Most of the people I know hated the competitive ranking system from halo 3. only around 5 percent of the halo community enjoys playing halo competitively. The other 95 percent is the everyday casual player who is just there to have fun with friends and play the game.adding a ranking system to halo 5 that most of the faithful Community doesn’t like or enjoy doesn’t help what you are trying to do with the next level of halo 5. If you want to have a successful ranking system for the love of God please bring back a ranking system like the one halo reach had. We don’t need a ranking system for every single playlist. All that does is piss off your community and frustrate most of us to the brink of trading in the game that we want to love and enjoy. Please 343 consider this and don’t cater to the small proportion of your community. i know a lot more of your fan base feels the same way about this crappy style of a ranking system!
I agree!
halo 4 system was identical to reach just boring to look at and its still in Halo 5, if you don’t like rank just ignore it.
It’s not that I don’t like rank, I love it. I know the sr rank is there, but halo reach’s ranking system was more interesting.
The purpose of this beta is to test the competitive side of Halo 5. This includes weapon balance, player traits and abilities, and the maps themselves in a 4v4 arena setting. 343 has stated that Halo 5 will be going back to Halo’s competitive arena roots, so whether anyone likes it or not the game is going to stay relatively the same at this point. Even though we’re still a year out the game is too far along to make a change as drastic as switching from a competitive to casual environment. How the ranking system works may change but it will not be drastic, it will stay along the lines of win games to rank up, lose them to rank down. It’s really not that different from Halo reach either, most of the same ranks have even been included. The only addition are the semi-pro and pro ranks, which are used to differentiate the highest level of players from each other.
But none of this means that the casual aspect of Halo is being forgotten. Not all playlists are going to be ranked, there always has been and always will be unranked hoppers for players to join in for some casual play with friends or what not. Fun game types like Infection, Husky Raid, and grifball will also make a comeback. Even light hearted competitive playlists like Swat, Snipers, and BTB will make a comeback. But none of these need serious testing, they’re casual after all and don’t need extremely fine tuning. The formula for all of these has worked well in each release of Halo so there’s no reason to doubt they won’t for this one.
One last thing, 95% of the community is not casual. Casual players by definition are much less likely to stick around than the hardcore fans, so over time the hardcore fans population stacks up while the casual population constantly loses people, only gaining them back when something new is introduced. In reality the competitive, hardcore fans probably make up 75% of the population at the moment, with 25% being casuals who drift in and out, cycling through. Once the game is released it’ll probably be something like 50/50 Hardcore/casual for a while, and then dropping down to the standard 75/25.
Halo 5 is only showcasing the competitive side, and if you don’t like the ranking system then you can just play the social playlists that will be on offer. A lot more than 5% of the players like the competitive ranking system, it gives you something to work towards, it was basically why Halo 3 was so successful.
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> Halo 5 is only showcasing the competitive side, and if you don’t like the ranking system then you can just play the social playlists that will be on offer. A lot more than 5% of the players like the competitive ranking system, it gives you something to work towards, it was basically why Halo 3 was so successful.
Exactly. Halo 4 and Reach were incredibly boring because you didn’t have anything significant to show for your efforts or dedication. Reach’s arenas were a joke and the credits system was just a tedious grind that said nothing of your skill. Halo 4 was even worse in that regard, capping off far too early and not implementing ranks till the end of its time killed it quickly for many people. The fact that no one else could see these ranks without considerable effort on their part was a slap on the face. Halo 3 did very well, clean and simple system that stuck with its Halo 2 roots. But I feel like Halo 5 is going in an even better direction now. Reaching 50 in Halo 3 was nice, but there wasn’t a good way to quickly tell 50’s apart in skill. Sure, the more 50’s you had the better but even that wasn’t enough. The new Semi-Pro and Pro ranks, with no cap on the total point rank and a leader board to show the top 200 in the world in that play list offers a very visible reward for a players efforts while quickly showing how they stand up to their peers. Bravo 343!
agreed
mate im pretty sure more than 5% of people take the game seriously, removing the ranking system will annoy everyone who cares about improving their skill and performance, and you actually get punished for doing poorly and losing. if you want the competitive rank to be gone, you basically telling everyone you cant be bothered trying and you are terrible at the game
Ranks serve to compensate the lack of actual content, some people buy into it, someone people just move away.
