Gears of War 4 did it right...

I know, I know. This isn’t about Halo. But has anyone else here played Gears of war 4? I was a bit scared for the franchise when I heard that another Microsoft team was taking over from the original developers. No longer part of Eidos, but Microsoft itself.

But holy damn. How I wish that the team who took Gears of War instead took Halo. This is how you do honor to the source material. Same gameplay, same artstyle. SAME ARTSTYLE!! The prologue missions alone, -Yoink- it makes my -Yoink- rock hard.

Coalition, what 343i could have been.

They even said “its about doing it right before doing it different” lol which seems to be the exact opposite of what we have currently. Maybe microsoft learned from Halo.

Halfway through the game and I still -Yoinking!- love every second of it. The makers respect the source material so much!

Gears is a tough one for me, because I feel like it’s a franchise that really hasn’t evolved much in the 10+ years of existence. Sure, Judgment was a sidestep of obvious proportions, but all of the games are basically the same.

It begs to question, is evolution necessary and is evolution good? Obviously Bungie felt Halo needed to evolve, which is why we saw so many changes in Halo Reach. Halo could’ve cranked out titles that were basically “more of the same”, but the other question is, is that a bad thing? I honestly don’t think so. I’d love to still be playing a graphically updated Halo 2.

I would also say that Halo and Gears are hard franchises to compare. Halo’s universe is so much bigger, as well as its original fanbase, that they’re tough to kind of put on the same plain.

If it ain’t broken, and makes a s**t ton of money, don’t fix it!!!

[deleted]

> 2533274796547795;1:
> I know, I know. This isn’t about Halo. But has anyone else here played Gears of war 4? I was a bit scared for the franchise when I heard that another Microsoft team was taking over from the original developers. No longer part of Eidos, but Microsoft itself.
>
> But holy damn. How I wish that the team who took Gears of War instead took Halo. This is how you do honor to the source material. Same gameplay, same artstyle. SAME ARTSTYLE!! The prologue missions alone, -Yoink- it makes my -Yoink- rock hard.

Yeah but Gears of War had 5 years! We dont know how the development of GoW went but we know Halos were a mess (Specifically 5). Either way though, a game can’t stay the same for 15 years, Halo had to change at one point. Not saying the changes made were the best, but it’s change wasn’t horrible.Gears of War are pretty inconsistent in terms of how often they make games so I can imagine the next Gears game is going to be the different one from the “classic” GoWs

Oh don’t get me wrong. I don’t mind innovation. Hell I loved Reach and their armor abilities. Many people will disagree with me there and saying it was the worst of the Bungie series. But the thing is… It still feels like Gears of War. It still -looks- like Gears of War. I have to admit I am getting a bit tired of walking into a room and seeing different waist high covers to hide behind and already know that I’m going to be fighting a bunch of enemies again just for the sake of fighting them.

What I want to say is that The Coalition respects the source material a lot more than 343i did. Especially the old art style and such which I think is very important for a franchise. 343i wanted to make -their- Halo. And they went overboard with the changes and adaptations. Making it a space adventure game instead of a military shooter.

Maybe Gears of War 5 will have those changes that The Coalition wants to add and make. But at least they showed me that they hold a certain amount of respect for the Gears universe by making Gears of War 4 the way it is. 343i should’ve done the same with Halo 4. First make it like the old Halo’s. Make sure to the fans that you understand the source material and maybe gradually change things up. Instead of making all the players look like we’re wearing Crysis armors. Make the team colors in soft baby hues. Create care packages like CoD has. Add an entire new race in campaign that isn’t fleshed out enough. And so on. We’ve all heard the complaints.

tl;dr: The Coalition showed they respect Gears of War whereas I do not have that same feeling from 343i with their Halo games.

> 2533274796547795;8:
> Oh don’t get me wrong. I don’t mind innovation. Hell I loved Reach and their armor abilities. Many people will disagree with me there and saying it was the worst of the Bungie series. But the thing is… It still feels like Gears of War. It still -looks- like Gears of War. I have to admit I am getting a bit tired of walking into a room and seeing different waist high covers to hide behind and already know that I’m going to be fighting a bunch of enemies again just for the sake of fighting them.
>
> What I want to say is that The Coalition respects the source material a lot more than 343i did. Especially the old art style and such which I think is very important for a franchise. 343i wanted to make -their- Halo. And they went overboard with the changes and adaptations. Making it a space adventure game instead of a military shooter.
>
> Maybe Gears of War 5 will have those changes that The Coalition wants to add and make. But at least they showed me that they hold a certain amount of respect for the Gears universe by making Gears of War 4 the way it is. 343i should’ve done the same with Halo 4. First make it like the old Halo’s. Make sure to the fans that you understand the source material and maybe gradually change things up. Instead of making all the players look like we’re wearing Crysis armors. Make the team colors in soft baby hues. Create care packages like CoD has. Add an entire new race in campaign that isn’t fleshed out enough. And so on. We’ve all heard the complaints.
>
> tl;dr: The Coalition showed they respect Gears of War whereas I do not have that same feeling from 343i with their Halo games.

