Gephyrophobia Remake: Transverse

I’ll break my map down into a simple list of information so its easier, pictures and videos are at the bottom:

Map Name: Transverse
Remake of: ‘Gephyrophobia’ from Halo PC

File Share Gamertag: Shore Jesus

Gametypes Supported: Slayer, Capture the Flag, King of the Hill, and Oddball
Recommended: (16 players) - 8v8 Capture the Flag and Team Slayer

Description/Information:
Remake of the popular Halo: PC exclusive map “Gephyrophobia”. This is also a competitive map. A long, slightly complex bridge which provides some cover in certain spots, with a tall tower in the center which supports the bridge and is very vehicle friendly. Watch out for the smaller highrise bridges on the sides of the map too and make sure you watch your step while walking near the edges. I am completely unable to add another item (even if its $0 budget) to the map, therefore I cannot add the same amount of weapons and vehicles as in the original map unfortunately, therefore, I optimized new ones in, in terms of weapons and vehicles for Halo 4 compared to the original because I was so limited. If there are any changes to the map compared to the original, it was only due to what I was able to work with within the budget and number of overall items I was able to add.

First of all, don’t worry, the infamous Rocket Launchers are still in the same area. The big change is that I merged weapons that were doubled in close areas, such as the shotgun in the base and the snipers up top. I also only added in 1 Overshield ordinance compared to the original 3. I replaced Halo: PC’s Rocket Hog with a Gauss Hog (the Rocket Hog in Halo 4 is insanely more powerful than Halo: PC’s and because the Gauss Hog is the closest in terms of balance to the PC Rocket Hog). I also replaced the flamethrowers with SAWs. On map there are: 2 Concussion Rifles, 2 Shotguns, 2 Sniper Rifles, 2 Needlers, 2 SAWs, 2 Rocket Launchers, 2 Fuel Rod Cannon, (1 Spartan Laser/Incineration Cannon), 1 2x Plasma Grenades, 1 2x Frag Grenades, and 1 Overshield. For the vehicles, there are 4 Banshees, 4 Ghosts, 2 Chaingun Warthogs, 2 Gauss Warthogs, and 4 Shade Turrets. The map plays very well on 8v8 CTF and players have told me its balanced well for Halo 4 when I’ve asked for feedback.

Pictures:
-Overview: http://imageshack.us/a/img819/8753/overviewjb.jpg
-Action shot: http://imageshack.us/a/img688/9585/actionk.jpg
-Red/Blue Loadout Screen: http://imageshack.us/a/img6/8383/redlo.jpg
-Inside Red/Blue Base: http://imageshack.us/a/img547/7894/redbase.jpg
-Bottom Bridge: http://imageshack.us/a/img809/4082/bottombridge.jpg
-Tower: http://imageshack.us/a/img210/5968/towerl.jpg
-Overhead View: http://imageshack.us/a/img585/6301/topoua.jpg

Videos: I also have a full 8v8 CTF gameplay of the map on my File Share.
-Map Flythrough: http://youtube.com/watch?v=SAyr6bTkWm4

Competitive: 1/10
Creative: 1/10
Gameplay: 5/10
Aesthetic: 3/10
Presentation: 0/10

Sub-Total + Bonus = Total
1.0 + 0.8 = 1.8

Competitive wasn’t set-up right as this map came from Halo PC which had different rules & etc…
Creative lacks because of shadows
Gameplay would be alright to boring in one match
Aesthetic was fine but it needs more excitement in it.
Presentation was just, deplorable, you need to open up with good, bad, good, the Wow to capture the map, I just saw the whole thing and was boring to look at…I know it’s a remake, but whats best about remaking maps, add-ons…

Keep trying…You’ll get there

> Competitive: 1/10
> Creative: 1/10
> Gameplay: 5/10
> Aesthetic: 3/10
> Presentation: 0/10
>
> Sub-Total + Bonus = Total
> 1.0 + 0.8 = 1.8
>
> Competitive wasn’t set-up right as this map came from Halo PC which had different rules & etc…
> Creative lacks because of shadows
> Gameplay would be alright to boring in one match
> Aesthetic was fine but it needs more excitement in it.
> Presentation was just, deplorable, you need to open up with good, bad, good, the Wow to capture the map, I just saw the whole thing and was boring to look at…I know it’s a remake, but whats best about remaking maps, add-ons…
>
> Keep trying…You’ll get there

Did you even care read my post? I had nothing left to work with in the forge mode, I ran out of budget money, I ran out of many palette items, and I also ran out of overall forge items. The failure in the lighting system is not my fault. Ability to add more aesthetics? Again, not my fault. I’m also, not a professional writer. Furthermore, as for gameplay and it being a remake, I blatantly said I optimized the weapons and vehicles on map solely for Halo 4’s gameplay to keep it fresh. I spent a month creating, tweaking, editing, compensating for limitations and putting all effort I could into this and this is your response? Grow up. I’d love to see your best work.

