Does anyone here besides me think they should get rid of the generator concept and just go back to reactors like in the first game?
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> Does anyone here besides me think they should get rid of the generator concept and just go back to reactors like in the first game?
that was my main complaint about the first game, the reactors made it the baby version of an RTS game, it’d be embarrassing to dumb it back down in my opinion
Only you.
Having two resource types is definitely the correct approach from here on out. It’s a step in the right direction.
Having to keep track and dominate a map keeps things spicy. Hated it at first. Love it now.
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> Having to keep track and dominate a map keeps things spicy. Hated it at first. Love it now.
I can work the two resource systems fine but it’s just weird. Been playing the original one a lot for 3 years.
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> > Having to keep track and dominate a map keeps things spicy. Hated it at first. Love it now.
>
> I can work the two resource systems fine but it’s just weird. Been playing the original one a lot for 3 years.
I was playing it since 2009. Having reactors would not allow things like more powerful leader powers etc, if they were available in HW1 you could teleport behind an enemy base, destroy their reactors in seconds and you’d pretty much won since gaining the resources to rebuild them would take too long. Gaining power and Supply is a great way to keep things balanced while allowing other things to be implemented into the game.
Having Supplies(for building) and Energy(for upgrading/leader powers) added an extra level of strategy to the strategy game.
> Do you start the match by building a bunch of supply pads, getting more supplies, and building more of them? Or do you start by building one or two and upgrading it?
> Do you use supplies to build MORE warthogs for your army, or do you instead use energy to upgrade them, making a smaller force more powerful?
I really like it, even if it’s the reason I lost my first five matches.
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> > > 2533274813056574;4:
> > > Having to keep track and dominate a map keeps things spicy. Hated it at first. Love it now.
> >
> > I can work the two resource systems fine but it’s just weird. Been playing the original one a lot for 3 years.
>
> I was playing it since 2009. Having reactors would not allow things like more powerful leader powers etc, if they were available in HW1 you could teleport behind an enemy base, destroy their reactors in seconds and you’d pretty much won since gaining the resources to rebuild them would take too long. Gaining power and Supply is a great way to keep things balanced while allowing other things to be implemented into the game.
I was playing it since 2009 also on and off and started playing it alot between 2011-2014 searching in Trueskill 42+.
I can understand why people like it the way it is now.
Most of the high level players in the original aimed for the supply pads since that’s what you mainly used to build units. There was only a few times where it was benefitial to aim down the tech first.
When you rushed/harass early game, you aimed down the supply pads since they have less health overall then reactors.
> 2533274987431169;1:
> Does anyone here besides me think they should get rid of the generator concept and just go back to reactors like in the first game?
I don’t know man I kind’ve enjoy the new mechanic, gives me two resources to worry about, and if all else fails, I don’t have to worry about a reactor or temple falling and me losing the entire game because I can’t gain that technology back. Tech Level being based on Base level is a quantifiably better mechanic in my opinion, because it both makes sense, and makes a more balanced experience on comebacks and assaults.
The effectiveness of killing reactors made attacking bases a stagnant affair. I could get line of sight and quad MAC ODST a reactor and there is -Yoink- all you can do about it. It was a massive weaknesses that shrewd player could exploit, and it ultimately watered down the game play. A great example of dominant strategy dumbing down a sandbox
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> The effectiveness of killing reactors made attacking bases a stagnant affair. I could get line of sight and quad MAC ODST a reactor and there is -Yoink- all you can do about it. It was a massive weaknesses that shrewd player could exploit, and it ultimately watered down the game play. A great example of dominant strategy dumbing down a sandbox
By the time you get Quad MAC and ODST, the other player usually has two full bases up with 8 or 9 fully upgraded pads total. They will have a full army with a ton of resources left to rebuild a reactor. This is assuming that everyone go’s untouched the whole game which in a high level game, that wasn’t the case most of the time.
Most of the best units in the original were mostly between the range of tech 0 and tech 2. You only needed tech 3 and 4 for their upgrades.
