Gamespot - Article - Multiplayer

Very interesting.

A proper experience in the multiplayer people should be motivated to play well with in-game and off-game rewards, like ranking system that goes up and down; ordnance drops that do dropping of power ups but not weapons and for the people who are really doing well in the game; among others, like stop taking casuals by the hands.

Good timing for this article, Halo xbox one is in the factory right now, Halo 4 sees it pop’s getting lower every week.

That proves to 343 that they where wrong when they called us “vocal minority”.

There is a lot of people who care about Halo, The Next Halo need to be the Halo game.

343, this time around try to hear us.

That’s a pretty good article. I agree with a lot of what the writer said, although some things seemed a bit odd. I’ll refrain from comment on that end though.

Anyway, I know at least one person is going to come in here with the old complaint about people using their rank as a status of power and act like their opinion is more important.

I personally don’t feel that it’s a huge deal, but at least one person is going to say it none-the-less.

Competitive multiplayer should definitely be an option at launch. And in game, not on Waypoint (though there will be multitasking, so it won’t be such a pain).

EDIT: CSR should at least be visible to the player in game, if not to others.

I just skimmed through the article but if you want longevity in the population of a game then definitely a good competitive multiplayer is a must in my opinion or players will just move on to another challenge.

> In iRacing, as in America’s Army, this negative reinforcement does more than just discourage poor performance. Maintaining a high safety rating is required for higher level licenses that give you access to a broader range of official events. Players who race recklessly are limited to a small number of events, while those who respect the rules of the track are given greater opportunities. This cultivates an online community that is dedicated to a certain standard of competition. Without yahoos careening around the track, competitors can focus on the finer challenges of racing, enjoying a heightened sense of realism and more intense competition.

Heck yeah! Can we do the same thing for team killing and verbal abuse in Halo Xbox One? That would be sweet. I love the idea of having a special “club” only for players who play a certain way.

After reading that article, I really want to play The Last of Us.

> > In iRacing, as in America’s Army, this negative reinforcement does more than just discourage poor performance. Maintaining a high safety rating is required for higher level licenses that give you access to a broader range of official events. Players who race recklessly are limited to a small number of events, while those who respect the rules of the track are given greater opportunities. This cultivates an online community that is dedicated to a certain standard of competition. Without yahoos careening around the track, competitors can focus on the finer challenges of racing, enjoying a heightened sense of realism and more intense competition.
>
> Heck yeah! Can we do the same thing for team killing and verbal abuse in Halo Xbox One? That would be sweet. I love the idea of having a special “club” only for players who play a certain way.

There’s actually no need for Halo to have such because Live will be implementing SmartMatch which means if you play like a kid, you will only be able to play with others like yourself.