…I don’t even know how to respond to that… If the corridor was filled with bubbles and balloons, there’d be tonal whiplash. So, visuals have an effect on the atmosphere. You don’t see blood like that in the rest of the game prior, so it adds to the foreboding atmosphere. It feels like I’m trying to describe a colour to someone that’s blind, so I’m just going to move on.
Halo 2 felt claustrophobic because of the linear level design, not because of the atmosphere. If anything, the Flood are weakest in Halo 2 - in terms of horror and tension. You fight them in Arbiter’s second level like its nothing, beyond the first corridor when you hear them through the floor. They just jump down into the lift like space zombies, and fill that role for the rest of the game.
Halo 3 did better, but it never actually felt like the Flood were a threat to Earth. Just one quick mission, and they’re done. We were only told how deadly a single Flood spore can be - we didn’t see it. In contrast, we see what the Flood do to the marines in 343 Guilty Spark, with the recorded footage being far more effective than just a sentence that gets brushed over immediately. Even Hood is more concerned about the glassing that took place across Africa, than the presence of Flood. I know he didn’t understand the gravity of the situation, as he hasn’t properly encountered them, but that’s irrelevant when discussing if the Flood seemed to be a real threat or not. Cortana worked better than Floodgate, but there’s nothing to save in that level. You aren’t desperately trying to find Captain Keyes, as you did in 343 Guilty Spark and Keyes. Cortana is an AI, so can’t be changed, and High Charity belonged to the Covenant anyway. Halo 2 and 3 lack the human element that Halo CE had, such as the recording we watch from the perspective of a marine, or the piling up of bodies in the corner of rooms. The Pillar of Autumn being taken over in The Maw feels more impactful than High Charity because we’re more familiar with the ship. It was human, and it was supposed to be safe. Now, everything is gone. Just dust and echoes…
We obviously have very differing opinions on the gravitas of the Flood in specific games and levels.
