Get RID of 90% of the Waypoints

I just watched the last game on Solace and I could see a waypoint during the entire game and that slightly bothers me.

They don’t have to be completely removed but in all honesty it’s annoying to see it; yes I may eventually be able to ignore it but I don’t want to have to get to that point. Waypoints should just pop up after spawn for a short time then go away and not remain until someone eventually pick them up.

Furthermore a good number of these should only show up when you are near them and have direct line of sight such as grenades.

And on a side note, part of what Halo was to me is knowing your game; maps like Reflection, you can be guaranteed rockets will spawn at around 8:50. And that meant you had to be ready for that, map control + map and weapon awareness was the key to it for me. I’m not against the waypoint system, I just don’t want constant screen clutter.

(This last bit is more of a mini rant over the flag waypoint so feel free to view them separately and reply separately)

And on a final note, I really don’t like the waypoint system over the flag carrier for the entirety of the game from pickup to capture. Maybe it’s okay in small teams but in BTB, it’s a teams own fault if they lose the flag in their base and don’t know where it is. That was part of the game, to be sneaky enough to know when your chance was to go, to take it and get out before anyone could really notice you (atleast in Halo 3). I would be fine with a 5 second way point after dropping/picking up but anything after that is making the game too easy.

I’m mentioning the visual clutter because we seem to have more auditory spamming from the announcer, which is fine too but when you add it all together it may be a bit much.

can you post the kink to that video please? i havent been able to find it

The fact that the waypoint of the weapon spawn stays for s long bothers me too. I mean, weapon spawn can’t help you learn and remember what part of the map you are on anymore. People will learn, but it used to help in the early days of multiplayer

The waypoints are incredibly annoying.

I didn’t see anything wrong with the last system, it was predictable and anyone with half a brain could remember weapon locations and time it. Because of the noobs we now have one of the most cluttered UI’s I’ve ever seen.

Is theyre a way to turn it off of ur own screen hud :confused: like in settings to remove the waypoints

It does bother me a little that these have been added. I never needed them before and I don’t need them now.

.

I -Yoinking!- love the waypoints, they make the HUD feel more real. And TBH they are not distracting at all, I don’t know why people say that. They aren’t really on screen for that long and they aren’t so big that they get in the way.

lol i like how people are actually being bothered by this. honestly ive seen so much gameplay and not once has any of the waypoints have bothered me. anyone with a brain can just not look at it and pay attention to the combat.

I didn’t notice it that much.

> The waypoints are incredibly annoying.
>
> I didn’t see anything wrong with the last system, it was predictable and anyone with half a brain could remember weapon locations and time it. Because of the noobs we now have one of the most cluttered UI’s I’ve ever seen.

lol “incredibly annoying” seriously unless you have an ADHD problem and get distracted from the slightest icons on the screen rather than the bullets spraying at you then you have a problem.

waypoints arnt even that noticeable either

-Grenades and mid-tier weapons are only visible at a short distance or in your line of sight. It’s only power weapons that are on the HUD at all times until they are picked up. These are good especially for grenades because they were often hard to see on some surfaces in the past. But there wont be a Waypoint over a Needler for the entire match unless you’re near it.

-I think waypoints over power weapons are fine. Everybody I play with always calls out power weapons, and I agree that it employs awareness and a certain skill element to the game to keep track of that. However, I think the waypoints should speed up the pace of the game in the sense that players will know where things spawn and when they have spawned. Players will still be timing weapons to get into position for them, so all this does is let everyone know when it’s up. It’s obvious that it benefits lesser skilled players, but I think it also makes it more convenient for everybody. It’s not like it automatically gives you the weapon though (unless it’s ordnance) because you still have to fight for it.

-Infinity CTF is a ‘CTF-VIP hybrid’ which will employ different tactics. The argumnet of ‘now we can’t be stealthy’ is irrelevant because it’s not traditional CTF. Before a player picks up the flag, it is a simple slayer game where you are gaining map control and securing power weapons. After a player picks up the flag, it becomes VIP in the sense that a player has made a conscious decision to become the most important member of their team and they now have to be protected or killed. Traditional CTF will come down the road when 343 makes fixes and changes to the game.