I’m going to agree. Played a little more Gears last night, and you can just tell that it’s a Gears game, just with better graphics. Contrast Halo 3 to Halo 5, and Gears 2 to Gears 4 and it just seems like Gears stayed way closer to its roots.

Halo Reach was one of my favorites in the series, despite it’s flaws that I’ll allow the dissenters to have. I just had a ton of fun with Reach. My biggest problem being that I think it was the beginning of the end, in that by implementing things like Sprint and AA’s, they set the franchise down a different path, which 343 decided to run with instead of treating it more like Judgement which they should’ve done.

> 2533274850493408;9:
> > 2533274796547795;8:
> > Oh don’t get me wrong. I don’t mind innovation. Hell I loved Reach and their armor abilities. Many people will disagree with me there and saying it was the worst of the Bungie series. But the thing is… It still feels like Gears of War. It still -looks- like Gears of War. I have to admit I am getting a bit tired of walking into a room and seeing different waist high covers to hide behind and already know that I’m going to be fighting a bunch of enemies again just for the sake of fighting them.
> >
> > What I want to say is that The Coalition respects the source material a lot more than 343i did. Especially the old art style and such which I think is very important for a franchise. 343i wanted to make -their- Halo. And they went overboard with the changes and adaptations. Making it a space adventure game instead of a military shooter.
> >
> > Maybe Gears of War 5 will have those changes that The Coalition wants to add and make. But at least they showed me that they hold a certain amount of respect for the Gears universe by making Gears of War 4 the way it is. 343i should’ve done the same with Halo 4. First make it like the old Halo’s. Make sure to the fans that you understand the source material and maybe gradually change things up. Instead of making all the players look like we’re wearing Crysis armors. Make the team colors in soft baby hues. Create care packages like CoD has. Add an entire new race in campaign that isn’t fleshed out enough. And so on. We’ve all heard the complaints.
> >
> > tl;dr: The Coalition showed they respect Gears of War whereas I do not have that same feeling from 343i with their Halo games.
>
>
> I’m going to agree. Played a little more Gears last night, and you can just tell that it’s a Gears game, just with better graphics. Contrast Halo 3 to Halo 5, and Gears 2 to Gears 4 and it just seems like Gears stayed way closer to its roots.
>
> Halo Reach was one of my favorites in the series, despite it’s flaws that I’ll allow the dissenters to have. I just had a ton of fun with Reach. My biggest problem being that I think it was the beginning of the end, in that by implementing things like Sprint and AA’s, they set the franchise down a different path, which 343 decided to run with instead of treating it more like Judgement which they should’ve done.

The problem with Halo 4 and 5 is that the gameplay wise wast a sequel to halo 3 but instead Halo Reach

Nice, haven’t played it yet but I’ve heard good things.

Gears 4 is excellent, easily one of the best this gen. 8.5 or 9 / 10 imo.

> 2533274882271122;7:
> > 2533274796547795;1:
> > I know, I know. This isn’t about Halo. But has anyone else here played Gears of war 4? I was a bit scared for the franchise when I heard that another Microsoft team was taking over from the original developers. No longer part of Eidos, but Microsoft itself.
> >
> > But holy damn. How I wish that the team who took Gears of War instead took Halo. This is how you do honor to the source material. Same gameplay, same artstyle. SAME ARTSTYLE!! The prologue missions alone, -Yoink- it makes my -Yoink- rock hard.
>
>
> Yeah but Gears of War had 5 years! We dont know how the development of GoW went but we know Halos were a mess (Specifically 5). Either way though, a game can’t stay the same for 15 years, Halo had to change at one point. Not saying the changes made were the best, but it’s change wasn’t horrible.Gears of War are pretty inconsistent in terms of how often they make games so I can imagine the next Gears game is going to be the different one from the “classic” GoWs

Werent horrible? Look to the population counter of Halo 4. Im sure the Halo 5 population is about 10k more than Halo 4 had after a year.

