Events are returning, so even though they’re limited time active they will always come back albeit with some taking longer than others, like the Winter Holiday event.
And the store is just what it is. If you are greedy enough to have the urge to purchase everything in the store because you’re unsure when or if it will come back, that’s a personal issue. Does the system of cycling items in the store play on that greed? Yes absolutely, it’s called marketing and it’s why people go nuts over, say, the McRib coming back. Everything else from Battlepass items to Event items and Achievement items do not have any fomo and can be acquired whenever.
I get your argument, I do, but that’s like getting mad at a movie for showing trailers because now you feel like you have to watch it, calling it scummy because they’re manipulating you into wanting to buy the product they’re selling. It’s just marketing. Everyone these days has to get the latest cool thing right now immediately, because they wanna look cool and because they want it first and because the fad might die out or because a limited time item might go away and we don’t know when it might come back. It’s a marketing tactic as old as sin bro, and if that marketing tactic allows 343 to keep pumping out content and updates and fixes for Infinite, if getting greedy people to buy stuff in-game pays for future Halo stuff than so be it. I agree it could be cheaper but the fomo is entirely in your own head.
Plus you can buy stuff from the store by accessing Halo Waypoint on the website or app, so you really don’t ever miss out on anything unless you choose to. Even then, stuff always returns man
I know it probably won’t happen, but I’d like it if they made the store similar to Warframe’s marketplace. Just lay everything out there and let people choose. Plus if someone sees another player wearing something they think is cool, they can then buy it instead of thinking “Dang, guess I missed out, shame.” I just feel like FOMO in the long run leads to less purchases than if you just had everything available to buy from the start.
This, exactly. And if they keep adding things, they still get to capitalize on people who make knee jerk purchases before the things they actually want are added.
FOMO business practices don’t just screw semi- active players, they screw latecomers. People just getting into video games, people hearing how good Halo will hopefully have become through the grapevine, etc. Those people are locked out of unlocks because “you had to be there”.
Not cool. And not good business, because those people will have their experience soured, they’ll have fewer things to unlock and thus fewer reasons to play or things to buy.
Ultimately it’s a cash grab. It squeezes money out of the naive, the rich, and those without impulse control in the short term, but hurts the game and the company reputation in the long term.
343i didn’t have goodwill to barter with coming into this game. Every single thing they’ve done with Halo has been a fiasco. Infinite was shaping up to be their redemption -
the artstyle is a massive improvement
the campaign is shaping up to be pretty good it seems
gameplay is a huge improvement over 4 and 5, on par with Reach and 3
the battle pass does away with FOMO and is the industry lead in player first F2P
But then they butchered everything positive with their messed up, FOMO driven, challenge centered, price gouging monetization scheme.
I hate using this as an example, but this is how Fortnite used to do their challenges. (I say used to because I haven’t played in a while and my friends and family who did play don’t anymore.) In the past, their weekly challenges were unlocked every week, but they didn’t disappear until after the season ended.
I would prefer this system you suggested as it would mean I could play everyday, just to have fun until the end of the week when the ultimate challenge unlocks. Then I can play to complete that challenge and get the reward.
Right now, I’m going to miss this week’s reward because I got the same challenge three times and these challenges were long compared to last week’s. (The challenge I kept getting was get 10-15 kills with the commando rifle, which in my opinion, is the worst rifle in the game.)
Which brings me to another point.
Challenge swaps should be challenge skips, at least with the current system. The point of challenges is partly to level up, yes, but that isn’t the main purpose (as two challenge swaps and two xp boosters cost the same as purchasing a level up).
The MAIN purpose of challenge swaps is effectively pay-to-win the weekly challenges.
Buuuut instead of being straight P2W, it gives you a meeting with RNGsus, which could mean getting an easier or an even harder challenge, which further funnels people toward buying more swaps. Mostly it’s a FOMO thing.
If you’re going to have a P2W system, don’t incorporate RNG. It’s just insulting.
One of those commando challenges I got I used a challenge swap on. I ended up with a “get 15 kills with a battle rifle” challenge. (This is the other weapon I hate using since I can’t kill anything with it because my aim sucks.)