> > Competitive: 1/10
> > Creative: 1/10
> > Gameplay: 5/10
> > Aesthetic: 3/10
> > Presentation: 0/10
> >
> > Sub-Total + Bonus = Total
> > 1.0 + 0.8 = 1.8
> >
> > Competitive wasn’t set-up right as this map came from Halo PC which had different rules & etc…
> > Creative lacks because of shadows
> > Gameplay would be alright to boring in one match
> > Aesthetic was fine but it needs more excitement in it.
> > Presentation was just, deplorable, you need to open up with good, bad, good, the Wow to capture the map, I just saw the whole thing and was boring to look at…I know it’s a remake, but whats best about remaking maps, add-ons…
> >
> > Keep trying…You’ll get there
>
> Did you even care read my post? I had nothing left to work with in the forge mode, I ran out of budget money, I ran out of many palette items, and I also ran out of overall forge items. The failure in the lighting system is not my fault. Ability to add more aesthetics? Again, not my fault. I’m also, not a professional writer. Furthermore, as for gameplay and it being a remake, I blatantly said I optimized the weapons and vehicles on map solely for Halo 4’s gameplay to keep it fresh. I spent a month creating, tweaking, editing, compensating for limitations and putting all effort I could into this and this is your response? Grow up. I’d love to see your best work.

I did read your whole post, did you even read mine. Hmm? Shadows may not be your fault, but you can fix them. I did not say they were your gualt, I just said you need to fix them by rearranging the pieces & knowing where the light source is. Yea, it is your fault on Aesthetics, you need more scenery, you need grass, rocks, crates, something. I saw you optimized the weapons, but that set-up is fine, I’m taking about the health issues & all that. I have spent an year on a map & you think that would change anything, no, its not how fast, but how well you did.

You posted to show the world & is regretting it becuase you got rated poorly, sorry, but that’s how I rate is how I see it, this map wouldn’t stand-up into a month, then it’d die & eventually become hated. And I can’t build jack either myself but I do know how to mess with shadows, but I mosty play MM…

I’m older then you think I am and I did not post anything about your grammar, it is pretty decent…Told you, this is My opinion, no point trying to change it…

> I just said you need to fix them by rearranging the pieces & knowing where the light source is. Yea, it is your fault on Aesthetics, you need more scenery, you need grass, rocks, crates, something.

First of all, its a remake, what would I need for these items if they were not in the original map? The original map had little to no scenery at all, it was all structure. Have you even taken five seconds to take a look at the original map and compare it to my variant? Second, how can I when, multiple times, I’ve said I cannot add another item? I possibly could have added another piece of scenery someplace if I had more to work with, again like I’ve said multiple times.

Your post is not criticism, yet its abuse. I’ve read your last posts on this board and its nothing but bashing on peoples maps. All you are doing is ruining threads. I’ve yet to see any actual positive feedback from your posts anywhere. Big thanks for ruining my thread as well. Reported.

> > I just said you need to fix them by rearranging the pieces & knowing where the light source is. Yea, it is your fault on Aesthetics, you need more scenery, you need grass, rocks, crates, something.
>
> First of all, its a remake, what would I need for these items if they were not in the original map? Second, how can I when, multiple times, I’ve said I cannot add another item? Your post is not criticism, yet it is abuse. I’ve read your last posts on this board and its nothing but bashing on peoples maps. Get off the forums, please, you’re not needed here and all you are doing is ruining threads. I’ve yet to see any actual positive feedback from your posts anywhere. Reported.

Why should I be positive when all I see is negative?

And one map stood out was decent, and you tellin me I made feelings hurt? How do i hurt people’s feelings when all I do is criticize there work? And abuse is when I tell you hurtful things, and I haven’t said one bad thing in anyway other then telling you what to do to fix it, it’s not abuse…Prove to me this is abuse instead of criticism. Criticism in a nutshell here: Criticism is the practice of judging the merits and faults of something or someone in an intelligible (or articulate) way

Anyway, I was being nice to you, by giving you a 1.8, because my math tod me your score was 1.4 but I added a littlt.