More then 50% of the people must hate the “new” way (look to the population)

And you should see how bad our community is now.

So it’s a third person shooter…Not my type but still looks awesome though.

> 2533274861263132;13:
> > 2533274882271122;7:
> > > 2533274796547795;1:
> > > I know, I know. This isn’t about Halo. But has anyone else here played Gears of war 4? I was a bit scared for the franchise when I heard that another Microsoft team was taking over from the original developers. No longer part of Eidos, but Microsoft itself.
> > >
> > > But holy damn. How I wish that the team who took Gears of War instead took Halo. This is how you do honor to the source material. Same gameplay, same artstyle. SAME ARTSTYLE!! The prologue missions alone, -Yoink- it makes my -Yoink- rock hard.
> >
> >
> > Yeah but Gears of War had 5 years! We dont know how the development of GoW went but we know Halos were a mess (Specifically 5). Either way though, a game can’t stay the same for 15 years, Halo had to change at one point. Not saying the changes made were the best, but it’s change wasn’t horrible.Gears of War are pretty inconsistent in terms of how often they make games so I can imagine the next Gears game is going to be the different one from the “classic” GoWs
>
>
> Weren`t horrible?

Look to the population counter of Halo 4.
I`m sure the Halo 5 population is about 10k more than Halo 4 had after a year.
>
> More then 50% of the people must hate the “new” way (look to the population)
>
> And you should see how bad our community is now.

Halo 5 SOLD A LOT in the first week of its release, it sold a lot faster than any other Halo. While it sales were the lowest in terms of how much people bought it, it did make money. I’m sure that the reason people may not have stuck to the game at first was because of the lack of content no splitscreen etc. When I meant changes I meant gameplay wise. It’s us fans that decide whether or not they make a fan favorite game but we don’t decide what makes a good game. Halo 5 plays a lot better than Halo Reach, and Reach had a population of around 800000-900000. There were different reasons so many people played Reach, the content, the customization, splitscreen, etc. But gameplay wise? It was horrible, it wasn’t fluid the armor abilities destroyed map flow. There were even a lot of bugs in Halo Reach. Halo 5 while it may not be a great game, I would categorize as a good game. My friends that have never played Halo before really enjoy Halo 5 and have lots of fun playing. And well as a Halo game, it probably isn’t that good. But as a mix of both, I’d give 5 a 6/10. This being due to the fact it has Halo on its title

> 2533274882271122;15:
> > 2533274861263132;13:
> > > 2533274882271122;7:
> > > > 2533274796547795;1:
> > > > I know, I know. This isn’t about Halo. But has anyone else here played Gears of war 4? I was a bit scared for the franchise when I heard that another Microsoft team was taking over from the original developers. No longer part of Eidos, but Microsoft itself.
> > > >
> > > > But holy damn. How I wish that the team who took Gears of War instead took Halo. This is how you do honor to the source material. Same gameplay, same artstyle. SAME ARTSTYLE!! The prologue missions alone, -Yoink- it makes my -Yoink- rock hard.
> > >
> > >
> > > Yeah but Gears of War had 5 years! We dont know how the development of GoW went but we know Halos were a mess (Specifically 5). Either way though, a game can’t stay the same for 15 years, Halo had to change at one point. Not saying the changes made were the best, but it’s change wasn’t horrible.Gears of War are pretty inconsistent in terms of how often they make games so I can imagine the next Gears game is going to be the different one from the “classic” GoWs
> >
> >
> > Weren`t horrible?

Look to the population counter of Halo 4.
I`m sure the Halo 5 population is about 10k more than Halo 4 had after a year.
> >
> > More then 50% of the people must hate the “new” way (look to the population)
> >
> > And you should see how bad our community is now.
>
>
> Halo 5 SOLD A LOT in the first week of its release, it sold a lot faster than any other Halo. While it sales were the lowest in terms of how much people bought it, it did make money. I’m sure that the reason people may not have stuck to the game at first was because of the lack of content no splitscreen etc. When I meant changes I meant gameplay wise. It’s us fans that decide whether or not they make a fan favorite game but we don’t decide what makes a good game. Halo 5 plays a lot better than Halo Reach, and Reach had a population of around 800000-900000. There were different reasons so many people played Reach, the content, the customization, splitscreen, etc. But gameplay wise? It was horrible, it wasn’t fluid the armor abilities destroyed map flow. There were even a lot of bugs in Halo Reach. Halo 5 while it may not be a great game, I would categorize as a good game. My friends that have never played Halo before really enjoy Halo 5 and have lots of fun playing. And well as a Halo game, it probably isn’t that good. But as a mix of both, I’d give 5 a 6/10. This being due to the fact it has Halo on its title

Wow - It sold a lot in the first week and how many players still play?

