Geofiltering is bad actor status?

Refusing to go to some shops because it’d take you five hours to get there doesn’t make you a shoplifter.

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Sounds like one of those situations where someone is doing it for personal gain at the expense of other people and now no one is allowed to do it because of them…

I’m sure everyone had situations in school were a teacher was fine doing something till someone abused it and because of them no one is allowed to do it now.

Not sure what to think of this though. Not entire sure what geo filtering functions outside of the basics…

I think its fair to assume it doesn’t take skill into account. I can give you countless examples of being placed in games where my entire team goes negative. I play solo, and i encounter this 9/10 games. Skill cant be a factor.
There are countless threads on here complaining about losing rank in lopsided games of 3v4 2v4 1v4 matches so it doesn’t seem to take team size into account either.
It clearly doesn’t take region into account or there would be absolutely no need to geo filter at all.

This is contradictory to the first part of this paragraph and further evidence region is not taken into account. If it did this matchup wouldn’t happen.

It shouldn’t require a setting. The game knows your ping, it can be displayed in the top corner on PC. Ping being taken into account should be enough to stop these bad matches being made.

These two players wouldn’t match as they are not broadcasting to the same server so we can just skip right over this as a situation that physically cant happen.

Cause everyone started geo filtering on the exact same day that an update was released. Sure… seems impossibly unlikely.

The research has been done though… its in the other geo filtering thread, you have read it and participated in that convo so to just ignore it now is… well, its ignorance isn’t it.

No. People are doing it to avoid playing in wholly inappropriate matchups, that is not personal gain.

There are many subjects I don’t know enough about to hold a conversation within that subject, you know what i do? Don’t participate.

That’s Nice :+1:

Not having a go at you personally but I’m sick of reading these BS statements as if they are fact…and then get bleated out by other sheep as if they know what they are talking about. It’s no coincidence that these people don’t use geo filter and have very little knowledge about what they do and how they work yet they use this kind of information to accuse people of cheating.

I will use a real world example and experience of what actually happens in game time dispel this myth…

I often play past midnight when the EU population is low as they are going to sleep. I am able to find games with my EU geo filter enabled without any issue up to this point, however wait times start to increase past midnight and get progressively worse up to the point that I am unable to find games at all in any playlist. The very fact that I am unable to find games repeatedly shows that I am not pulling in players from the US or that the server migrates from US to EU. Please bare in mind that this would be at peak evening times on the US east coast so there will be no shortage of players available.

If I then disable my geo filter I will instantly connect to a game at 150ms. This shows that there aren’t any available matches on EU servers (I can’t confirm whether that’s due to player population or servers get shutdown but they are still show as available and ping so presume it’s the former) and I am connecting to US servers.

This is factual information and clearly shows that as an EU player that my geo filter does not shift US players to play on EU servers, therefore these claims are total unfounded BS.

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You know Ive been in and out of the other thread and one thing I’ve seen is that there are several methods to achieve geofencing, whether it be manual, router settings, or ISP regulated, etc.

Is it possible that different methods produce different outcomes?

IE some peoples geofencing works as intended, but others are pulling players out of their normal localization?

Legitimate question as the reports of people having issues keep pouring in.

No.

All of the methods just make the undesired servers unreachable.

As i have explained in the previous thread, this does not enable some kind of hidden menu where I can cherry pick what players I want to face.

It just makes high ping servers unreachable. Nothing more.

Thanks for acknowledging this as I have clearly stated numerous times that 343i/Unyshek needs to provide a full explanation and clarity over this.

There may well be a difference in how geo filter works or other exploits between those that edit the host file on PC, and those that simply use geo fencing features on their router. I don’t know the answer (because I’ve never used it or done enough research to say one way or another) but it needs to be clarified if and how either of these methods may be having an adverse effect on the game or other players.

In addition to this, 343i had full knowledge of these devices capable of geo filtering prior to developing and releasing their game so it is their responsibility to ensure that their game is compliant with these devices…just as how they have to ensure the game runs stable on Xbox One, XSS, XSX and all the variations of PC builds. It is the responsibility of 343i to ensure that their product, F2P or not, is fit for purpose and stable with these devices and by default, readily available home routers that have geo filter functionality enabled. I make no excuses or apologises for using geo filter on my router, and it is negligent of 343i if they haven’t taken a well known and widely used gaming feature in to consideration for their game.

