Gears of War Beast Mode meets Halo

I am a fan of Gears of War. I especially loved Gears of War 3. When i saw most people voted that they would like to see a mash up of Gears of War and Halo it reminded me of an idea i had awhile back. What if we created a game mode very similar to the Beast Mode in Gears of War 3. Many ways to go about this. The way it would work is it would be the Covenant vs UNSC. It would be categorized into 3 tiers. Tier 1 would be the lower classes. Grunts (2 grenades), Suicide grunts (fast and deadly), and Shield Jackels. Tier 2: Elite (Plasma rifle and 1 grenade), Carbine Jackel, and Drone/Bugger (weak but tactical) . Tier 3: Sniper Jackel, Zealot (with sword and needler), and Hunter. Each Tier is unlocked through progression of progress and kills. The UNSC would have things like mounted turrets, Marines, Spartan IV’s and maybe even a few traps and barricades. Killing any UNSC solider or built equipment will reward you points. Points will work like currency for the characters you pick. So if you pick the most expensive character, be prepared to pay the price if you die without making many more points back. Similar to Gears of War 3 it will be wave based. When you kill the first wave, it will start a new round and have more deadly enemies and and improved defenses. Obviously it’s just a rough general idea, but this idea NEEDS to be voiced at least. I don’t expect to see it in Halo 5, but would be fantastic to see something similar in a future Halo game. Anyone else agree or have a better idea of how to make something like this work? I’d love to here your input!

I actually really liked that gears mode, it would be fun.
It could also might work using the flood as well.

> 2533274968423221;2:
> I actually really liked that gears mode, it would be fun.
> It could also might work using the flood as well.

Yeah I think it might work a bit better with Flood but either would be great.

I really like this idea

> 2533274968423221;2:
> I actually really liked that gears mode, it would be fun.
> It could also might work using the flood as well.

I agree! I’ve had an idea for that too. But idk very many flood types that would make that work. I also considerd Prometheans possibly along side the covenant since they are low population. Watcher would probably be similar to the Kantus role in Gears. But another idea i had which i’ve seen a mod kinda like this before, is a horde mode for the flood. Kinda like Left 4 Dead only the flood. Or even Something similar to Call of Duty Zombies. The flood just feel like such a great oppertunity to make a fun game mode with.

This would be really sweet, I love the Gears of War franchise. I also think that Firefight should aim to be more like Horde by including traps and dynamic map elements.

> 2533274846085892;6:
> This would be really sweet, I love the Gears of War franchise. I also think that Firefight should aim to be more like Horde by including traps and dynamic map elements.

Yea that would make it more enjoyable. I liked Horde in Gears of war 2 and i liked Firefight on ODST and Reach. But Horde on Gears of War 3 was much better and made it much more fun. With all the traps and defenses to updrage it was something i could play over n over and still have a lot of fun. Firefight ust gets boring and reptitive after awhile. Spicing it up a bit would be awesome.

If 343 does this (as they definitely should) we should be able to play as Promethean Knights and Crawlers too.

I’m all for the idea, but I think that in order for 343 to pull this off they need to approach it very carefully.
Halo’s always been known for its well designed controls and general feel when holding the controller. I don’t know about you, but when I Gears of War, everything feels sluggish, and even more so in Beast mode. When I play as certain types of locust in Gears, it ends up feeling more like a gimmick which loses its value very fast. If 343 does go for this approach, I fear it’ll have as much or less replay-ability as Firefight versus.

Yeah I like it. Judgement was far and away the worst gears game but overrun was a blast to play And would work really well in halo if you ask Me.

That sound like an amazing idea!

> 2533274809692665;9:
> I’m all for the idea, but I think that in order for 343 to pull this off they need to approach it very carefully.
> Halo’s always been known for its well designed controls and general feel when holding the controller. I don’t know about you, but when I Gears of War, everything feels sluggish, and even more so in Beast mode. When I play as certain types of locust in Gears, it ends up feeling more like a gimmick which loses its value very fast. If 343 does go for this approach, I fear it’ll have as much or less replay-ability as Firefight versus.

