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> To quote you on my other thread that was locked (I wonder by who), I see that it is kinda backwards to not acknowledge that Halo 5 sort of attempted to go back to it’s roots.
> And yes while it is true that GoW4 had a lot of knowledge previously unattainable, they (The Coalition) could’ve still easily chosen to follow that path and implemented “their version” of GoW4.
> I am anything but a casual with the GoW franchise. I have beat every campaign on insane difficulty, spent days on horde mode alone and have thoroughly played the multiplayer. I even got that achievement for Beast mode in GoW3 where you cant fail a single round on insane difficulty…it took a while is all I’m gonna say.
> I have not jumped into the current iteration of Horde mode as the rest of the game is taking up all my attention but I look forward to it.

And, at least we have some middle ground.
Won’t praise H5 for everything, but won’t support it being needing of having to return further to its roots. Because that’s where we definitely have issues…
Gameplay/mechanics-wise, CE-H2, what a transition! Reach is to CE as H3 is to H2… And H4 kinda deviates from most of that. H5, it’s “my” sequel to Reach, which was a sequel to CE.
For MP, GoW1 stands out like CE, the Gnasher+Roll combo rules like the CE-Pistol. GoW2 does indeed come out with a diverse and useful sandbox, but the Gnasher+Roll is reduced in power (and that changed the meta-game). GoW3 certainly refines it all, finds a balance that H3 didn’t… And then Judgement messed that all up in a new balance.
Story-wise… Again, can’t put H5 with GoW4. GoW4 is starting anew, just as H4 did. Difference is, Halo has a galaxy to use, GoW a planet, maybe a moon or asteroid. H5 has many faults, but not adhering to the past isn’t its fault, it’s not adhering to the build-up the #HuntTheTruth stories that sucks.
I would say, for sure, GoW is more consistent across the titles than Halo is. It doesn’t have the lows Halo has but it doesn’t have the peaks either. And it’s a bit too blanketing to look at one game from Halo and state it should take from its sources like another does, in disproportionate processes.
Halo has more to draw from and Gears was always riding Halo’s wake and learning from it.
It’s a great thing what GoW4 has done… But it doesn’t address the communities’ issues with microtransactions and MP leveling compared to Halo5, and it’s already got a couple sibling companies to learn from as is 