> The competitive players are the ones who tend to feel most passionate about Halos, and are the ones that play the game the most.
Thanks for your opinion.
> Particularly during the last half of the games cycle. I don’t mean MLG fanatics like myself, but simply players who enjoy competitive matches.
Again, thanks for your opinion.
> Its likely that MLG would of hosted more Halo Reach tournaments if there was a spectator mode. This feature present in so many ancient games was disregarded by 343/Bungie. They didn’t care what their most hardcore players wanted.
Prove it. Prove 343, Bungie, and other developers don’t care about competitive gamers. It shouldn’t be too difficult, apparently your a guru about this.
> Even simpler and more basic players beyond the MLG community wanted a ranking system.
For Halo 4? We have one. It’s scheduled to come out next year.
> But 343/Bungie was careful to deprive the community of ranks because of people selling 50s online. Oh the horror!
It wasn’t about the 50’s being sold, it was about players taking the spirit of the game, abusing it, and as a result of that, the hard earned 50 became meaningles when there was X amount of players who naturally boosted it up and suddenly couldn’t compete.
> Yet again they just don’t care. Stat tracking, as Gandhi and so so many others have said, makes the game infinitely more fun. A feature in that 7/8 year old game H2 that 343 was hellbent on not including. 343 just doesn’t care about their most passionate faction of players.
Thanks for your opinion.
> Then there are a whole range of stupid issues with the game. Not dropping the flag, auto-pickup, classic weapon drops, the list is staggering and everyone of them predictable. And for the record, those saying that Gandhi’s opinion is meaningless because he was simply one of the best Halo players in the world, and hasn’t made a game is like saying Scottie Pippin’s opinions on basketball don’t matter because he never invented a sport or ran a league.
As I said in the other thread, there is a huge, almost incalculable difference, between a professional gamer and a professional athlete. In addition to what I said in that thread, I will now add that professional athlete’s are rarely players who don’t understand the entire infrastructure when they become pro and I am not talking about the game, the players, the basics through expert level mechanics, no I’m speaking to the fact players have a natural understanding of the entire packaged deal, from what defenses the other team will utilize, to identifying weaknesses naturally present when they utilize one.
You would be surprised how often professional athlete’s actually sit down to learn this kind of stuff. Sure, not all players will, but it goes without saying: basketball, football, soccer, etc. all have basic foundations which players dedicate themselves to understanding and when they do AND after they have worked hard for it, they will still study up on their opponents, learn trends and commonalities to attack and defend against.
I say it again, there is so many differences between professional athlete’s and competitive gaming, it isn’t even funny or worthwhile to count them all.
I’ve watched MLG for over ten years now, and no one has earned the respect a professional athlete has in my books. Gaming, has never followed the notion of dedicating your life to something, its a temporary gig for competitive gamers to enjoy and then move on to something else. To be honest, it probably never will move past that point, though the future is not written in stone.
> The game needs a classic ranking system. Symmetrical maps. Spectator mode. This game could be good, but 343 simply doesn’t care it seems.
Thanks for your opinion. Next time, just go post in another thread, don’t create one please. Thanks in advance.