> 2533274836391491;10:
> > 2533274850493408;9:
> >
>
>
> The problem with Halo 4 and 5 is that the gameplay wise wast a sequel to halo 3 but instead Halo Reach

And if I said Reach is my sequel to Combat Evolved…?

And this also doesn’t account for;
CE’s meta-game bypasses a lot of the design. The M6 was ninja’d to have double damage and backpack reloading made swapping weapons part of the fun.
H2’s meta-game bypasses a lot of the design. Button combos make the BR as weapon-class unto its own, and maintaining dualing-damage is tedious due to the dropping of weapons to melee or grenade. When the Brute PR came out, dualing did get a bit more fun!
MLG upped H3’s damage and base movement speed by 10%, as well as added in numerous objects to help speed up map flow. Human automatic weapons were so pea-shooter like, they didn’t even get picked up when MLG placed them on the map with 10%+DMG… Dualing was barely used.
Of course, this is just MP/core mechanics.

As for campaign and story, I’ve been around GoW from the beginning, H2 and GoW2 have a lot in common where they faulter. Not as much, but a lot.
For MP, weakening the roll-shogtun combo infuriated many that though that’s how you played GoW!
H3 and GoW3 both play it safe and feel like adequate finishers to a 3-story arc refining what was, paying homage a lot/call-backs.
Judgement is very much like Reach. It adds a lot of weapons and story elemets where we’re like “Why didn’t we have these before?”… But in a way that CE stated the Chief was the last known Spartan… At the time, he was the last known Spartan!

Being a casual player makes it easy to compare an entire franchise to one game your invested in. Being invested in many games, now that’s hard.

And of course, having said all that, GoW4 has the hindsight of H4, Destiny and a few other games on how to evolve but retain. It’s not a bad thing they “played it safe”, it’s also not a good thing.
PS, not changing the art style?..
That’s certainly interpretation

> 2603643534597848;17:
> This is where the analogy misses its point; Halo4 and GoW4 are the literal “New company, new game.”
> Comparing H5 to GoW4, and ignoring how H5 does indeed go back to much of its roots, is just silly.
> H5 is what we learned from H4, while going back to many of the “roots” of Halo. GoW4 has the benefit of hindsight of not just H4, but CoD, BF and a few others. Campaign or MP.
> Just so you know, if you played GoW on an invested level, than its gameplay and campaigns vary just as much as Halo’s do. Judgement-Reach, GoW3-H3, GoW2-H2, all share a very similar community reaction. If you only run Normal campaign/Horde difficulties and jump-shotgun around the map, you’re not invested!
> I will put this hit in, GoW4 has a feeling of teamwork throughout its core due to the revive feature. Horde mode is superfun because we work together. Warzone/WZFF is lacking a big feeling of teamwork without being able to revive some of the time like we can in campaign. That we level up in selfish ways also puts a damper on cooperation of non-fireteam lobbies.
> Most Arena games should not have revive, perhaps Breakout and a few Action Sack games should, most certainly WZFF, and it would at a layer in WZ/WZA.

To quote you on my other thread that was locked (I wonder by who), I see that it is kinda backwards to not acknowledge that Halo 5 sort of attempted to go back to it’s roots.

And yes while it is true that GoW4 had a lot of knowledge previously unattainable, they (The Coalition) could’ve still easily chosen to follow that path and implemented “their version” of GoW4.

I am anything but a casual with the GoW franchise. I have beat every campaign on insane difficulty, spent days on horde mode alone and have thoroughly played the multiplayer. I even got that achievement for Beast mode in GoW3 where you cant fail a single round on insane difficulty…it took a while is all I’m gonna say.
I have not jumped into the current iteration of Horde mode as the rest of the game is taking up all my attention but I look forward to it.

> 2533274867266391;18:
> > 2603643534597848;17:
> >
>
>
> To quote you on my other thread that was locked (I wonder by who), I see that it is kinda backwards to not acknowledge that Halo 5 sort of attempted to go back to it’s roots.
> And yes while it is true that GoW4 had a lot of knowledge previously unattainable, they (The Coalition) could’ve still easily chosen to follow that path and implemented “their version” of GoW4.
> I am anything but a casual with the GoW franchise. I have beat every campaign on insane difficulty, spent days on horde mode alone and have thoroughly played the multiplayer. I even got that achievement for Beast mode in GoW3 where you cant fail a single round on insane difficulty…it took a while is all I’m gonna say.
> I have not jumped into the current iteration of Horde mode as the rest of the game is taking up all my attention but I look forward to it.

