Get rid of booting in Grifball...

Just had an awesome game with a killtrocity or whatever it’s called (6 or 7 kills back to back?) and was booted shortly after by a teammate for betraying him. That’s just stupid. I could understand if your teammate was intentionally doing it but I’d bet that 90% of the time that’s not the case. Either remove booting or remove friendly fire (er, swings.)

I feel your pain

People can say pay more attention but there is always that person who thrusts in to snatch a kill away from you and POW

Never really had a problem with the boot system before, but it should be maybe 3/4 of the team to accept the boot than just 1 or a few people. That right there is just plain unfair.

Yea Griffball can get messy. So I agree that unless the betrayer is doing it on purpose, people should avoid booting players. The team will be a man down and will likely lose the match.

This has been a complaint since day one of the playlist. 343i just don’t care.

Either one of those solutions would lead to people killing their teammates without consequence.

The last time I played it I got booted and banned. Haven’t played since. It isn’t fun enough to risk a ban.

> 2533274937580949;4:
> Yea Griffball can get messy. So I agree that unless the betrayer is doing it on purpose, people should avoid booting players. The team will be a man down and will likely lose the match.

The hard part is knowing if someone is doing it on purpose or not… so either they should remove booting altogether, remove friendly fire, or put it to a vote. The current setup just doesn’t make a lot of sense because of how chaotic (as you mentioned) Grifball can be!

> 2533274800772611;5:
> This has been a complaint since day one of the playlist. 343i just don’t care.

That’s unfortunate. Maybe if this thread gets enough attention prior to their next update though they’ll make an adjustment… fingers crossed!

> 2533274833081329;6:
> Either one of those solutions would lead to people killing their teammates without consequence.

If you remove friendly fire, they couldn’t kill their teammates. If you just remove the boot option, you’re right. The vote system seems like it’d make the most sense, just not sure how to implement that.

> 2535468812026872;7:
> The last time I played it I got booted and banned. Haven’t played since. It isn’t fun enough to risk a ban.

In terms of pure, somewhat braindead entertainment, I love Grifball - most of the other playlists are various degrees of sweaty. But to your point, who wants to be banned when they unintentionally kill a teammate in a game where the goal is to smash everyone with a hammer in a small arena and friendly fire is enabled?

> 2533274920358788;8:
> > 2533274937580949;4:
> > Yea Griffball can get messy. So I agree that unless the betrayer is doing it on purpose, people should avoid booting players. The team will be a man down and will likely lose the match.
>
>
> The hard part is knowing if someone is doing it on purpose or not… so either they should remove booting altogether, remove friendly fire, or put it to a vote. The current setup just doesn’t make a lot of sense because of how chaotic (as you mentioned) Grifball can be!

Oh in most cases it’s obvious that they’re coming for you. Worst case: I accidentally killed a teammate (once!) and for whatever reason they kept on coming after me for the entire round. They ignored enemies, didn’t protect the ball carrier, but instead constantly ran after me trying to kill me. Even when I had ball and was trying to get to the goal.

The best option is to remove friendly fire. Removing the booting option will result in Grifball becoming the most broken gamemode ever.

> 2533274833081329;6:
> Either one of those solutions would lead to people killing their teammates without consequence.

Both 3 and Reach had friendly fire with no betrayal penalty it and it was fine. Halo 4 got rid of friendly fire and that worked well too. Why does Halo 5 have to be different? It just seems like poor attention to detail TBH. Literally every other iteration of the gametype has worked without this problem.

It wasn’t fine, people would do that all the time. The only difference was that you were less likely to get banned for quitting.

In Halo Reach especially, chances are that it wasn’t your teammates killing you, it was the enemy team killing you to pad kills.

Halo 5 gave other players the option to boot. All they had to do was say yes.

Is this really still a thing? 343 get your -Yoink- together. I’m gonna be honest with you, I’m not a fan of H5, but those that are shouldn’t have to put up with this crap, not only is it unprofessional, its ridiculous, the idea that you would let people kick others in a game as chaotic as Grifball.

When ever I played I ran the legal system, innocent until proven guilty. Basically I wouldn’t boot anyone who killed me unless it was very obvious that’s what their intention was (following me and killing me with no baddies around, 3rd or 4th time, baggin after).