Gameplay is great, and pizza pistols....

The gameplay in its core is great. Its good. Dont listen to those anti sprint grunts. Weapons are balanced and i think its the first Halo or even the first game that got the weapons so perfectly balanced. Of course… there are some minor tweaks needed, like the bullet magnism of the sniper and shoulder charge, but not to major/ big.

Here its where the game fails at…:

  1. User Interface → Not able to see other spartans in pre game lobby, Not able to check your medals ingame, no MVP, No who killed who the most etc. Not able to fine tune your spartan or to see the stances in lobby etc.
    I think the underestemated the the feel the UI gives to a player.

  2. Playlists

  3. Reward for commedations. Now all the reward is based on luck. It should be at least be a mix between armor from luck and armor from skill and commedations.

I like that they add new reqs and stuff to the game… but i think they need to prioritize first. The things above are the things that will bring players back to the game… Not gambel req packs…

> 2533274873173427;1:
> The gameplay in its core is great. Its good. Dont listen to those anti sprint faghotsz. Weapons are balanced and i think its the first Halo or even the first game that got the weapons so perfectly balanced. Of course… there are some minor tweaks needed, like the bullet magnism of the sniper and shoulder charge, but not to major/ big.
>
> Here its where the game fails at…:
>
> 1) User Interface → Not able to see other spartans in pre game lobby, Not able to check your medals ingame, no MVP, No who killed who the most etc. Not able to fine tune your spartan or to see the stances in lobby etc.
> I think the underestemated the the feel the UI gives to a player.
>
> 2) Playlists
>
> 3) Reward for commedations. Now all the reward is based on luck. It should be at least be a mix between armor from luck and armor from skill and commedations.
>
> I like that they add new reqs and stuff to the game… but i think they need to prioritize first. The things above are the things that will bring players back to the game… Not gambel req packs…

Now if you want to be technical there are many things that this game fails at.

The game is dying, quickly, and it completely suffers from a lack of traditional game types and maps
343i needs to get its priorities in order I feel

giving us tonnes of reqs would be fine and dandy of the game functioned at an optimum level, sadly it doesn’t, and the more thy just pump useless reqs out while
ignoring the major issues this game faces the more it proves to me that they care less about our gaming experience than they do about becoming Oprah rich off people spending money off their req system

But you guys dont agree about the weapon balancing and the core gaming?

> 2533274832130936;3:
> The game is dying, quickly, and it completely suffers from a lack of traditional game types and maps
> 343i needs to get its priorities in order I feel
>
> giving us tonnes of reqs would be fine and dandy of the game functioned at an optimum level, sadly it doesn’t, and the more thy just pump useless reqs out while
> ignoring the major issues this game faces the more it proves to me that they care less about our gaming experience than they do about becoming Oprah rich off people spending money off their req system

Hi you…

> 2533274925960280;2:
> > 2533274873173427;1:
> > The gameplay in its core is great. Its good. Dont listen to those anti sprint faghotsz. Weapons are balanced and i think its the first Halo or even the first game that got the weapons so perfectly balanced. Of course… there are some minor tweaks needed, like the bullet magnism of the sniper and shoulder charge, but not to major/ big.
> >
> > Here its where the game fails at…:
> >
> > 1) User Interface → Not able to see other spartans in pre game lobby, Not able to check your medals ingame, no MVP, No who killed who the most etc. Not able to fine tune your spartan or to see the stances in lobby etc.
> > I think the underestemated the the feel the UI gives to a player.
> >
> > 2) Playlists
> >
> > 3) Reward for commedations. Now all the reward is based on luck. It should be at least be a mix between armor from luck and armor from skill and commedations.
> >
> > I like that they add new reqs and stuff to the game… but i think they need to prioritize first. The things above are the things that will bring players back to the game… Not gambel req packs…
>
>
> Now if you want to be technical there are many things that this game fails at.

If you look at the game without a shred of objectivity or with the mindset that it has to be the same as classic Halo, sure.

Other than the lack of gamemodes, that is, it does quite a few things a lot better than previous iterations. It’s not perfect, nor is it without its own flaws, But to say that it fails at many things…?

user interface is terrible in this game and was worse in halo 4. Reach was the best. Shame 343 think that redesigning everything will solve all its problems

> 2533274832130936;3:
> The game is dying, quickly, and it completely suffers from a lack of traditional game types and maps
> 343i needs to get its priorities in order I feel
>
> giving us tonnes of reqs would be fine and dandy of the game functioned at an optimum level, sadly it doesn’t, and the more thy just pump useless reqs out while
> ignoring the major issues this game faces the more it proves to me that they care less about our gaming experience than they do about becoming Oprah rich off people spending money off their req system

What sucks is that people accept the game how it is and don’t care, they think these reqs are just nice to have because their logic is we are entitled brats who are being spoiled with this free dlc. I just can’t believe that bs , this is a barebones game that barely has replayability and we should accept the way it is and be glad we even get armor, weapons and all these useless reqs.

> 2533274873173427;4:
> But you guys dont agree about the weapon balancing and the core gaming?

The weapon balancing is spot on, best it’s been in any halo, core game play I don’t enjoy because of things like sprint clamber Spartan charge and slide
thrust I don’t mind so much, to me thrust is a logical progression, but I find the rest of it to be just gimmicky

also
…hey!

