Geo- filtering?

Since the update halo infinite for me is actually playable, way better than before. Haven’t had any bad desync or lag.

Still learning what geo-filtering is and how people do it and from what i can tell so far is why would anyone do this. I thought hackers was bad enough now I gotta deal with this crap too.

Why would anyone do this. How bad and selfish of a player do you have to be to host a server so that everybody else lags but you don’t, just so you can have the upper hand…really.

One more reason why i don’t like PC gamers that do this type of thing. It gives PC gamers a bad name. More of a reason why i want crossplay to have the option to be turned off.

Post your comments what you think.

Do you defend geo-filtering?

Are you glad that geo-filtering is being dealt with?

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-face palm- Yoinking 343 out here putting targets on geo filtering folks. Good lord the disinformation…

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Im still trying to get my head around this. Care to explain on it

My understanding is that Infinite had no geo-filtering build in, so when you connected to a game, say you’re in Australia, you might be matched up with all americans or whatever the case when there was plenty of Australians to connect with which would cause a lower ping

Using geo filtering to have a better connection to get better ping is a thing, but many legitimate players were using geo filtering to actually get stable matches since the system is so scuffed. So this upset alot of players when 343 essentially equated all geo-filtering to bug/cheating/etc

I’m a console players, don’t know alot about PCs personally but thats what ive gathered in passing.

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Geofiltering is exactly how it sounds. At the router level you set a region you want to refuse connections to. So for EU users who have been impacted the most by this, they blocked servers in the US forcing the game to only let them to connect to servers locally to them.

343 claims this breaks their matchmaking, which is probably partly true since their system is crap, but its mostly nonsense.

Personally for me the matches have been worse all day since the update and I dont use Geofiltering yet i keep getting the no ping error.

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awww YOINK dont tell me that, I haven’t gotten on today X D Im going to see how it is for me later lol

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Im a console player too and i have noticed a big difference since the last update. I can actually play the game now were as before the game was so buggy and lagged so bad. My setup was fine other games played fine just not infinite.

So the problem with geo-filtering is an Exploit within geo-filtering!

Apparently, some players are taking advantage of the aforementioned exploit to affect the ping-rate of others and gain competitive advantages during battles. This causes noticeable competitive disadvantages, such as delayed actions compared to other players in the same match.

I understand what you mean when you said

I mean that seems fair to have a good game but how in the hell did anyone find a way to make this into a bad thing and mess the game up for everyone else.

They didn’t. Any problems that occurred are a result of 343s poor system.

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I guessing the argument would be the person doing that is consistently getting good connection games and has an advantage long term over others? but honestly 343 should just fix their game and -Yoink!-

I cant even say ST*U
Yoink off with your 2 year old language filters 343 lol

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Its obvious to say that if anyone can use this geo-filtering exploit and have it so they have no ping while others do just so they can have an advantage really shouldn’t be aloud regardless if its geo-filtering or 343 bad servers.

No game should be like this. No one should have an clear advantage over anyone. The game should be fair for all. So if geo-filtering is disabled or if 343 crap servers needs to be worked on just so we all don’t have to experience this ever again im all for it.

There’s a very long thread on here explaining what geo filter does and how it’s supposed to work. You will find all the information you need in there.

Unfortunately it seems the incompetent devs at 343i have implemented some backwards BS MM system that allegedly picks players first regardless of location then places them all on a server so pretty much everyone has a bad experience other than the lucky ones that live near the server that the game selected.

I have absolutely no idea what this “use for bad intentions” means as I’ve only ever used it for minimising disadvantage by ensuring I connect to local servers and play with/against other local players…you know, pretty much how every other game works and is developed by any dev team with even the slightest degree of common sense.

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Im all for local play with severs. Can’t stand being forced into games with high pings because of SBMM.

So am i right to say that from what your thoughts are, is that 343 just had a very bad system. That they’re crying wolf with this geo-filtering.

I live next to one of the servers in the EU and before the update the game was unplayable. Not just for hit registering and gameplay but for connectivity and delay, desync,
lag and even crashing. After this update there is a big improvement. Now i think my games are local play now and its so much more better.

My question is if you do this to ensure your having a good connection to play the game. Do you know that the other people who you are playing against are having the same experience as you or are they lagging very bad?

Likewise…which is why I used a geo filter to ensure I connected to EU servers only.

You only have to read and understand what they posted to comprehend that the MM system they have implemented is absolute dog :poop:, and for it to be “broken” by players using geo filter is absolutely laughable…it genuinely makes a mockery of their netcode and prioritisations. How can a system that will quite happily cherry pick players from around the world and put them on a “middle ground” server be taken seriously? It’s pathetic.

I don’t think they are crying wolf…I think they are genuinely telling us that their MM system is total crap.

Your proximity to a server location has clearly never had anything to do with how the game places players on servers. The game doesn’t care about that.

All symptoms of desync (which is nothing to do with ping), being placed on servers thousands of miles away (the game does that and you can’t blame every game on players using geo filter…and it is still happening to lots of players despite the update!), and possibly your own connection and hardware.

You may be one of the lucky ones. Lots of others have reported that it’s got worse for them.

No. There is no way of knowing this without contacting every player I play with and against. What I do know is that even on low ping using geo filter, my in game experience was no better or worse than anyone else has complained about ok these forums as I was still getting all the issues you described above. If I was having a much better experience than all of these players then I would have been absolutely destroying the lobbies…but that only ever happens if I get matched against genuinely bad players and simply out play them.

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Geo-filtering is just a region/server selector built into a routers software that a user can turn on. It’s not cheating and it’s only an issues because Halo Infinite uses peer to peer servers rather then dedicated servers. If anything this ban on geo-filtering will just hurt people in less populated regions.

