Gauss Cannon way too OP

Gauss cannon on Exile is absolutely ridiculously over powered. This thing needs to be toned down somehow because it just tears up the battlefield with little to no weaknesses. Warthogs as it is, now take 2 stickies to put them our of their misery. Add to that a Cannon that turns faster then a Scorpion’s cannon, and the accuracy of the thing. It’s ridiculous. I love Halo 4 and I have fun taking out vehicles but the Gauss is just ridiculous.

Suggestions:
Turn speed of the cannon. It’s intended for vehicle combat to begin with and I get it; taking on a Scorpion or Ghost or something of the like, but not fast moving infantry. There’s no way you can turn a turret that quick and pick me off from across the map.

Charge time. Right now how many seconds is it? Seems very little when I see people getting picked off one after another. Give it a charge time to build up the shot. As previously stated, its intended for vehicle damage. There’s no way you can substantiate a Spartan Laser taking what feels like 4 seconds and a Gauss taking 2.

EMP should disable the Gauss gun itself. I mean it’s projectile is based on (Dr. Evil voice) “freaking magnets,” which means your dealing with power. Which if I just shot you with an EMP, you SHOULDN’T have any. It pisses me off to no avail to EMP a Gauss, just to have the guy pick of the people running at him.

I admit I’ve had my fun on the Gauss, but I’m honest enough to say, if it wasn’t OP I probably wouldn’t have gotten that many kills. Again, its an anti vehicle machine that in Halo 4, has evolved into an infantry slayer. Any ONE of the above adjustments would help make it a more balanced vehicle but as it stands, it is just wayyy too OP.

The reload time is a lot longer than it was previously.

I think it’s good as it is, the only problem on Exile is that blue basicly spawn sitting in it from start.

I’m moving this to the Matchmaking forums. The matchmaking forums will be housing discussions for Halo 4 matchmaking. This includes matters related to weapon/vehicle balance.

For more information why this thread is being moved, please read this for a further explanation. and as always, please feel free to ask questions if you have any.
https://forums.halowaypoint.com/yaf_postst174757_Matchmaking--Why-was-my-thread-moved.aspx

3 stickies?? What game are you playing…

Its fine and i do miss that this Warthog being in more maps

> The reload time is a lot longer than it was previously.
>
> I think it’s good as it is, the only problem on Exile is that blue basicly spawn sitting in it from start.

Longer? Really? Seems the same to me.

I agree with nerfing the Gausshog. Either the firing rate needs to be expanded by 1-2 seconds, and/or overcharged PP should disable the whole damn thing. As long as you have a good driver, that thing is a killing machine.

And it’s only two plasma stickies to kill it, not 3. I know because I actively hunt down and kill Warthogs on sight.

I have noticed if you line up your redicule to the out side of a target you still get the kill. The gauss shot shoots at a angle to hit the target. This is why the gauss is so powerful, if you miss you still get the kill.

It’s the only thing I’ve seen people get higher multikills than triples so far with. I mean in games that I’ve been in too.

> I’m moving this to the Matchmaking forums. The matchmaking forums will be housing discussions for Halo 4 matchmaking. This includes matters related to weapon/vehicle balance.
>
> For more information why this thread is being moved, please read this for a further explanation. and as always, please feel free to ask questions if you have any.
> https://forums.halowaypoint.com/yaf_postst174757_Matchmaking--Why-was-my-thread-moved.aspx

Wait if 343 take in feedback from the community about weapon balancing then why is the DMR and BS still the most OP weapons in the game hands down. One would think you go into some program over at 343 and just tune down the damage ratio of said weapons?

Apparantly not…

Edited to 2, that was mybad.

Again, Any ONE of my recommendations will even the playing field. They’re not over the top mods and my biggest point is that the Gausshog is designed to be anti vehicle, NOT anti infantry. As stated above, if you aim outside the box, there’s still a large blast raidus that takes out the enemy.

Glass cannon.

It’s easily destroyed with a little bit of coordination.

Granted, that’s hard to come by in 99% of PUGs.

> > The reload time is a lot longer than it was previously.
> >
> > I think it’s good as it is, the only problem on Exile is that blue basicly spawn sitting in it from start.
>
> Longer? Really? Seems the same to me.
>
> I agree with nerfing the Gausshog. Either the firing rate needs to be expanded by 1-2 seconds, and/or overcharged PP should disable the whole damn thing. As long as you have a good driver, that thing is a killing machine.
>
> And it’s only two plasma stickies to kill it, not 3. I know because I actively hunt down and kill Warthogs on sight.