Yeah. And as long as everyone needs to do the Ultimate Challenges, it’s still unlocked “through gameplay and only through gameplay”. All that changes is how quickly someone can unlock it:
Right away by purchasing challenge skips every single week ($20 total with this system) and then completing the Ultimate Challenge
Completing weekly challenges naturally and then completing the Ultimate
Unlocking the Ultimate by playing that week or by purchasing it later for 100cR, and then completing it at their leisure
Which is kind of how the BP is right now.
Free players
Premium players
Impatient whales who paid their way through the pass
All at different stages of the BP, except that doesn’t actually require playing to unlock everything. It’s pay or play.
even tho i’m sure a lot of people aren’t effected by FOMO… we should NOT accept this practice. it’s almost as bad as loot boxes, encouraging bad spending habbits to those who are effected by it. and as long as it effects people, monesoft and any other company are gunna keep doing it
Yeah, there are plenty of ways to make plenty of money without predatory tactics that exploit people’s shortcomings for easy access to their wallets.
But as long as the practices work, corpos gonna corp. That’s why there are so many laws limiting business practices.
Some of which are SUPPOSED to prevent monopolies. But nobody ever said anything about pressuring people to only and always use one means of entertainment and then setting the prices of everything within that entertainment to be whatever you want, with no repercussions because there is “open market”, just across different games.
If anyone could sell merch within the market, prices would drop like a rock. But they control the market, means of production, and they’re trying to keep as many people as possible effectively trapped into playing their game using psychological manipulation tactics.
And some of you laugh, “that doesn’t work on me! The people it works on are weak!” Maybe. But it’s clearly predatory and exploitative of those people and we shouldn’t stand by and let it happen.
Very true; the weekly challenges are getting painful for me and I play these games often. Playlists will technically help, but even still, people don’t play the game when they’re incentivized to focus on challenges. Those weekly rewards need to be given out some other way, or better yet, don’t have them as weekly rewards at all. Make them permanent and available indefinitely, just like the battle pass. No pressure to do it quickly, and instead each of the planned “weekly” rewards has a long-term challenge that you can progress for as long as it takes.
Disagree with the Ultimate Challenge reward. I think there needs to be a reward for those who complete it that isn’t accessible anywhere else. It’s a free item and it makes the item a prestige piece of customization to show of for your hard work. I would wear and entire set of ultimate rewards regardless of what it looked like just to have pieces of my customization that most people don’t have.
Now I think they can implement this in a better system. I think there needs to be a separate set of challenges that are completed for XP boost that would be more along the lines of complete as you play. Completing these would not net you any exclusive reward just XP boost. Then you have a harder challenge list that does not reward XP but if you complete them all you get an exclusive reward not available anywhere else.
The problem isn’t with Ultimate Challenges, it’s the time limit you have to complete them. Or rather the fact that there is a time limit. No one should be “punished” because they didn’t or couldn’t play one week, or started the game late. They shouldn’t be locked out of getting those items indefinitely.
Still disagree. The time limit doesn’t bother me. The reward isn’t significant and you didn’t pay for it with money. I like exclusive rewards in some capacity. Even if I don’t get a chance to get one every now and then. It makes the reward more prestigious and rare, gives players a chance to show off rare customization that not everyone has. I think most people enjoy that.
Now I don’t agree with purchasable items being limited time exclusive, unless it’s specifically stated as being such. That is predatory imo.
For example weekly Ultimate. You might be FOMO if you don’t complete all the challenges in order to complete the Ultimate for the reward. Otherwise it might be your only chance to get that reward.
Another example: a featured item in the store. You might be FOMO if you don’t purchase the featured item within the available timeframe.
If you haven’t already, just play ranked matches for your BR challenge(s). Everyone starts with a BR, and if you’re not good enough in your current match, you’ll eventually drop to players skilled more to your level.
Fear of Missing out. Basically let says you see an armor set you like but want to save your money for maybe something better. But over time you are like hmmm but if I don’t buy it now who knows when it will come back.
But honestly 343 seem to have just hired the OG canola Fort it’s Market place guy because they straight up copied it.
Hell the fortnite skins let you level them up and unlock different looks within them.
I’m just excited for the next event where I get to unlock the same color 5 times and get 1 helmet and a few challenge swaps… I mean seriously when they designed this were they really thinking hey let’s take all the good stuff that people loved about Halo Reach and put it in Halo infinite. But instead of being able to try and what you want right off the bat… And grind for it… Let’s drop feed it and monetize the crap out of it.