Personally I think the blood splatter on the ground adds something to the way that the game feels. I really miss it.
Would be interested in hearing 343 directly address this and explain why they decided to leave it out. I’m still hoping it’s maybe something they can add in at a later date but maybe I’m being naive.
Blue and green blood is not realistic. This is a fact.
Yes, it is unreasonable, because it is known that the Flood was in their Feral Stage with no Proto-Gravemind to supply the Organized Stage.
Your opinions don’t make for fact. The fact of the matter is that we were shown greater insights into how the Flood operate in Halo 2 and Halo 3 than we ever were in Halo: CE, and they became something more than a gore-fest.
And yet, in all of this, you haven’t really given what I would consider a strong argument for why blood is important or key to Halo. Which yes, you have inferred and all-but-said-exactly.
Never once complained about blood missing from Infinite because I have eyes and watched the Campaign gameplay.
It doesn’t surprise me that you don’t know what you’ve been talking about, but we’ve been talking about the relevance of blood in Halo.
You definitely aren’t a biologist then, and arrogantly enough so to claim that blue and green blood aren’t realistic. Surprise, surprise, not all animals have the same coloured blood.
Some spiders; some crustaceans; some molluscs; squid; and octopuses, have blue blood.
Some segmented and marine worms, as well as some leeches, have green blood.
Which is why I went on to say:
Helps if you read everything.
Selective quoting:
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That’s exactly the problem: because you haven’t been open to changing your opinion from the start, and no amount of text is going to change that. As I said, there’s nothing more say on it. I’ve given empirical evidence and plenty of reason.
Yes, and you seem to be - that’s important there; seem to be - of the opinion that unless there’s fountains of blood and mangled corpses shuffling around the “vibe” of the Flood (presented as a Key Element to Halo) is completely lost.
I’m well aware of what I’m talking about, Digital, and my stance has not changed. The presence of blood is not a crucial element to Halo’s visual narrative, especially if to serve the purpose of getting a checkmark towards a Mature rating - which is equally unnecessary. The presence of blood in Halo does nothing to truly add to the story, the environment, or the emotional atmosphere to the goals of Halo’s visual presentation.
Wow, verbatim from a cursory Google search. I’ll rephrase, then. Iridescent blue, violet, green, or whatever else color is not realistic for land-dwelling, bipedal enemies that breath oxygen (and no, complex lifeforms breathing methane doesn’t make this better or more realistic).
Until we start fighting underwater sea-slugs or giant horseshoe crabs, fantastic ad hominem-laced Red Herring attempt to discredit me over super specifics when it’s pretty clear what I’m talking about.
Mighty big assumption there, Tex. Or - and keep an open mind here - or, your arguments for why blood is necessary to Halo (I don’t care if you haven’t stringed those specific words together in a sentence, that’s the side of this debate you’re on) are just really lackluster.
You’ve even mentioned - to no benefit - games like DOOM and Mortal Kombat which do more to damage your supported stance. Those games rely on the overabundance of blood and exaggerated violence for their visual presentation. It is absolutely their Bread & Butter. And as I said previously, Halo’s B&B is not. Halo’s is and always has been, in every single game (even the ones you might hate and the ones rated Teen) the exploration of vibrant alien landscapes dotted with ancient facilities, fighting to save the galaxy from various and sundry titanic threats. Blood may be present in that aspect of fighting, but it is not Central, Key, Necessary, or anything of the sort to the visual presentation.
To an extent, yes. I wouldn’t say fountains, because fountains of blood would be unrealistic. Bodies simply don’t have blood pressure that high, and if they did, skin tissue would have to be incredibly dense. There’s nothing to indicate that for any Covenant species. Blood should be proportional and plausible.
As for the mangled bodies, the “vibe” of the Flood would be partially lost. If they stole identity, but kept the same look, it’d still be a terrifying threat. The distortion/corruption/mangling/mutilation/whatever adds to that, because it’s horrific. To look at the terrified marines from Halo CE and Halo 3, they saw the transformations, and it left them absolutely distraught. We didn’t know the marines infected, but we can see the effect it had on someone that did know them. Keyes, on the other hand, was a character we did know. Seeing his body hanging, almost unrecognisable, is horrific.
You say that as if researching a topic to be correct about it is a bad thing? What? That’s an awful mindset to have. You said it was a fact, even though it wasn’t.
The ease of the search, as you describe it, just makes you look even more ignorant and arrogant, as you could have done the same, and not been wrong in the first place.
It’s clear what you’re saying, but you still can’t state it as fact, because we’re talking about aliens. If they evolved from sea-worms or such, then why wouldn’t they have bright blood?
It’s also worth point out that the brightness of blood is affected by its spread. Concentrated blood appears darker, and well as deoxygenated blood, so it’s plausible that the blood appears so bright because it’s spread out, and oxygenated/methanated(…?).
It’s possible, for sure. But it isn’t difficult to understand that when you shoot a living being, it’ll bleed. That’s why blood should be in Halo, and why blood is in Halo. However, most of our talk has been about the Flood and blood, not the presence of blood overall. Honestly, if it bothers you that much, I’m surprised you’re even still here to talk about Halo when the games have had blood for the past 20 years.
I know. I said this.
I said this too, in an encompassing way, when I spoke about Halo’s storytelling.
Disgree, based on the empirical evidence from the games.
Blood splatter effects are a very good and immersive way to tell that you’re hitting a target with no shields intact. Removing them takes away from the game both aesthetically and strategically.
More drawing attention that all you did was google “blue blood” and quote an image, after criticizing me for not being a biologist. You are not either, as can be told from this action, so this is a case of the crow calling the raven black. In other words, you just shouldn’t have done it. Especially because in context of what we are talking about - the various species of Halo and “realism” - non-red blood is not realistic. Factually so, given the types of species we are presented with. We’re not fighting mollusks, horseshoe crabs, or prokaryotes, so your criticism was grossly unnecessary.
Moving on.
Yes, we are talking about aliens. Which already puts this outside the realms of “realism”. Still yet, it can be stated as a fact that their blood colors are not realistic, given the facts we know.
The Sangheili and Kig-Yar are both saurian species that breath oxygen. Their blood would thus carry hemoglobin, which gives blood it’s red color. You’d probably try to argue that perhaps their blood has hemerythrin, only this protein is found in marine invertebrates, neither of which the Sangheili or Kig-Yar are. Realistically, their blood should be red.
Similarly, the Jiralhanae are mammals. They breath oxygen. As land-dwelling vertebrates, their blood would contain hemoglobin. As such their violet blood is unrealistic; it should be red.
The Unggoy are xenoarthropod vertebroids - space-crabs with spines. There is some argument to be had for their bioluminescent blue blood in the example of horseshoe crabs, with the complication that they are not vertebrates, not land dwelling, and don’t breath methane. Complex life-forms that breathe methane are not scientifically realistic, putting them in the realm of science fiction.
The only reason this is relevant is because the argument was put forward that the presence of blood makes for “realism”. Which is a fairly ridiculous hill to climb in a game with creatures like the Flood and Unggoy.
I need you to go back and read my stance on the presence of blood in Halo, and what that means for the Franchise as a whole. Hint: it was in reply to you telling me I don’t know what I’ve been talking about.
Empirical evidence such as…? The mere presence of blood does not indicate it’s importance to the visual aesthetic and presentation as a whole. It does not convey what is key to the Franchise.
It’s simple, the less blood the lower the ESRB rating, although the game is free and no one cares for ESRB anyways, however putting blood into the game would involve designing systems and people making the decals for it.