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> Ranks serve to compensate the lack of actual content, some people buy into it, someone people just move away.
what do you say to the halo titles that had ranks but more content then halo 5?
OP, why would you even care about the ranking system in the first place? Seeing that you and the rest of the “faithful community” are primarily concerned with having fun, surely a ranking system would be quite irrelevent to your interests.
The 1-50 ranking system was one of the main reasons people kept playing those games, your off your head if you think there isn’t a massive amount of players who love a competitive ranking system…people who don’t like it have social playlists to play in, stop trying to ruin things for everyone else just because you don’t like it
Reachs ranking system? The hell are you talking about. Ranks are here to let people play with other people on their level so bad people dont get goosed every game.
And if you dont like ranks because you suck ignore them, but dont take them away from the tousands of people who love them!
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> Ranks serve to compensate the lack of actual content, some people buy into it, someone people just move away.
Are you suggesting if a game has ranks it lacks content? Because that’s such a flawed assumption it’s unreal.
OT: Competitive ranks serve the purpose of making people want to play the game to get better, normal progression ranking does not have this longevity (in my opinion) as you are always certain to rank up all the time.
Yes competitive players are a minority, but the Halo 3 ranked playlist’s populations were not so small that only around 5% played them.
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> > 2533274873910058;10:
> > Ranks serve to compensate the lack of actual content, some people buy into it, someone people just move away.
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> what do you say to the halo titles that had ranks but more content then halo 5?
Are you high? Halo 5 isn’t out yet, we have no idea what type or quantity of content it will have, at all.
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> > 2533274873910058;10:
> > Ranks serve to compensate the lack of actual content, some people buy into it, someone people just move away.
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> Are you suggesting if a game has ranks it lacks content? Because that’s such a flawed assumption it’s unreal.
No, im saying that Halo used ranks to compensate for lack of content. Other games have Ranks and Content.
Content being high degree of customization, armor, colors, patterns, reticules, number of weapons, loadouts, perks, streaks, medals, vehicle paint jobs and vehicle customization, sound and visual effects, you name it. That is content, things the player will earn that makes them keep coming back for more. Halo doesn’t have that, or better, it has a lousy barebones armor customization and Ranks. For someone who doesn’t care about some number in front of the player id Ranks will never replace actual content.
SR rank is like the one in Reach and Halo 4 and it show just how much you play, the competitive ranking system is there to hopefully help you to be match against players of your own skill and its needed going by the bad K/D in the Beta.
Halo 3 had at least Rank and Social play lists.
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> > > 2533274873910058;10:
> > > Ranks serve to compensate the lack of actual content, some people buy into it, someone people just move away.
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> > Are you suggesting if a game has ranks it lacks content? Because that’s such a flawed assumption it’s unreal.
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> No, im saying that Halo used ranks to compensate for lack of content. Other games have Ranks and Content.
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> Content being high degree of customization, armor, colors, patterns, reticules, number of weapons, loadouts, perks, streaks, medals, vehicle paint jobs and vehicle customization, sound and visual effects, you name it. That is content, things the player will earn that makes them keep coming back for more. Halo doesn’t have that, or better, it has a lousy barebones armor customization and Ranks. For someone who doesn’t care about some number in front of the player id Ranks will never replace actual content.
you’re saying non of the halos have had a high enough degree of customization?
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> Content being high degree of customization, armor, colors, patterns, reticules, number of weapons, loadouts, perks, streaks, medals, vehicle paint jobs and vehicle customization, sound and visual effects, you name it.
Why do we need ranks to make up for a lack of customization? People don’t play Halo for its customization, they play it because it’s fun at a competitive or casual level.
Halo 4 for example had loads of customization and look how that turned out.
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> That is content, things the player will earn that makes them keep coming back for more. Halo doesn’t have that, or better, it has a lousy barebones armor customization and Ranks. For someone who doesn’t care about some number in front of the player id Ranks will never replace actual content.
Well at least you are acknowledging that competitive ranks make players come back for more, but you have failed to say why ranks can never make up for customization.
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> For someone who doesn’t care about some number in front of the player id Ranks will never replace actual content.
“Some number”, not like it’s supposed to reflect skill level or anything.