They promote the grenade spam that plagues halo 5. Before anybody ever enters a room, they throw a grenade. The very second they get hitmarkers they flood the room and get the cheap kill. You get rid of hitmarkers, grenades become so much less of a crutch and significantly less BS.
Yeah, I’m not a fan of grenade hitmarkers.
Pog
Just take em off grenades at least. Normal weapons I’m fine with
Hit markers are fine. In real life if you toss a grenade in a room full of hostiles somebody is bound to scream or yell out and you’ll know somebody’s in there.
Hitmarkers are Halo 5’s way of balancing out the sensory realism.
I say keep it.
Nah, the Hitmarkers make camping harder which is always a good thing in my book.
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> In real life if you toss a grenade in a room full of hostiles somebody is bound to scream or yell out and you’ll know somebody’s in there.
>
> Hitmarkers are Halo 5’s way of balancing out the realism.
And how many real life grenade tossing scenarios in a room full of hostiles have you been a part of? What happens if no one sees the grenade since that can be a reality as well? Why base it on one scenario when both scenarios could possibly happen? Basically, I don’t think that’s a very good idea for justifying hitmarkers in a video game.
I would agree but now that the motion tracker is pretty much worthless I like the hit markers. It’s not like arena maps have a ton of grenades on them. Warzone can have a lot at times but it’s warzone it should IMO.
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> > 2533274975021613;5:
> > In real life if you toss a grenade in a room full of hostiles somebody is bound to scream or yell out and you’ll know somebody’s in there.
> >
> > Hitmarkers are Halo 5’s way of balancing out the realism.
>
> And how many real life grenade tossing scenarios in a room full of hostiles have you been a part of? What happens if no one sees the grenade since that can be a reality as well? Why base it on one scenario when both scenarios could possibly happen? Basically, I don’t think that’s a very good idea for justifying hitmarkers in a video game.
None of what you said makes any sense lol.
I’ve also never been in the scenario of capturing my enemies flag by slaughtering all of their men in real life. Like what was your thought process before you began typing?
That has no relevance to what anybody is talking about.
Also, whether the men in the room saw the grenade or not they would still make themselves known to the enemy upon explosion either by exploding body parts or yelps and yells. It makes it more realistic since you can’t make use of your 5 senses that you would otherwise be able to use in real life. That’s a fact.
For the Grenades, remove them, but the Others, keep them
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> > 2727626560040591;7:
> > > 2533274975021613;5:
> > > In real life if you toss a grenade in a room full of hostiles somebody is bound to scream or yell out and you’ll know somebody’s in there.
> > >
> > > Hitmarkers are Halo 5’s way of balancing out the realism.
> >
> > And how many real life grenade tossing scenarios in a room full of hostiles have you been a part of? What happens if no one sees the grenade since that can be a reality as well? Why base it on one scenario when both scenarios could possibly happen? Basically, I don’t think that’s a very good idea for justifying hitmarkers in a video game.
>
> None of what you said makes any sense lol.
>
> I’ve also never been in the scenario of capturing my enemies flag by slaughtering all of their men in real life. Like what was your thought process before you began typing?
> That has no relevance to what anybody is talking about.
> Also, whether the men in the room saw the grenade or not they would still make themselves known to the enemy upon explosion either by exploding body parts or yelps and yells. It makes it more realistic since you can’t make use of your 5 senses that you would otherwise be able to use in real life. That’s a fact.
Everything he said makes sense. The whole point was that your strange concept of “balancing out the realism” is not a good justification for hitmarkers, which is a totally reasonable thing to say, because your original post really is a weak justification for hitmarkers. Then you further undermined your position with the bolded line by acknowledging that, indeed, realism doesn’t exactly have a place in this game. So, why should we care about anything to do with realism? Let alone care about your “balancing out the realism”?
Is there a variable range to get a hitmarker? Maybe it could be pulled in some, otherwise I’d go with the advice of Ghost33z.
