree. Players need to feel motivated to level up. The current system might be more logical to have in place, but it does not feel anywhere near as rewarding as 1-50.
> 2535425271455392;13:
> I’d rather have Halo 2’s 1-50 system where you level up by winning and level down by losing. The systems seen in the games from Halo 3-4 ultimately lack any meaning as anyone, regardless of skill, will reach the maximum rank with enough time. People should be encouraged to improve instead of just being encouraged to play one more game.
See I like the 1-50 but more as a side ranking for individual ranked game modes like halo 3 did, but I would rather have an overall ranking scheme as well and I just think Halo Reach did it the best, yes it wasn’t hard to rank up all the way but it sure was really fun to reach ranks like General or Nova, with a real cool emblem to show for it.
halo 2/3 ranking system please. and show the rank of your highest ranked playlist. I will be happy if this is imple
I really don’t see the difference.
The SR system is identical to Halo Reach’s system. Just one has numbers and one has names. It’s an arbitrary difference where enjoyment is subjective. Of course having preference to one is fine to have, but some people tout this as being some objectively better system, or somehow different than before when…it’s not different at all.
We already got confirmation from 343 that the 1-50 system is used for Halo 5’s current ranking, just replace a number with some medal/Champ. If anything, 1-50 has one giant flaw that no one talks about that makes it worse than the current system:
In Halo 5, you start unranked. Bronze are the worst people and Onyx/Champ are the best people.
In Halo 3, you start at level 1, no matter how good you are. Even the worst people who stay at level 1 are forced to play games against other people who are only level 1 in name, but could be anywhere from 20 to 50 in ability (and that’s without smurf accounts).
> 2533274857841312;15:
> > 2535425271455392;13:
> > I’d rather have Halo 2’s 1-50 system where you level up by winning and level down by losing. The systems seen in the games from Halo 3-4 ultimately lack any meaning as anyone, regardless of skill, will reach the maximum rank with enough time. People should be encouraged to improve instead of just being encouraged to play one more game.
>
> See I like the 1-50 but more as a side ranking for individual ranked game modes like halo 3 did, but I would rather have an overall ranking scheme as well and I just think Halo Reach did it the best, yes it wasn’t hard to rank up all the way but it sure was really fun to reach ranks like General or Nova, with a real cool emblem to show for it.
I think a system like Reach’s (but shortened down by just a bit) would be cool.
> 2533274859620752;12:
> I always hated the SR system. Numbers are nowhere near as exciting as insignias.
Give me “hyper lethal” style titles for some of them past a certain rank.