Gametype editor

First, I’d like to say that there should still be built in gametypes just as there are maps pre-forged.

This would be more simple than it may sound:

Step 1: Set your objective (kill/defend/attack/grab)

Step 2: Set object (to kill/defend/attack)
(flag/bomb to be transported, golf ball or even a vehicle ect.)
(Player/Object/AI to attack/defend)

Step 2b (optional): Secondary objective (once an action is completed set another to earn points)
[headhunter - kill > take skulls to hill]
[once player has grabbed flag return to base]
[once player has grabbed bomb, plant]

Step 2c (optional): Conditions to score
(own flag must be present to score)
(headshot to earn kill)

Step 3: Set Outcome/Consequence
(if killed, convert team [infection] if you capture an objective [command post in dominion] other objects may be affected, assault > Detonation)


(Step 2 and 2b done in forge as normal)

What do you think?

Additionally, if there’s any alterations/corrections that are needed please say.

I think that this is a great idea! I’d love to see what people could come up with using this! :smiley:

Using existing gametypes as examples through the steps, it may look like this:

VIP:

1: Defend
2: Player
2b: -
2c: -
3: win

or

1: Kill
2: Defended Player
2b: -
2c: -
3: win

CTF:

1: grab
2: Flag
2b: Return to base
2c: Own flag must be present to score
3: Win

Invasion:

1: Attack/Hold?
2: Position/hill
2b: For 20 seconds
2c: Opponents not in hill
3: Gate 1 disappear, Proceed to next objective
1: Destroy
2: generator
2b: -
2c: -
3: Gate 2 disappear, Proceed to next objective
1: Grab
2: Core
2b: return to hill
2c: -
3: Win

It needs a bit of work, but that’s the basis for it.

This would allow for more people to be able to forge with it being way more simple instead of gametype labels which work but take some getting used to and it sometimes requires one to check a youtube video.

You guys have to realize it’s not as simple as that. There’s an absolute ton of edge cases, conditions, and actions that must be executed in certain orders, during only certain points of gameplay. While on paper it looks nice and neat, implementing and creating gametypes is hard.

If a moderator allows it, I can post what a gametype physically looks like internally so you can get an idea on how much work goes into these. (Don’t want to chance getting banned).

There’s absolutely nothing simple about this.

It doesn’t matter how complicated it is. Many players can barely make their own gametypes in Halo 4 as it is so we shouldn’t let that hold us back. There would be a lot of learning involved but the community could make some amazing gametypes with an actual gametype editer. Many classic gametypes were cut from Halo 4 and the ability to create new gametypes would be just the thing halo needs to bring custom games back to life.

We need a map editor first. Forge 3.0 should add the ability to physically change the map itself and add weather, before we get crazy on gametype scripting.

Well instead of a piece(gametype editor) what about the entire whole(DEV KIT!!!)

> It doesn’t matter how complicated it is. Many players can barely make their own gametypes in Halo 4 as it is so we shouldn’t let that hold us back. There would be a lot of learning involved but the community could make some amazing gametypes with an actual gametype editer. Many classic gametypes were cut from Halo 4 and the ability to create new gametypes would be just the thing halo needs to bring custom games back to life.

I agree, but that isn’t how it is. The system doesn’t allow for user-created gametypes. There’s a reason only so many things are interchangeable. Gametypes can only even have 16 options for the specific gametype, and each option can only have 16 value for each one. (Ricochet uses 15 options). It’s a limitation.

Also, most things people try to create would either be crappily done, or no one would ever play it. Plus too many people would get too frustrated to learn to do things correctly. As it is in Halo 4 and Reach, the current Megalo (gametype) system is very complicated. Imagine what it could do in Halo X1 with a much larger game at 343’s disposal. There’s endless possibilities to what they could do. It’s just too much to handle for a normal, everyday person to digest in making one from scratch. You can’t just make an editor for a gametype, due to how it works. You literally can’t write something and expect the system to know what it wants you to do. It’s much more in depth than that and requires a lot of logical thinking and time.