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> > 2533274796680285;10:
> > The effectiveness of killing reactors made attacking bases a stagnant affair. I could get line of sight and quad MAC ODST a reactor and there is -Yoink- all you can do about it. It was a massive weaknesses that shrewd player could exploit, and it ultimately watered down the game play. A great example of dominant strategy dumbing down a sandbox
>
> By the time you get Quad MAC and ODST, the other player usually has two full bases up with 8 or 9 fully upgraded pads total. They will have a full army with a ton of resources left to rebuild a reactor. This is assuming that everyone go’s untouched the whole game which in a high level game, that wasn’t the case most of the time.
>
> Most of the best units in the original were mostly between the range of tech 0 and tech 2. You only needed tech 3 and 4 for their upgrades.
Wolverines, Cobras, Vultures and a -Yoink- ton of upgrades. Even if they have unlimed resources, by the time they built the reactors back you could overwhelm them with tanks. You don’t need Quad MAC and ODSTs to kill a reactor. You can easily pop a reactor as covy with a leader, teleport, and just ignoring the defense and the time it would take to get it back alone would justify it unless they had a perfect hard counter for your army. Delaying UNSC from getting supers for even a little bit often meant victory in HW1.
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> > 2533274987431169;11:
> > > 2533274796680285;10:
> > > The effectiveness of killing reactors made attacking bases a stagnant affair. I could get line of sight and quad MAC ODST a reactor and there is -Yoink- all you can do about it. It was a massive weaknesses that shrewd player could exploit, and it ultimately watered down the game play. A great example of dominant strategy dumbing down a sandbox
> >
> > By the time you get Quad MAC and ODST, the other player usually has two full bases up with 8 or 9 fully upgraded pads total. They will have a full army with a ton of resources left to rebuild a reactor. This is assuming that everyone go’s untouched the whole game which in a high level game, that wasn’t the case most of the time.
> >
> > Most of the best units in the original were mostly between the range of tech 0 and tech 2. You only needed tech 3 and 4 for their upgrades.
>
> Wolverines, Cobras, Vultures and a -Yoink- ton of upgrades. Even if they have unlimed resources, by the time they built the reactors back you could overwhelm them with tanks. You don’t need Quad MAC and ODSTs to kill a reactor. You can easily pop a reactor as covy with a leader, teleport, and just ignoring the defense and the time it would take to get it back alone would justify it unless they had a perfect hard counter for your army. Delaying UNSC from getting supers for even a little bit often meant victory in HW1.
In high level games all it was, was guass, tanks, banshees, and vampires in 2v2 and 3v3. All of those units are between tech 0 and tech 2. Most high level players got rid of their tech 3 and tech 4 when they got the upgrade for those units or didn’t even build tech 3 and 4 and got into the free reactors on the map to grab the upgrades. Speaking of which.
Don’t forget also a good portion of all the maps also had reactors you can get around the map. Good players keep control of those.
In those games, they would have tanks as well soooo…
In high level games, UNSC players don’t use super units as they were very bad.
I’m talking about people over 40+ Trueskill of course. Not the randoms you been facing in 3v3 unarranged.
Reactors in HW1 are way more important than generators in HW2.
Destroying your opponent’s reactors is very important in HW1, they are imperative targets when you attack a ennemy base. It can be a big game-changer.
In HW2, I don’t care about my opponent’s generators, it won’t change anything if I destroy them, they are like supply-pads.
I don’t know if it’s a bad or good idea. But I liked the fact that HW1 reactors were an important part of your strategy and that they must be protected at all costs. The loss of a reactor was sometimes the epic turning point of the battle.
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> > > 2533274987431169;11:
> > > > 2533274796680285;10:
> > > > The effectiveness of killing reactors made attacking bases a stagnant affair. I could get line of sight and quad MAC ODST a reactor and there is -Yoink- all you can do about it. It was a massive weaknesses that shrewd player could exploit, and it ultimately watered down the game play. A great example of dominant strategy dumbing down a sandbox
> > >
> > > By the time you get Quad MAC and ODST, the other player usually has two full bases up with 8 or 9 fully upgraded pads total. They will have a full army with a ton of resources left to rebuild a reactor. This is assuming that everyone go’s untouched the whole game which in a high level game, that wasn’t the case most of the time.