I think they could pull it off and make it work with the style of Halo and speed, but still unique and brand new feel to Halo. Which is what this franchise needs in my opinion. People want to hear of something brand new and exciting in a new game that will make them want to get the game to try it out. For me with Halo 4 it was Spartan ops. It was a great idea to introduce something new like that and give a side story with Episodic weekly missions. Of course, it got boring and a bit repetitive especially the first 5 episodes. However it gave me another reason to want to get Halo 4. If they don’t bring this idea into a future Halo game i hope they at least bring something brand new and exciting.

I would much rather have a spin-off class based shooter(preferably third person) than have another tacked on gamemode.

There is so much more can be done when you don’t try and stuff every last person onto one game. I feel that a lot of the problems with modern Halo comes from trying to please every audience with one game rather than creating a few varied games to please those specific audiences.

I hate the idea of multiple races, 64 players, sprint, ads, loadouts/classes, etc in ‘Halo’(the core series) I buy a Halo game for a specific experience. But a spin-off based in the Halo universe with all these things? I would be all over it, just not in the ‘core’ series.

There is so much more that can be done with the concept when you are not limited by the design restricitons of a completely different style of game.

I’d love to see an idea like this. Could expand on the mode even further to include more tiers and races.

Covenant:
Tier 1 - Grunt/Jackal/Drone
Tier 2 - Suicide Grunt/Skirmisher/Brutes (without armor)
Tier 3 - Sniper Jackal/Elite Minor/Engineers
Tier 4 - Elite Zealots/Brute Chieftains/Hunters

Flood:
Tier 1 - Infection forms/Carriers
Tier 2 - Human flood/covenant flood
Tier 3 - Pure Form flood(crawlers/tanks/snipers)
Tier 4 - Juggernauts/proto gravemind

Could include a UNSC class using marines, ODST’s, Spartans, vehicles, etc. A Forerunner/Promethean race would work as well.

> 2533274796856863;14:
> I’d love to see an idea like this. Could expand on the mode even further to include more tiers and races.
>
> Covenant:
> Tier 1 - Grunt/Jackal/Drone
> Tier 2 - Suicide Grunt/Skirmisher/Brutes (without armor)
> Tier 3 - Sniper Jackal/Elite Minor/Engineers
> Tier 4 - Elite Zealots/Brute Chieftains/Hunters
>
> Flood:
> Tier 1 - Infection forms/Carriers
> Tier 2 - Human flood/covenant flood
> Tier 3 - Pure Form flood(crawlers/tanks/snipers)
> Tier 4 - Juggernauts/proto gravemind
>
> Could include a UNSC class using marines, ODST’s, Spartans, vehicles, etc. A Forerunner/Promethean race would work as well.

Intersting choices! But the only thing i see wrong with Flood version of this is the lack of variety. Not very many to choose from. I do like your Covenant Tiers though for sure.

> 2533274819446242;13:
> I would much rather have a spin-off class based shooter(preferably third person) than have another tacked on gamemode.
>
> There is so much more can be done when you don’t try and stuff every last person onto one game. I feel that a lot of the problems with modern Halo comes from trying to please every audience with one game rather than creating a few varied games to please those specific audiences.
>
> I hate the idea of multiple races, 64 players, sprint, ads, loadouts/classes, etc in ‘Halo’(the core series) I buy a Halo game for a specific experience. But a spin-off based in the Halo universe with all these things? I would be all over it, just not in the ‘core’ series.
>
> There is so much more that can be done with the concept when you are not limited by the design restricitons of a completely different style of game.

You bring up a good point. It feels like they are already doing something like that though with Spartan Assault/Strike. Aslo Halo Wars. But yes, it would be cool to see different games Halo based be relased, HOWEVER as great as that sounds, the amount of resources Microsoft would need to pull this off and still make a profit isn’t so easy. 343 especially wouldn’t be able to do something like that. Even if they tried, the games they would come out with probably wouldn’t meet the expectaions the fans want in Halo games since they would be spread so thin. Unless Microsoft highers more studios similar to Activision with Call of Duty, this would be a long shot.

