GET RID OF ARMOR ABILITIES AND CUSTOM LOADOUS

everyone hated the armour abilities in reach and the way you decided to solve this was buy getting rid of the originals and replacing them.
yes there not as over powered in halo 4 than in reach but they still make the game unbalanced.
its not fair that someone has different armour abilities and guns like the dmr which so much more superior to an assault rifle straight of the bat it should be an even fight to get them like in halo 3.
maybe make armour abilities something that you fight for during the match like in halo reach mlg.

its pretty obvious that people want the multi player to be more like halo3 so why are you not listening to your original fans and not the new hybrid cod and battlefield players(no offence). dont go in the direction cod has went in. i don’t want to by the next halo because its a halo i want to bye it because it looks like memories can be made on it.

NEW IS NOT ALWAYS BETTER.

Looking past your misspellings throughout the OP (and title), I see you do not do much other than complain about Halo becoming too similar to CoD or Battlefield. You argue that Personal Loadouts are “unfair”, but neglect giving any examples or elaborating on why you think so. Rather than simply saying that “its pretty obvious that people want the multi player to be more like halo3”, why don’t you give suggestions/clarify what you mean by “more like Halo 3”?

I’m not a fan of the way Personal Loadouts and Armor Abilities have been implemented in Halo 4, but I’ve made several posts detailing why and offering ideas to make them integrated in ways that respect the core gameplay (rather than saying “make it more like halo3”). Here’s what I mean.

Also, your poll is not exactly pertinent to your topic, and you didn’t even list Halo: Combat Evolved as an option…

OP thats just makes the game boring again and how are we going to defend ourselves against the spawn killers and heavy vehicles?

Active Camo is a plague.

Halo 4 population ATM - SAD FACE

OP we don’t need to get rid of either.

Personal loadouts can be dum down to be more balance and less random, why should I have to start with a AR when I can have a carbine,dmr, or br when they can all have the same damage but different fire rates and accuracy?

AA, they should just keep, thruster pack, hls, hologram and auto sentry, those aren’t game breaking and the use of those can promote teamwork.

Plus im am sad face you didn’t even put Halo:ce that’s the true classic halo. I’m not even going to vote. :frowning:

@ghost of main
from what i got read there it came across that you agreed with me.so it is confusing to why you are judging me for my spelling its an my opinion and im entitled to it.

sorry but you came across as a judgemental -Yoink- head there.

I think they should bring back AA’s but as equipment, you find them on the map but last a little longer.

> @ghost of main
> from what i got read there it came across that you agreed with me.so it is confusing to why you are judging me for my spelling its an my opinion and im entitled to it.
>
> sorry but you came across as a judgemental -Yoink!- head there.

There wasn’t much of anything to agree with, good sir. You didn’t give any constructive criticism for Personal Loadouts (even though you named the topic “GET RID OF ARMOR ABILITIES AND CUSTOM LOADOUS”). All you said in this regard was “its not fair that someone has diffrent armor abilities and guns straight of the bat it should be a fight to get them like in halo 3”; didn’t give your reasons for calling the choice of weapons “unfair” to even the smallest degree.

You did say to place AAs on-map, but didn’t talk about any of the details to support this idea such as: usage limits if any, possibility of pick-up from enemies, or what AAs and/or Equipment should return. You also called out a group of the Halo community as people that 343i shouldn’t even bother to listen to (and you’re calling me a “judgmental -Yoink!- head”?).

To put things bluntly, I criticized your OP because you made bold claims without giving any real reasons to support said claims, and then voiced a disregard for others’ opinions and personal tastes (followed by a “no offense” gesture that hardly carried any weight).

> @ghost of main
> from what i got read there it came across that you agreed with me.so it is confusing to why you are judging me for my spelling its an my opinion and im entitled to it.
>
> sorry but you came across as a judgemental -Yoink!- head there.

“If you’re not with me… You’re my enemy!”