> > >
> > > Most of the best units in the original were mostly between the range of tech 0 and tech 2. You only needed tech 3 and 4 for their upgrades.
> >
> > Wolverines, Cobras, Vultures and a -Yoink- ton of upgrades. Even if they have unlimed resources, by the time they built the reactors back you could overwhelm them with tanks. You don’t need Quad MAC and ODSTs to kill a reactor. You can easily pop a reactor as covy with a leader, teleport, and just ignoring the defense and the time it would take to get it back alone would justify it unless they had a perfect hard counter for your army. Delaying UNSC from getting supers for even a little bit often meant victory in HW1.
>
> In high level games all it was, was guass, tanks, banshees, and vampires in 2v2 and 3v3. All of those units are between tech 0 and tech 2. Most high level players got rid of their tech 3 and tech 4 when they got the upgrade for those units or didn’t even build tech 3 and 4 and got into the free reactors on the map to grab the upgrades. Speaking of which.
>
> Don’t forget also a good portion of all the maps also had reactors you can get around the map. Good players keep control of those.
>
> In those games, they would have tanks as well soooo…
>
> In high level games, UNSC players don’t use super units as they were very bad.
>
> I’m talking about people over 40+ Trueskill of course. Not the randoms you been facing in 3v3 unarranged.
>Giving UNSC reactors on map
>Not abusing ODSTs
>Assuming I’m bad
You’re so cool
I prefer the generator resources, it keeps you more in tune with the game, like having ReCaro race seats in a car. It makes the game have a better RTS vibe.
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> > > > 2533274987431169;11:
> > > > > 2533274796680285;10:
> > > > > The effectiveness of killing reactors made attacking bases a stagnant affair. I could get line of sight and quad MAC ODST a reactor and there is -Yoink- all you can do about it. It was a massive weaknesses that shrewd player could exploit, and it ultimately watered down the game play. A great example of dominant strategy dumbing down a sandbox
> > > >
> > > > By the time you get Quad MAC and ODST, the other player usually has two full bases up with 8 or 9 fully upgraded pads total. They will have a full army with a ton of resources left to rebuild a reactor. This is assuming that everyone go’s untouched the whole game which in a high level game, that wasn’t the case most of the time.
> > > >
> > > > Most of the best units in the original were mostly between the range of tech 0 and tech 2. You only needed tech 3 and 4 for their upgrades.
> > >
> > > Wolverines, Cobras, Vultures and a -Yoink- ton of upgrades. Even if they have unlimed resources, by the time they built the reactors back you could overwhelm them with tanks. You don’t need Quad MAC and ODSTs to kill a reactor. You can easily pop a reactor as covy with a leader, teleport, and just ignoring the defense and the time it would take to get it back alone would justify it unless they had a perfect hard counter for your army. Delaying UNSC from getting supers for even a little bit often meant victory in HW1.
> >
> > In high level games all it was, was guass, tanks, banshees, and vampires in 2v2 and 3v3. All of those units are between tech 0 and tech 2. Most high level players got rid of their tech 3 and tech 4 when they got the upgrade for those units or didn’t even build tech 3 and 4 and got into the free reactors on the map to grab the upgrades. Speaking of which.
> >
> > Don’t forget also a good portion of all the maps also had reactors you can get around the map. Good players keep control of those.
> >
> > In those games, they would have tanks as well soooo…
> >
> > In high level games, UNSC players don’t use super units as they were very bad.
> >
> > I’m talking about people over 40+ Trueskill of course. Not the randoms you been facing in 3v3 unarranged.
>
> >Giving UNSC reactors on map
> >Not abusing ODSTs
> >Assuming I’m bad
>
> You’re so cool
High level players never even use ODSTs to begin with. They were only used for super turtling specifically on Fort Deen to keep the walls up.
And no, speaking the accurate truth does not translate into saying you’re bad.