I don’t find the announcer or the waypoints too annoying

> I just watched the last game on Solace and I could see a waypoint during the entire game and that slightly bothers me.
>
> They don’t have to be completely removed but in all honesty it’s annoying to see it; yes I may eventually be able to ignore it but I don’t want to have to get to that point. <mark>Waypoints should just pop up after spawn for a short time then go away and not remain until someone eventually pick them up.</mark>
>
> Furthermore a good number of these should only show up when you are near them and have direct line of sight such as grenades.
>
> And on a side note, part of what Halo was to me is knowing your game; maps like Reflection, you can be guaranteed rockets will spawn at around 8:50. And that meant you had to be ready for that, map control + map and weapon awareness was the key to it for me. I’m not against the waypoint system, I just don’t want constant screen clutter.
>
>
> (This last bit is more of a mini rant over the flag waypoint so feel free to view them separately and reply separately)
>
> And on a final note, I really don’t like the waypoint system over the flag carrier for the entirety of the game from pickup to capture. Maybe it’s okay in small teams but in BTB, it’s a teams own fault if they lose the flag in their base and don’t know where it is. That was part of the game, to be sneaky enough to know when your chance was to go, to take it and get out before anyone could really notice you (atleast in Halo 3). I would be fine with a 5 second way point after dropping/picking up but anything after that is making the game too easy.
>
> I’m mentioning the visual clutter because we seem to have more auditory spamming from the announcer, which is fine too but when you add it all together it may be a bit much.

This 343! Over 9000 times this!

> can you post the kink to that video please? i havent been able to find it

http://blogs.halo.xbox.com/post/2012/09/25/IGNs-Halo-4-Developer-Commentary-CTF-Multiplayer-on-Solace.aspx

> -Grenades and mid-tier weapons are only visible at a short distance or in your line of sight. It’s only power weapons that are on the HUD at all times until they are picked up. These are good especially for grenades because they were often hard to see on some surfaces in the past. But there wont be a Waypoint over a Needler for the entire match unless you’re near it.
>
> -Infinity CTF is a ‘CTF-VIP hybrid’ which will employ different tactics. The argumnet of ‘now we can’t be stealthy’ is irrelevant because it’s not traditional CTF. Before a player picks up the flag, it is a simple slayer game where you are gaining map control and securing power weapons. After a player picks up the flag, it becomes VIP in the sense that a player has made a conscious decision to become the most important member of their team and they now have to be protected or killed. Traditional CTF will come down the road when 343 makes fixes and changes to the game.

I was noticing the grenades nearly all the game in the one video. Though it was on a smaller map but still, it’s rather annoying to have to keep seeing it. I know 343i has put great care into the colour scheme to make it readable but less noticeable. But I mean… When I heard of the new weapon spawn system I envisioned a system where you might get a notice of the weapon drop and location, then it’s up to the players to get the drop, not have a constant arrow pointing there forever.

And I am complaining over the new CTF because I have not seen a more traditional CTF game, and because of that, I see grounds to be mildly irritated over a completely revamp on a pretty traditional system with seemingly no way to have more customizable settings without a TU; that’s what I’ve read thus far that is.

I wouldn’t mind there being multiple variations of objectives but if all we get is Infinity CTF I don’t like being stuck with just that gametype for flag. One of the things I hated with Reach’s Objective playlist was that we were stuck with a select few gametypes my team tended to vote for and the enemies seem to vote the same way, with no variation of objectives, just Oddball and occasionally CTF.

It might be advisable to have the old veto system from Halo 3, it would leave us with more variation of maps and game types, because I can see benefits of something like that in Reach’s BTB, where 80% of maps are Forge World\Hemorrhage or Heavies.

I think the waypoints complement the new weapon spawn system nicely. Since you can’t memorize weapon spawn locations and respawn times like you could in previous Halo games, the waypoints will actually be utilitarian for all players and will not just be a noob crutch.

Frankly, I like the old weapon spawn system better. At first, I was miffed when I realized that I wouldn’t be able to grab fresh ammo for my Sniper at regular intervals, but on the positive side, at least the waypoints will always point me towards the next Sniper, wherever it happens to spawn.

> > The waypoints are incredibly annoying.
> >
> > I didn’t see anything wrong with the last system, it was predictable and anyone with half a brain could remember weapon locations and time it. Because of the noobs we now have one of the most cluttered UI’s I’ve ever seen.
>
> lol “incredibly annoying” seriously unless you have an ADHD problem and get distracted from the slightest icons on the screen rather than the bullets spraying at you then you have a problem.
>
> waypoints arnt even that noticeable either

They are unnecessary, plain and simple. Look at footage of any online Halo game and then look at Halo 4. The HUD is cluttered as hell with grenade indicators and weapon drops that never disappear until picked up. I mean, I just don’t want the game to hold my hand while I play. Most of these additions are leaned towards making the game more accessible to newer players. Don’t get me wrong, I’m still getting the game and everything, but as an old school Halo fan some of these new features make me question the direction of where this franchise is headed.

I’d have to agree, there seem to be a lot of waypoints on screen now, too much.

Aren’t the waypoints there, because the weapon spawns are randomly placed now? Otherwise obviously they aren’t necessary and shouldn’t be there. If it changes each game though, it’s pretty important to know what is where.