:slight_smile:
And, at least we have some middle ground.

Won’t praise H5 for everything, but won’t support it being needing of having to return further to its roots. Because that’s where we definitely have issues…
Gameplay/mechanics-wise, CE-H2, what a transition! Reach is to CE as H3 is to H2… And H4 kinda deviates from most of that. H5, it’s “my” sequel to Reach, which was a sequel to CE.

For MP, GoW1 stands out like CE, the Gnasher+Roll combo rules like the CE-Pistol. GoW2 does indeed come out with a diverse and useful sandbox, but the Gnasher+Roll is reduced in power (and that changed the meta-game). GoW3 certainly refines it all, finds a balance that H3 didn’t… And then Judgement messed that all up in a new balance.

Story-wise… Again, can’t put H5 with GoW4. GoW4 is starting anew, just as H4 did. Difference is, Halo has a galaxy to use, GoW a planet, maybe a moon or asteroid. H5 has many faults, but not adhering to the past isn’t its fault, it’s not adhering to the build-up the #HuntTheTruth stories that sucks.

I would say, for sure, GoW is more consistent across the titles than Halo is. It doesn’t have the lows Halo has but it doesn’t have the peaks either. And it’s a bit too blanketing to look at one game from Halo and state it should take from its sources like another does, in disproportionate processes.

Halo has more to draw from and Gears was always riding Halo’s wake and learning from it.

It’s a great thing what GoW4 has done… But it doesn’t address the communities’ issues with microtransactions and MP leveling compared to Halo5, and it’s already got a couple sibling companies to learn from as is :slight_smile:

> 2533274861263132;16:
> > 2533274882271122;15:
> > > 2533274861263132;13:
> > > > 2533274882271122;7:
> > > > > 2533274796547795;1:
> > > > > I know, I know. This isn’t about Halo. But has anyone else here played Gears of war 4? I was a bit scared for the franchise when I heard that another Microsoft team was taking over from the original developers. No longer part of Eidos, but Microsoft itself.
> > > > >
> > > > > But holy damn. How I wish that the team who took Gears of War instead took Halo. This is how you do honor to the source material. Same gameplay, same artstyle. SAME ARTSTYLE!! The prologue missions alone, -Yoink- it makes my -Yoink- rock hard.
> > > >
> > > >
> > > > Yeah but Gears of War had 5 years! We dont know how the development of GoW went but we know Halos were a mess (Specifically 5). Either way though, a game can’t stay the same for 15 years, Halo had to change at one point. Not saying the changes made were the best, but it’s change wasn’t horrible.Gears of War are pretty inconsistent in terms of how often they make games so I can imagine the next Gears game is going to be the different one from the “classic” GoWs
> > >
> > >
> > > Weren`t horrible?

Look to the population counter of Halo 4.
I`m sure the Halo 5 population is about 10k more than Halo 4 had after a year.
> > >
> > > More then 50% of the people must hate the “new” way (look to the population)
> > >
> > > And you should see how bad our community is now.
> >
> >
> > Halo 5 SOLD A LOT in the first week of its release, it sold a lot faster than any other Halo. While it sales were the lowest in terms of how much people bought it, it did make money. I’m sure that the reason people may not have stuck to the game at first was because of the lack of content no splitscreen etc. When I meant changes I meant gameplay wise. It’s us fans that decide whether or not they make a fan favorite game but we don’t decide what makes a good game. Halo 5 plays a lot better than Halo Reach, and Reach had a population of around 800000-900000. There were different reasons so many people played Reach, the content, the customization, splitscreen, etc. But gameplay wise? It was horrible, it wasn’t fluid the armor abilities destroyed map flow. There were even a lot of bugs in Halo Reach. Halo 5 while it may not be a great game, I would categorize as a good game. My friends that have never played Halo before really enjoy Halo 5 and have lots of fun playing. And well as a Halo game, it probably isn’t that good. But as a mix of both, I’d give 5 a 6/10. This being due to the fact it has Halo on its title
>
>
> Wow - It sold a lot in the first week and how many players still play?

I just explained that, did you not take the time to just read something? That is quite disappointing.