I think it’s a combination of the $ whales that spend a bunch of money in the monetization systems ( which even quite a few regular people dip theirs toes once in a while too) which makes it profitable, but also I know many people who won’t play full price for a game anymore. This is before the series S/X cross-gen bundles.
A major part to this has to do with A) games often not being complete/free of bugs at launch and B) digital gaming sales. Part of the digital store always has to have something on sale. Lots of people I know think “$60 is too much even if it’s new, I’ll just buy it when it goes on sale” and have gotten used to the sale prices being the regular/average price they’re willing to spend.
This is a grave. this is the future chosen by people who will blindly spend money on products with brands they recognize. its why CONSOOMER is a thing. Even if you didn’t help create the situation, you’re on the same ride as those who did.
I will disagree, you didnt buy Armor in Halo 5, you byed Loot boxes. I would rather pay 20 for something i get, than 50 and in the end i still dont get it.
I also would like to get the complete game after paying once, howerver i wanted to add to the Halo 5 comparison.
Overall im am happy that I have a Halo with good gameplay and artstyle, I can wait for monitization and custimazation changes, that was the last thing i worried about.
It’s more like they get what they want. People can’t afford games, which means they can’t experience games, which means they feel left out, and as a result they get angry.
I had an argument with someone who was thanking 343 for making Infinite F2P because they can’t afford games, and while I get that sentiment, just because you can’t afford it doesn’t mean you need to be catered to. I’d really like a 2021/2022 model of my car but I just cannot afford it, so should I go and cry to the manufacturer and tell them to lower their prices for the less wealthy? No.