“Only a Sith thinks in absolutes. I will do what must be done.”

And yes, I just quoted the prequels. Deal.

No, you hate AA’s.
The problem is that the are misused.
Look at armorlock in reach and camo in H4.

But is there ever a complain about hologram, trusterpack, autosentry, hardlightshield or dropshield.

Completely getting rid of armor abilities and loadouts would be the easy way, wouldn’t it? Easy, lazy, and opposite of innovation.
Why completely get rid of AAs and loadouts? Why can’t a compromise be made? Place some of the stronger Armor Abilities on the map (such as Active Camo and Promethean Vision) and have them be either one-time uses (for Active Camo) or limited use, once the meter runs out (or you die, of course) you lose the AA, defaulting to the AA you had when you picked up the on-map Armor Ability.
Do the same with loadout weapons. Make some of the “stronger” loadout weapons on-map pick ups such as the DMR, Light Rifle, and maybe bring back the Needle Rifle and make that/the Carbine an on-map pick up, but have a viable precision weapon in loadouts (Battle Rifle, a new Forerunner precision rifle, and the Needle Rifle/Carbine).
Compromise. Those that prefer on-map pick ups get what they want, those that prefer Halo: Reach/ Halo 4 gameplay gets what they prefer.

I liked how 343 industries added custom loadouts, I for one don’t like using the same loadout as other people and everyone using the same loadout. Plus armor abilities made Halo Reach and Halo 4 interesting. I’m glad 343 took away armor lock i don’t think it was very effective.

> OP thats just makes the game boring again and how are we going to defend ourselves against the spawn killers and heavy vehicles?

Don’t allow yourself to be spawn trapped. If that ever happens it’s your teams fault for not defending a crucial area of the map.

Plasma Pistols can be found lying on the ground in maps.

> No, you hate AA’s.
> The problem is that the are misused.
> Look at armorlock in reach and camo in H4.
>
> But is there ever a complain about hologram, trusterpack, autosentry, hardlightshield or dropshield.

Miss used, and very poorly implemented. AAs should of been a map pick up from day one, they should of been nothing more than a step up from Halo 3’s equipment, one use, no AA at spawn, and it should be located on the map for people the fight for it.

Think about it, you take a sniper rifle, a rocket launcher, or some other power weapon, people use them until they are out of ammo, then they drop them. Halo 3’s Equipment was you use it, and that’s it, it’s used, you can pick it back up, you can reuse it again, and you don’t have another.

That’s how it should be, had AA’s been implemented like that in the first place, AAs like Armor Lock wouldn’t be complained about as much as it was, because no one is running around with it, and locking whenever they run into trouble, their panic button would of been a one time deal for them.

Also, Halo 3 had AAs, remember the clock and invisibility “equipment” in the Campaign?

Now, you also say custom loadouts should be scrapped. I say NAY, for one simple reason, like AAs, custom loadouts was done wrong, they should of been limited to only PvE game modes like Spartan Ops and/or Fight Fight, PvP “MP/MM” there should of been no custom loadouts.

Tell me, would you guys be complaining as much if custom loadouts was limited to only Spartan Ops and/or Fire Fight? I bet you guys wouldn’t even bother saying anything bad about it. Most of the time I see/hear complaints about custom loadouts 100% of the time, it’s someone complaining about them in matchmaking, NEVER in spartan ops. It’s almost like you guys treat MP as Halo, if a weapon/vehicle/character/feature doesn’t work in MP, it should be removed from Halo as a whole.

MP should not be the ultimate say so on rather or not something is in Halo as a whole. Halo isn’t a game that’s build 100% around MP, it’s built around both MP and Campaign.

> > OP thats just makes the game boring again and how are we going to defend ourselves against the spawn killers and heavy vehicles?
>
> Don’t allow yourself to be spawn trapped. If that ever happens it’s your teams fault for not defending a crucial area of the map.
>
> Plasma Pistols can be found lying on the ground in maps.

true and happen to back on halo 3. and another thing on reach the map on tempest the warthog driver is smart enough not to get close to the enemy while the gunner does the work.

