Games aren't even getting to 50 anymore

  • I played 12 or so yesterday. 5 of them didn’t reach a score of 50. They were all 4v4. The only time you typically see this on a halo game is when people quit out. The slow gameplay has to be addressed.

Blame sprint dude.

> 2535415979961127;2:
> Blame sprint dude.

Thrusters are also to blame. As well as map design.

Also the horrible matchmaking.

> 2535415979961127;2:
> Blame sprint dude.

Sprint was on halo 4. I didn’t see this

> 2535434991679346;5:
> > 2535415979961127;2:
> > Blame sprint dude.
>
>
> Sprint was on halo 4. I didn’t see this

I did lol

Have never seen a game of halo 5 time out that I can recall.

Wait people are complaining that the game is to fast, now there’s people complaining its to slow. -_-

Also my games always finish to 50, barely dose anyone fully quiet and that’s more of the players then the actual game.

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> > 2535434991679346;5:
> > > 2535415979961127;2:
> > > Blame sprint dude.
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> >
> >
> > Sprint was on halo 4. I didn’t see this
>
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> I did lol

Nope, Halo 4 had crazy kill numbers.

Map design and BR starts are to blame. It has nothing to do with sprint.

I’ve yet to play a game where we ran out of time.

Hell, the last game I played 3 people on the enemy team quit and we spent the rest of the map hunting down a single person who kept hiding. We still hit 50 kills with 10 seconds left.

> 2535434991679346;1:
> - I played 12 or so yesterday. 5 of them didn’t reach a score of 50. They were all 4v4. The only time you typically see this on a halo game is when people quit out. The slow gameplay has to be addressed.

Sprint kills Halo.

We’ve seen even this for two games already.

> 2533274892061674;10:
> Map design and BR starts are to blame. It has nothing to do with sprint.

While it does not constitute the only consideration, map design is direclty impacted by the presence of sprint.