Get is player holding oddball/flag/powerseed/etc

how am i supposed to reference flags and oddballs in my custom gametypes? i really liked the assault gametype and im trying to make my own version of neutral ball assault. but first, team has to carry ball to enemy base and hack a terminal first before ball return spot area monitor spawns.

Does anything in here help:

https://forums.halowaypoint.com/t/official-forge-map-checklist/556900

I read the post and while it is helpful, there isn’t a way to create object references of game mode objects; for example the actual oddball, or the actual flag, or a single power seed object.

I’m trying to combine area monitors with common game mode object. Player picks up an oddball , add them to a special list. Player drops the oddball, remove them from the list. On player entered boundary, check if player is on the special list (consequently holding the oddball) branch if true, then → spawn the return plate for the flag or oddball or whatever.

Something like that would be helpful in node browser

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