All the same, they just make the IP unresolvable.

Geo fencing options in a router are just more user friendly ways of doing so. In the end its all just firewall settings.

I can neither agree or disagree as I’ve never used that method, but if the theory is that they do the same job and the net outcome is the same without impacting other players then my request to 343i still stands…they need to provide a full technical explanation as to how and why geo filter may be having an adverse affect on the game and other players, and if there are other exploits certain methods or players are exposing as a consequence rather than blanket accusing anyone using a geo filter as being a cheat or “bad actor”.

If unyshek calls them bad actors does that mean it’s cheating, hacking, unsporting, all of the above?

Can they detect people doing this?

Will they be implementing bans?

These are a few questions I would like unyshek or 343 to answer.

There was a thread on here the other day about a guy experimenting with a hong kong based VPN.

He was getting a ping in excess of 400ms, in a custom game he was claiming that he was able to inflict damage on his friend before his friend was notified.

Now, I’m not sure if custom games are played via a dedicated server or if they are peer2peer. If they are dedicated I could see how that could be abused in matchmaking.

Since I’m not interested in gaining an unfair advantage i personally haven’t tested that, nor will I to be honest.

I too would love to see this. 100%.

Yes easily. The game does already infact.

In previous halo’s if you tried to connect with an exceptional bad connection it would result in a ban, from my research that threshold was 1000ms ping.

My main thing I’m struggling to grasp is, if they all work as described. What was the issue with the HCS player? Wouldn’t it just not let him connect to the game, or vice versa assuming everything else was working correctly? Why is there an influx of people having issues in the recent weeks?

Somewhere we are missing a component.

Its specifically against the tournament rules, you have to be at the mercy of where matchmaking will place you.

Spaghetti code.

Big Corp doesn’t want to admit its made a booboo.

Ok I’ve explained this numerous times already on here, but I will do so again for your benefit…and hope others pay attention too.

For a start, matchmaking and a custom game set up with competitive HCS tournament settings are two very different things.

What the guy did in the HCS tournament was join a custom game with both teams in the lobby (8 players) and he was using geo filter. The HCS tournament is a series of games between these 2 teams, and for arguments sake we’ll say it was a best of 5 game series. By using his geo filter, he ensured that he and/or his team mates forced connection for all players in that lobby to his local server and therefore gained ping advantage. This would be a big ping advantage if his team was based on west coast forcing connection to Los Angeles or Seattle, and the other team being based on east coast…and in theory the game may have selected either Iowa, Dallas or Chicago servers so both teams have a relatively similar ping.

By gaining an advantage by forcing local host server he is also clearly in breach of HCS tournament rules…and that is why he was banned from HCS.

Please note that this is not how geo filter works on matchmaking as all players are not in the same lobby and are not subsequently forced to connect to the same server…the game decides who and which server each player connects to in matchmaking and the geo filter only determines which servers that one specific person is able to connect to without influencing which game or which server other players may or may not connect to.

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You do realize that you are responding to an a week old post in a thread someone revived today (speaking: quite some time before our discussion).

Nope. Hadn’t realised that myself and others were commenting on posts that were 5 days old.

Anyway, even though my post is a reply to yourself it isn’t specifically directed at you (as stated), and the point remains relevant and valid for others as I keep seeing this kind of think banded around and used as evidence against the use of geo filter.

Just wanted to make sure you’re aware I’m not completely ignoring our recent discussion on the matter.

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There is nothing wrong with geo-filtering. People are just upset because geo-filtering allows people who have the capability to connect only to their local servers. 343 views this as “bad acting” because they failed to add a region selector into Infinite and prefer everyone suffers equally at 100+ ping.

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Intentially ensuring you have the best ping in a match is cheating yes. I never said having a lesser ping is, but ensuring you essentially always have the best ping is an issue.

I am all for region based selection as ive said (They had this in previous Halo’s), but it should be included in the game for all, not just for those using a mod/hack for their own benefit.