Many people compare Halo Infinite to a mix of Halo Reach and Halo 5. I’ve also seen many people say it feels not Halo enough and isn’t faithful to the older games. I’ve listed in a poll some of the classic gameplay mechanics well known and very loved in the Halo series, and I will give a brief description of what they did and should do in Infinite.
Reach hammer melee:
The Infinite hammer melee is the same animation as the normal swing, but unpowered. It is slow and clunky, and very ineffective as a melee, unlike the older hammer side swing melee. You are very likely to miss with a hammer melee in Infinite.
Reach sword counter melee:
A fun piece of tech in Halo Reach was being able to block a sword lunge with a well timed melee, giving skilled players a chance to defend themselves against swords, and making Reach Infection extremely intense and satisfying, at least until MCC patched it, and angered the part of the community that loved that feature. You could also block a lunge with a sword melee and immediately lunge the stunned player to win a sword fight. I believe this combat tech would be a powerful fitting feature in the Halo Infinite sandbox experience, especially knowing how fast paced and aggressive Infection will be in Infinite.
Grenade jumping:
This classic mechanic needs no introduction. Since Halo CE, you throw a frag, jump above it before it explodes, and get boosted higher than a normal jump. Very loved classic Halo gameplay feature.
Hammer physics/melee:
Many players showed disappointment in the Infinite version of the hammer, in the fact that it does not launch ragdolled players, vehicles, and objects across the map, and you cannot boost your jump with it. That gravity function was what defined the gravity hammer, and the nerf in Infinite is blatant disrespect to the traditional hammer gameplay, especially when we get Grifball someday.
Player collision:
Last but absolutely not least, probably the biggest issue of them all, a lack of player collision has caused nearly all players a ton of anguish, whether it be from clipping melees, annoying melee fights, people ruining your grenade/coil throw by walking through you, or just not being able to stand on someone’s head, like probably every Halo player has done at least once in their life. Halo is barely Halo without player collision, and the community has voiced their dissatisfaction with the removal of it.
Vote below to the features you agree should return to Infinite.
It is not single choice, and you can vote for all 5.
- Reach hammer melee
- Reach sword counter melee
- Grenade jumping
- Hammer physics/jumping
- Player collision
0 voters