For me I’ve noticed no major improvement on desync. It’s still extremally bad and very noticeable.

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You tell your machine not to connect to certain servers. That’s all it is.

The reason this exacerbated connection problems is the same reason so many people resorted to it; 343 designed their matchmaking backwards. What their system does (according to them, mind) is first fill a lobby, then try to match that to a server with the best average connection to all players. What they should have done is have players search for matches on the closest servers, so that all players in a match ideally have a stable connection. Then, if it is taking too long to find a match, you can start widening the search, trying to balance wait time and stable connections.

Since they are doing their matchmaking in reverse, connections have been terrible. Since connections have been terrible and there is no region select, people are going to go into their hosts file and tell their computer not to connect to the servers on the other side of the world.

In any other game, this would fix the filtering player’s problems without creating problems for anyone else; you simply stop connecting to servers where you have 300ms ping. No one on those servers is now forced to connect to your local server, they just stop getting matched with you and have one fewer laggy player bringing their experience down.

But in 343’s galaxy brain design, this makes the problem worse, forcing ever more players to resort to geofiltering in order to find a stable connection. And rather than explain from the outset that their system was poorly designed and present a roadmap for a fix, they started calling everyone who couldn’t stand the lag a bad actor, as though they had any responsibility for 343’s insane design choices. Or any way of knowing that the geofiltering comments were anything other than more scapegoating to deflect blame for their networking issues.

Which it essentially was and is, as their “solution” to this problem is to screw everyone over while making no commitment to actually fix the root issue.

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We should be able to set what ever server is close to the user like in Halo MCC. You may want to connect to eastern U.S. server, but the routing may go thru Chine then go to Europe then to a Eastern U.S. Server.
That kinda sucks and you ping may be higher than it is supposed to be, :unamused:

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Cheers for the comment, that makes a lot of sense now to me.

Just goes to show how 343 yet again can’t seem to do things right.

The MCC has the “server selection” in the settings and it took that game 6 years to get it. It was the best thing for that game.

With the MCC if you tailored the game to play a certain way with the server select, crossplay on or off, input on or off. You were then punished with longer search times and nearly were forced to have everything back to default settings because then the match would load in, but with the MCC i was determined to wait just so i could have a decent game with no lag or dysnc.

So one more thing 343 messed-up. If the MCC took 6 years to get these settings why doesn’t halo infinite not have it day one…i mean really. There are already so many things that previous halo games have that infinite doesn’t.

Gawd im getting too old for this crap. The good auld days back in 2007. Boot up your xbox have your crappy Internet modem working and play local play in halo 3 was the best.
Now all i think about is NAT type, server region’s, desync, ping, latency, download and upload speed, package lost, DNS, wifi strength… how did things become so gawd dam complicated.

Guess ill just be happy for now at least i can finally have a few good games and when the next patch goes out the game will probably go back to the way it was before. Being unplayable for me.

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Is it cheating? I would say kinda I guess… It’s forcing every one on the server closest to one player vs being a neutral server for all in the game. But then again server selection should be a thing in infinite… This is another reason why every one should be playing MCC… It has server selection… MCC literally has all the features players are complaining about not having in Infinite yet they ignore MCC and just complain about not having stuff in Halo Infinite… Every one just come on back to MCC, server selection, input and platform based matchmaking ability,. AR or BR starts in social, pick what game types whether Slayer or objective in social, action sack games, performance based xp and challenges are simply bonus xp…just sayin… The only problem in MCC right now it just lack of players.

I put this in another topic, but sums up my opinion on it. I see geo filtering as cheating in this game, but I’m also not sure server selection is a good option either. Obviously it is for some people. It probably should exist, but I do personally prefer the game without it…

On one hand there are definitely benefits to not allowing server selection. So I can see why it maybe not be included in games. I can see why it is so important to so many players though.

The way geo filtering works in this game, it absolutely shouldn’t be allowed so I’m glad they are blocking that. The Reddit and waypoint forum meltdown posts have been an amusing bonus.

I think based on the positives and the negatives of it, it could easily be argued either way. Having server based searching benefits some users while hurting others. Not allowing it hurts the users that want/need it most, but benefits other players.

If the benefit isn’t clear I’ll explain how I see it, by forcing players to search all in the same criteria the game has a better opportunity to pair all players as best it can on skill and connection, quicker matchmaking too. This may mean players meeting on a middle server for instance. Those players would not be available if they were searching on their server only. Of course this does mean sometimes you end up on a rogue server and have awful connection. This option hurts the players in low populated regions a lot so I feel for those players.

My preference would probably be no server selection as I don’t use it in games that have it. That’s my opinion only, not considering wider affected players just myself. I’m in the UK.

The basic idea is that no one wants to play 100+ ms games. This is why MCC has region select in game. The geo-filtering is attempting to achieve this same result. If it doesn’t interfere with what 343’s matchmaking does, this isn’t an issue (they even mentioned that they’d not take measures if there weren’t side effects). So basically people try to keep in region - it’s not about making the game worse for others. This however seems to be a side effect caused by how the filter interferes with 343’s system.

The underlying issue is that 343 was matching people out of region pretty quickly. If this is no longer the case, the need for the geo filtering goes away altogether (however it would also remove the need to block it as people would match locally anyway).

I didn’t have big problems with being matched out of region (I’m in the EU) before (happened occasionally but not too often) and I have not had any out of region matches since the patch went live. However the actual solution would be to provide region select, so people who face problems can do it and everyone else can just keep everything selected and it will work just as it is.

For now I hope that the patch greatly reduces out of region matches (and for me it seems to work) but I have seen reports to the contrary. Therefore I’m right now in “wait and see mode”. In the end I’d prefer an integrated region select though.

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