"Generating Lighting"

In Halo 4 Forge, switching from editor mode to player mode causes a two second delay due to its ability to generate dynamic lighting, which is understandable. Though I am curious, with the Xbox One’s power eliminating the delay caused by switching between original and anniversary graphics, do you think the same will happen with the light generator delay?

Has there been any word?

No word yet, but I think it’s safe to assume that there won’t be any delay.

They’ll probably give all the forge details at Pax.

What the lighting generator is doing is something that you do not want to do in real time. If Halo 4’s lighting is similar to the original game, they’re still probably going to go through that baking process. The XB1 could probably do it a lot faster than the 360, though (or in the same time window but with higher quality).

Personally I hated that delay, it was one of the huge things that took me out of the spirit of Forging in Halo 4. Sometimes I needed to quickly jump back and forth between forging and testing to tweak small changes, and the delay made that a real annoyance. Also loading Forge maps in CC or MP always took longer because of this delayed.

The lighting was nice and all, but IMO not worth the delay.

Yup, the delay was half the reason I stopped Forging myself. Actually lighting in general was why I stopped Forging. Had it not been for issues surrounding lighting I would have at least fussed around with it more. I wanted to make remakes of my own maps and even that was a pain. Basically gave up not long after I started. I was really hoping for something new and this missed the mark.

I assume everything from light generating, to map load times, lobby load times, and so on for each game will be blazing fast.

Hopefully it becomes a toggleable option. If you don’t want your map to have the dynamic lighting, or you want the switch faster for testing purposes, turn it off. That would be ideal.

> Hopefully it becomes a toggleable option. If you don’t want your map to have the dynamic lighting, or you want the switch faster for testing purposes, turn it off. That would be ideal.

Exactly.
Have it be toggleable within the forge menu, or dedicate a button to it (like D Pad), so that we can see how the map would look, but be able to switch back and forth between monitor and player quickly when wanted.

> > Hopefully it becomes a toggleable option. If you don’t want your map to have the dynamic lighting, or you want the switch faster for testing purposes, turn it off. That would be ideal.
>
> Exactly.
> Have it be toggleable within the forge menu, or dedicate a button to it (like D Pad), so that we can see how the map would look, but be able to switch back and forth between monitor and player quickly when wanted.

This, have render as an option, not something that happens every time. Build an important area, jumping in and out with no effort while you do so. Once you get it how you like it, render lighting and see how it looks. Make changes accordingly. No need to have lighting regenerate at each little change (unless you want it too).

I hope that there is an option to turn it off!