Garry's Mod Custom Coded HaloRP Server

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*Original post. Click at your own discretion.

Server Name: Table Flip Gamer’s Halo NSRP
Server Gamemode Name: Halo RP
Server Community Website/Name: Tabelflip Gamers
IP: 192.223.30.105
Exclusive Features: (A long list)

  • HVAP Aircraft
  • HVAP Emplacements with proper firing and ballistic mechanics, including Onager MAC, Tyrant AA Gun, Scythe AA Turret, Shade Turret, (Ground) Shade Turret, Tyrant AA Cannon
  • Custom TFA Weapons only seen on our server, Sentinel beam, Beam Rifle, Halo 3 Flamethrower, various weapon camos, Railgun, grenade launcher (Reach), the Hayabusa Katana, Emile’s Kukiri, Tactical Knife, various weapon camos, Plasma Repeater, and a lot more I cant remember off the top of my head
  • 4 factions, 3 main, UNSC, Covenant, Civilian, and the minor being Insurgent
  • Each faction is a different level of seriousness, Civilian being the least, Covenant the most, and UNSC being the middle ground
  • Insurgent is a misc faction for spys, rebels, actual insurrectionists, herretics, and really anyone who is in a moral or political purgatory
  • (For Civlians) Farming, Woodcutting, refining, crafting, a complex economy with a political chain fully editable by players, nothing is permanent
  • Fully changeable allegiances, meaning the UNSC can attack the Civilians if they have valid reason, and vice versa
  • Covenant have lore appropriate ranks, designations, armor designs, weapon loadouts, and chain of command
  • Spartans will have interchangeable armor sets via PAC3 and NS Items
  • Acquisistion System, meaning the UNSC and Covenant have to put ingame resources on the table before they can receive say a spartan team, or a Ranger Regiment, allowing for balanced, and progressing gameplay
  • Rules are carefully, yet competently enforced, amongst IC and OOC lines, meaning FailRP will be dealt with ICly, rather then an admin swooping in and pulling him to a roof
  • Actions have actual consequences, and making a mistake in the UNSC can easily have you stripped of rank and sent to the Civlian Faction
  • Covenant has access to an NPC control system, allowing them to take command of 2 squads (1-6 NPCs per squad), with indepth commands that allow the squad commander to order his troops to retreat, take cover, hold fire, leap frog (2 Troops provide covering fire, while 1-2 advance to advanced cover), and for commanders to individually order NPCs to locations
  • UNSC has a highly defendable base with various advantages and layers to help keep the Covenant threat out
  • Covenant are operating out of a Cruiser with a grav-lift, giving them a nice advantage whilst keeping things competitive
  • Spawn rooms are the only sanctuarys, and can be entered with proper reasons
  • Realistic gunplay, focusing on a sense of value for each player with their character, but nothing is lost on death
  • Each faction sporting shifting command structures focusing on bring ideal players up to the most ideal ranks, and less on favoritisim
  • Staff are accountable for their actions, all of them, including the UA team
  • UA are swapped out consistently with ideal replacements keeping the ideas fresh, and ideally corruption and other nuisances to a minimum
  • An assasination system
  • Heavy use of PVP and non-text interactions (Called DnD interactions, IE - I do /roll for tieing someone [thats lame])
  • Players are free to choose their paths, specializations, weapons, loadouts, (*Varying on faction and rank) armor aesthetics, and the ability to change regiments easily, but not to the point of abuse or misuse