First time I got on it ever on Halo 4 I was like "Alright dudes, let’s drill some holes… Wait, why is it firing so slowly, it’s lik -Yoink- EMP’d EJECT, EEJEEEECT… -Yoink!-.

> > I’m moving this to the Matchmaking forums. The matchmaking forums will be housing discussions for Halo 4 matchmaking. This includes matters related to weapon/vehicle balance.
> >
> > For more information why this thread is being moved, please read this for a further explanation. and as always, please feel free to ask questions if you have any.
> > https://forums.halowaypoint.com/yaf_postst174757_Matchmaking--Why-was-my-thread-moved.aspx
>
> Wait if 343 take in feedback from the community about weapon balancing then why is the DMR and BS still the most OP weapons in the game hands down. One would think you go into some program over at 343 and just tune down the damage ratio of said weapons?
>
> Apparantly not…

I can’t speak for them, and I can’t give you their reasoning. However, I can imagine that they take their time to ponder effects of potential rebalancing to the sandbox, and do some testing to make sure it all works. That is, if they agree with us that the DMR is unbalanced.

And if there is going to be a title update that changes the mechanics of the game, I believe they would make sure that they get everything to that update before releasing it. That way they don’t need to release multiple title updates.

You see, it’s not just about the DMR. You can’t release a title update for the sake of one change. And even if you could, you can’t only do with one change. There is much more to the Halo 4 sandbox than just the DMR. I assume you can think of multiple ways to “fix” the DMR, but knowing the general train of thought of people, I assume none of those is the right way. There is a lot of work to do in a sandbox which has the slowest and the second fastest killing utility weapon in the franchise (coincidentally, they are the same weapon).

> > > I’m moving this to the Matchmaking forums. The matchmaking forums will be housing discussions for Halo 4 matchmaking. This includes matters related to weapon/vehicle balance.
> > >
> > > For more information why this thread is being moved, please read this for a further explanation. and as always, please feel free to ask questions if you have any.
> > > https://forums.halowaypoint.com/yaf_postst174757_Matchmaking--Why-was-my-thread-moved.aspx
> >
> > Wait if 343 take in feedback from the community about weapon balancing then why is the DMR and BS still the most OP weapons in the game hands down. One would think you go into some program over at 343 and just tune down the damage ratio of said weapons?
> >
> > Apparantly not…
>
> I can’t speak for them, and I can’t give you their reasoning. However, I can imagine that they take their time to ponder effects of potential rebalancing to the sandbox, and do some testing to make sure it all works. That is, if they agree with us that the DMR is unbalanced.
>
> And if there is going to be a title update that changes the mechanics of the game, I believe they would make sure that they get everything to that update before releasing it. That way they don’t need to release multiple title updates.
>
> You see, it’s not just about the DMR. You can’t release a title update for the sake of one change. And even if you could, you can’t only do with one change. There is much more to the Halo 4 sandbox than just the DMR. I assume you can think of multiple ways to “fix” the DMR, but knowing the general train of thought of people, I assume none of those is the right way. There is a lot of work to do in a sandbox which has the slowest and the second fastest killing utility weapon in the franchise (coincidentally, they are the same weapon).

theirs more in the halo 4 sandbox than just the boltshot and DMR, I`m glad someone finally realizes that.

but yeah the gauss hog is ridiculously OP, decreasing the aim assist is a must, but really ANYTHING they do to nerf the thing would be welcome.

btw who thought it was a good idea to give blue team a gauss hog and give red team the chain hog? seriously 343i, you can`t be THAT stupid.

Only problem with the Gauss on Exile is that there is only one. There should be 2 or none, period. 343 was insanely stupid to give one side a Gauss hog and not the other, there is no balancing that.

Charge to fire like a rail gun would work wonders on balancing it, otherwise either make it a neutral vehicle to fight over or give 1 for EACH team.

Anyone who thinks blue doesn’t have a huge advantage on exile is either lying or so dumb it hurts my head to think about it.

Also I think it would play better on meltdown in general,
More claustrphobic corners and areas with no wide open field to camp with your back against the wall.