343 shouldn’t get rid of it, that would push more people away. They should just have an infinity playlist, and some classic playlists. Sprint however, I feel should go away, as you can’t make 2 sets of maps (one set for sprint, and one without it).

> Completely getting rid of armor abilities and loadouts would be the easy way, wouldn’t it? Easy, lazy, and opposite of innovation.
> Why completely get rid of AAs and loadouts? Why can’t a compromise be made? Place some of the stronger Armor Abilities on the map (such as Active Camo and Promethean Vision) and have them be either one-time uses (for Active Camo) or limited use, once the meter runs out (or you die, of course) you lose the AA, defaulting to the AA you had when you picked up the on-map Armor Ability.
> Do the same with loadout weapons. Make some of the “stronger” loadout weapons on-map pick ups such as the DMR, Light Rifle, and maybe bring back the Needle Rifle and make that/the Carbine an on-map pick up, but have a viable precision weapon in loadouts (Battle Rifle, a new Forerunner precision rifle, and the Needle Rifle/Carbine).
> Compromise. Those that prefer on-map pick ups get what they want, those that prefer Halo: Reach/ Halo 4 gameplay gets what they prefer.

I completely agree. By adding custom loadouts implemented more strategy and interest into the game. At least by giving more weapons for access there are more ways to defend yourself or go on the offensive. I understand that custom loadouts can create advantages, but its your job to counter them with your own custom loadouts. It might be a little more fair by spreading out AAs and some weapons all over the map, but don’t do without custom loadouts completely.

> Completely getting rid of armor abilities and loadouts would be the easy way, wouldn’t it? Easy, lazy, and opposite of innovation.
> Why completely get rid of AAs and loadouts? Why can’t a compromise be made? Place some of the stronger Armor Abilities on the map (such as Active Camo and Promethean Vision) and have them be either one-time uses (for Active Camo) or limited use, once the meter runs out (or you die, of course) you lose the AA, defaulting to the AA you had when you picked up the on-map Armor Ability.
> Do the same with loadout weapons. Make some of the “stronger” loadout weapons on-map pick ups such as the DMR, Light Rifle, and maybe bring back the Needle Rifle and make that/the Carbine an on-map pick up, but have a viable precision weapon in loadouts (Battle Rifle, a new Forerunner precision rifle, and the Needle Rifle/Carbine).
> Compromise. Those that prefer on-map pick ups get what they want, those that prefer Halo: Reach/ Halo 4 gameplay gets what they prefer.

I agree with this. Personal Loadouts were too extensive and all-encompassing when it came to the options available to the player. For instance, I don’t think the option of AAs at-spawn was a good idea (if we were given this choice in Halo 3, imagine all of the Bubble Shields and Power Drains that would be thrown…).

As for weapons, the inclusion of long-ranged precision primaries made it where many of the other primaries were practically useless on larger maps. I think the DMR, Needle Rifle, and Light Rifle should be placed on-map to allow long-ranged combat, but in controlled amounts. However, I don’t see the problem in the choice between short-to-mid ranged automatics (AR/Storm Rifle) and short-to-mid ranged precision rifles (I think the Suppressor should be removed from loadouts and given a buff to be a map pick-up).

I do, however, understand that there are people who prefer strictly uniform spawn settings. That said, there should be gametype variants (and a playlist) to accommodate those preferences.

Speak for yourself. I won pretend halo 4’s setup was anywhere near perfect. But I like being able to choose assault rifle or br based on my particular gaming style. I like foolin noobs with the hologram. I liked dropping. Drop shield in halo 3.

I think halo 5 will include both AAs and Loadouts, only in a more simplified version than halo 4’s overly complicate setup. More than that, I want to see these things.