I don’t know why but generating lighting on the Map tidal takes waaaaay longer than it does on any other forge canvas, i mean i had 50 objects down and it took a good 20 seconds to load them in. They should really do something to improve this.
Hey OP, this is a known issue at the moment that the Forge team are working to try and hotfix. No eta on timescales unfortunately. If you have twitter, keep an eye on Tom French’s timeline for any developments - twitter.com/pardontomfrench
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> Hey OP, this is a known issue at the moment that the Forge team are working to try and hotfix. No eta on timescales unfortunately. If you have twitter, keep an eye on Tom French’s timeline for any developments - twitter.com/pardontomfrench
Thanks, i appreciate the reply.
Man on my Tidal map I have around 1200 objects when I generate lighting the thing completely freezes after 30 seconds. However its all good since the forge team is on it.
I’m quite sure the issue is due to the surface texture for the sea bed.
You can see it here in my post on forgehub. The sea bed is receiving a large HD shadow that is ending up being baked during the lightmap process.