A remake is a remake yes, but you can always make a remake better then the original and everyone wills still call it the same. And second, I’m not bashing, more constructive criticism…Really, I already told you how to Fix it, if your outta money, delete items and rearrange it. If you fixed the shadows, I know it would be hard work and dedication, but changed the pieces around and deleted the pieces to get money and re-work it around, you’ll have more or less bright and the right lightng. Again, people have remade the cage + they added different things which made it better, but it’s still a remake, as most of it’s the same. See what I’m hinting at, but if you do not like what i have to say, inore & move on or fix the map by remaking it, I know it’s a pain, but to say the least, next time around it will be 10x the best. I’ve said all I need to, now I know you’ll be trollin me, so I leave ya a goodbye…

> If you fixed the shadows, I know it would be hard work and dedication, but changed the pieces around and deleted the pieces to get money and re-work it around, you’ll have more or less bright and the right lightng. Again, people have remade the cage + they added different things which made it better, but it’s still a remake, as most of it’s the same.

Again, huge thank you for ruining my thread, may as well delete it and start over. To address the lighting; I’ve attempted to adjust the shadows and lighting multiple times to no prevail, because there are many items already on the map, its bugging out. I’ve tried. As for the scenery and changes, I was aiming to have a faithful structural remake, no -Yoink- that’s unneeded. All the items already on the map that cost money are needed and I’m not going to sacrifice an important piece of the map for an unnecessary piece of scenery. Your posts are not constructive criticism, your aim was to abuse and anger. That’s why I’ve reported them. Good day.

Don’t worry he came to post “feedback” on a map I created by telling me there were no vehicles when I’ve used multiple.

If you want some quality feedback I would recommend searching for the group “BluePrint” on Bungie.net. A number of community cartographers also hang out there so it’s a good place :slight_smile:

Group Link

Also if you’re concerned about the lighting bugging out here’s a list on what objects contribute the most to performance issues.

A Guide to Dynamic Lighting

Hope this helps :slight_smile:

> Don’t worry he came to post “feedback” on a map I created by telling me there were no vehicles when I’ve used multiple.
>
> If you want some quality feedback I would recommend searching for the group “BluePrint” on Bungie.net. A number of community cartographers also hang out there so it’s a good place :slight_smile:
>
> Group Link
>
> Also if you’re concerned about the lighting bugging out here’s a list on what objects contribute the most to performance issues.
>
> A Guide to Dynamic Lighting
>
> Hope this helps :slight_smile:

Ah, many thanks for a quality post. Unfortunately, I studied the dynamic lighting and it seems I won’t have any way to fix it. From what I calculated based on educated estimates, I’m almost a whole $10,000 over the Dynamic Lighting budget, and there’s no point in going back deleting almost half of the map because of it. I’ll look into BluePrint, however, sounds promising and hopefully I can get some further help.

If you replaced some of the Struts with block pieces such as the 1x4 you would be saving $75 for each Strut replaced. It won’t look as good but if it results in the dynamic lighting working then that in it’s self will help the aesthetics.

Struts - $100
Block 1x4 - $25

Items such as Crates such as the UNSC containers, Dominion Items and the likes don’t contribute to the dynamic lighting budget. So you can sometimes swap a block out with a crate if it’s on it’s own to keep the lighting budget down.

Using two medium rails in place of a large rail. It doesn’t make much sense as you would think using one object instead of two would be better but apparently not. Might not be the best for framerate though.

These are some of the things which helped for me to get my map working for dynamic lighting.

> If you replaced some of the Struts with block pieces such as the 1x4 you would be saving $75 for each Strut replaced. It won’t look as good but if it results in the dynamic lighting working then that in it’s self will help the aesthetics.
>
> Struts - $100
> Block 1x4 - $25
>
> Items such as Crates such as the UNSC containers, Dominion Items and the likes don’t contribute to the dynamic lighting budget. So you can sometimes swap a block out with a crate if it’s on it’s own to keep the lighting budget down.
>
>
> Using two medium rails in place of a large rail. It doesn’t make much sense as you would think using one object instead of two would be better but apparently not. Might not be the best for framerate though.
>
> These are some of the things which helped for me to get my map working for dynamic lighting.

Much appreciated, however, my problem is that I already used all the available Building Blocks and Walls, Windows, etc palettes. I would use Dominion pieces to make up for it, but as you said, these start up framerate issues and I would rather have some messed up lighting in areas (its not even too noticeable since its an open map) rather than have a poor preforming map. I hate having to run into all these constraints.