I don’t think hitmarkers show up everytime you damage someone with a grenade. It has to be a specific body part. Also, there’s so many grenades you can throw. You can always time the grenades, thrust, run, jump. You have so many choices, so many combinations.
i’d like hitmarkers to be removed. i don’t see the point of them. i even think they are more distracting, than anything. and in halo especially you can always see by shields or blood if you hit or miss (even in other games).
also not having them adds a bit more tension, bc you can’t be and i wouldn’t even mind, if in some modes the kill confirmation would be turned off (i know, that wouldn’t be very practicle, but i’d like to see how that would play out)
without hitmarkers you also have to watch out more for your suroundings, especially if you enter a room and if you have thrown a grenade in there first you are at an advantage anyway and against shotguns the hitmarkers won’t save you either.
I think it’s interesting that grenades and other explosives have hit markers with a little chime. I don’t really care much one way or the other but I think it definitely does promote a hailstorm of grenades if people are alerted that a random grenade of theirs actually hit something lol. I actually really like the bullet hit markers because I really like using automatic weapons against aircraft which tend to be far away. Hit markers there help me keep on target.
Im ok whit hit markers I don’t what the problem is
Not really a fan of the hitmarkers. The sudden addition of them among other things (like the ADS “Smart-Scope”) makes me feel like Halo’s becoming a more generic first-person shooter and is standing out less. But hey, that’s just my opinion.
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> Im ok whit hit markers I don’t what the problem is
Grenade hit markers introduce the same problem as radar in that it feeds the player free information.
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> > 2533274975021613;9:
> > > 2727626560040591;7:
> > > > 2533274975021613;5:
> > > > In real life if you toss a grenade in a room full of hostiles somebody is bound to scream or yell out and you’ll know somebody’s in there.
> > > >
> > > > Hitmarkers are Halo 5’s way of balancing out the realism.
> > >
> > > And how many real life grenade tossing scenarios in a room full of hostiles have you been a part of? What happens if no one sees the grenade since that can be a reality as well? Why base it on one scenario when both scenarios could possibly happen? Basically, I don’t think that’s a very good idea for justifying hitmarkers in a video game.
> >
> > None of what you said makes any sense lol.
> >
> > I’ve also never been in the scenario of capturing my enemies flag by slaughtering all of their men in real life. Like what was your thought process before you began typing?
> > That has no relevance to what anybody is talking about.
> > Also, whether the men in the room saw the grenade or not they would still make themselves known to the enemy upon explosion either by exploding body parts or yelps and yells. It makes it more realistic since you can’t make use of your 5 senses that you would otherwise be able to use in real life. That’s a fact.
>
> Everything he said makes sense. The whole point was that your strange concept of “balancing out the realism” is not a good justification for hitmarkers, which is a totally reasonable thing to say, because your original post really is a weak justification for hitmarkers.
You might not think it’s a good justification but I do, and that’s my opinion which is clearly shared by a few others (see likes on previous comment). Without hitmarkers the game would lack certain sensory cues that are necessary to aid in strategic decisions and the game would lose dimensions. Might as well go back to playing doom 1. The history of games, in particular first person shooters, has seen a huge shift towards greater realism and increased player immersion in the past 10 years. A bit of googling on your part will prove this. In future we likely won’t even be playing on consoles but using VR. However, until VR becomes more developed, we’re stuck playing first PERSON shooters on a 2 dimensional television screen so many sensory perceptions are lost and game developers have to balance this out to make the experience more well rounded. Any logical person can see this.
I didn’t undermine my position as I was highlighting the fact that comparing my personal experience to the games mechanics makes literally zero sense. One would think it’s obvious that when I talk about REALISM I’m not referring to the situations and game modes that halo 5 provides. I’m referring to your sensory perceptions which in game translate themselves to such things as hitmarkers to make up for the shortcomings of a console fps. Maybe I didn’t make myself clear enough. I’ll write a 3,000 word essay next time complete with peer reviewed journal articles and a reference list to support my claims.
**Do tell me your thoughts as to the reason 343 introduced the concept of hit markers? Because I’m sure there is a very good reason rendering this entire thread void.**P.s. I think we can all agree that Halo Reach was the worst when it came to nade spams… and yet, there was no hit marker in that game. One could argue that hitmarkers in Halo 5 make nade spamming no more and no less of a problem so if that’s peoples gripe with the hitmarker then they need a different solution.
It’s fine…
Halo has always been a nade fest.
I don’t mind it . Helps with finding campers also and camo toons