> 2533274868778282;16:
> > 2533274819446242;13:
> > I would much rather have a spin-off class based shooter(preferably third person) than have another tacked on gamemode.
> >
> > There is so much more can be done when you don’t try and stuff every last person onto one game. I feel that a lot of the problems with modern Halo comes from trying to please every audience with one game rather than creating a few varied games to please those specific audiences.
> >
> > I hate the idea of multiple races, 64 players, sprint, ads, loadouts/classes, etc in ‘Halo’(the core series) I buy a Halo game for a specific experience. But a spin-off based in the Halo universe with all these things? I would be all over it, just not in the ‘core’ series.
> >
> > There is so much more that can be done with the concept when you are not limited by the design restricitons of a completely different style of game.
>
>
> You bring up a good point. It feels like they are already doing something like that though with Spartan Assault/Strike. Aslo Halo Wars. But yes, it would be cool to see different games Halo based be relased, HOWEVER as great as that sounds, the amount of resources Microsoft would need to pull this off and still make a profit isn’t so easy. 343 especially wouldn’t be able to do something like that. Even if they tried, the games they would come out with probably wouldn’t meet the expectaions the fans want in Halo games since they would be spread so thin. Unless Microsoft highers more studios similar to Activision with Call of Duty, this would be a long shot.

Its not as if development already isn’t outsourced(See MCC). Another developer for an entirely different type of game is not all that unreasonable or unusual considering it is the flagship franchise. Call of Duty is not a relevant example as the purpose of multiple developers is to pump out entries in the same series of games. We are not talking about having different developers alternate working on ‘Halo 6 and 7’ simultaneously we are talking about different developers working on a completely different aspect of 'Halo.

Its funny you mention Halo Wars since the scenario is basically the same as what I am suggesting. Bungie was working on ODST/Reach and Ensemble was working on Halo Wars. It wasn’t the title that was the biggest marketing push, but it was a niche title within the franchise that did pretty well for itself.

> 2533274819446242;17:
> > 2533274868778282;16:
> > > 2533274819446242;13:
> > > I would much rather have a spin-off class based shooter(preferably third person) than have another tacked on gamemode.
> > >
> > > There is so much more can be done when you don’t try and stuff every last person onto one game. I feel that a lot of the problems with modern Halo comes from trying to please every audience with one game rather than creating a few varied games to please those specific audiences.
> > >
> > > I hate the idea of multiple races, 64 players, sprint, ads, loadouts/classes, etc in ‘Halo’(the core series) I buy a Halo game for a specific experience. But a spin-off based in the Halo universe with all these things? I would be all over it, just not in the ‘core’ series.
> > >
> > > There is so much more that can be done with the concept when you are not limited by the design restricitons of a completely different style of game.
> >
> >
> >
> > You bring up a good point. It feels like they are already doing something like that though with Spartan Assault/Strike. Aslo Halo Wars. But yes, it would be cool to see different games Halo based be relased, HOWEVER as great as that sounds, the amount of resources Microsoft would need to pull this off and still make a profit isn’t so easy. 343 especially wouldn’t be able to do something like that. Even if they tried, the games they would come out with probably wouldn’t meet the expectaions the fans want in Halo games since they would be spread so thin. Unless Microsoft highers more studios similar to Activision with Call of Duty, this would be a long shot.
>
>
> Its not as if development already isn’t outsourced(See MCC). Another developer for an entirely different type of game is not all that unreasonable or unusual considering it is the flagship franchise. Call of Duty is not a relevant example as the purpose of multiple developers is to pump out entries in the same series of games. We are not talking about having different developers alternate working on ‘Halo 6 and 7’ simultaneously we are talking about different developers working on a completely different aspect of 'Halo.
>
> Its funny you mention Halo Wars since the scenario is basically the same as what I am suggesting. Bungie was working on ODST/Reach and Ensemble was working on Halo Wars. It wasn’t the title that was the biggest marketing push, but it was a niche title within the franchise that did pretty well for itself.

When i used Call of Duty as a referance i ment pushing out games annualy BUT different games for Halo entirely. Like Bungie and Ensemble for instance. And i think they attempted something like that but when they gave Halo Wars a shot it didn’t really pay out. I loved it and loved playing a different game style of Halo besides a FPS. Many fans want to see Halo Wars 2 and the rumor is it is coming. I’m agreeing with you basically. It’s do able sure, but if Microsoft thinks it’s not worth the gamble to push outside the box, they won’t do it.

Example of annual Halo games: Halo 5 Guardians - 2015, Halo Wars 2 2016, Halo 6 - 2017 (or the rumored Halo 3 anniversary…Please no…), etc.