> 2533274925960280;8:
> > 2533274832130936;3:
> > The game is dying, quickly, and it completely suffers from a lack of traditional game types and maps
> > 343i needs to get its priorities in order I feel
> >
> > giving us tonnes of reqs would be fine and dandy of the game functioned at an optimum level, sadly it doesn’t, and the more thy just pump useless reqs out while
> > ignoring the major issues this game faces the more it proves to me that they care less about our gaming experience than they do about becoming Oprah rich off people spending money off their req system
>
>
> What sucks is that people accept the game how it is and don’t care, they think these reqs are just nice to have because their logic is we are entitled brats who are being spoiled with this free dlc. I just can’t believe that bs , this is a barebones game that barely has replayability and we should accept the way it is and be glad we even get armor, weapons and all these useless reqs.

Completely agree and unfortunately what those people fail to realise is that as much as they want to say it’s people
like us who are killing halo with our “negativity”
in the end what will really “kill” halo is complacency

> 2533274859801720;7:
> user interface is terrible in this game and was worse in halo 4. Reach was the best. Shame 343 think that redesigning everything will solve all its problems

I agree… the UI is to danmn important…

The playlist man UGH, Social Slayer…where are you?? O_O

> 2533274832130936;10:
> > 2533274925960280;8:
> > > 2533274832130936;3:
> > > The game is dying, quickly, and it completely suffers from a lack of traditional game types and maps
> > > 343i needs to get its priorities in order I feel
> > >
> > > giving us tonnes of reqs would be fine and dandy of the game functioned at an optimum level, sadly it doesn’t, and the more thy just pump useless reqs out while
> > > ignoring the major issues this game faces the more it proves to me that they care less about our gaming experience than they do about becoming Oprah rich off people spending money off their req system
> >
> >
> > What sucks is that people accept the game how it is and don’t care, they think these reqs are just nice to have because their logic is we are entitled brats who are being spoiled with this free dlc. I just can’t believe that bs , this is a barebones game that barely has replayability and we should accept the way it is and be glad we even get armor, weapons and all these useless reqs.
>
>
> Completely agree and unfortunately what those people fail to realise is that as much as they want to say it’s people
> like us who are killing halo with our “negativity”
> in the end what will really “kill” halo is complacency

Yea like don’t you want your franchise to go all out on their new game what if this is their last major game(obviously it isn’t but for many it basically is their final Halo). Its like how movies are doing it they pump out the franchise but since the ones making it already assume they will succeed because of popularity it can be half -Yoinked!- because there will be a sequel.

Even though the current game is what we care about… just feels off, this whole gen ,this game just feels like I got robbed.

> 2533274832130936;9:
> > 2533274873173427;4:
> > But you guys dont agree about the weapon balancing and the core gaming?
>
>
> The weapon balancing is spot on, best it’s been in any halo, core game play I don’t enjoy because of things like sprint clamber Spartan charge and slide
> thrust I don’t mind so much, to me thrust is a logical progression, but I find the rest of it to be just gimmicky
>
> also
> …hey!

Haha hejj…

Hmm i like sprint slide and hell from above… what i dont like is spartan charge… to noob friendly.

They need to focus on the UI and playlists…

> 2533274873173427;1:
> The gameplay in its core is great. Its good. Dont listen to those anti sprint faghotsz.
>
> I like that they add new reqs and stuff to the game… but i think they need to prioritize first. The things above are the things that will bring players back to the game… Not gambel req packs…

Uhm, thanks I guess. You mean to say with that first sentence that sprint is the only thing lifting Halo 5’s core gameplay to heights the sprint-less ones couldn’t. Or are you just annoyed with us and took a free hit at us?

Somehow I seriously doubt fixing those three things would bring many back. While the UI isn’t that good, it’s not in the way of actually playing. Playlists mean little if there’s little to create them from and Commendation rewards matter little.

> 2533274826920712;6:
> > 2533274925960280;2:
> > > 2533274873173427;1:
> > >
> >
> >
> > Now if you want to be technical there are many things that this game fails at.
>
>
> If you look at the game without a shred of objectivity or with the mindset that it has to be the same as classic Halo, sure.
>
> Other than the lack of gamemodes, that is, it does quite a few things a lot better than previous iterations. It’s not perfect, nor is it without its own flaws, But to say that it fails at many things…?

-Warzone Vanilla: PvP and the occasional vE. The big thing about AI becomes a side dish in a little more chaotic larger BTB. You won’t see more AI anywhere else on the map than when you reclaim your base. Then all bosses are accompanied by small number of easily killed minions, and they are all very stationary.

-Warzone maps: All bases on all maps are copy pastes. You’ll find the Armory on three maps, the garage on two maps and the Core base on all four maps. Not only that, but the Core base is a mirror object, it’s the exact same on both entrances.

-Campaign AI: Both your allies and enemies leave a lot to be desired when it comes to how smart they are.
Are you down but in cover? Well you’re going to fail anyway because your ally coming to revive you will stand out in the open. Fighting a warden? Your allies have Inc Cannons? Let’s go CQC and blow ourselves to kingdom come/get killed by the warden/use our non Power weapons. Issued an order to move? Ignore all and get there. Attack enemy? Ignore all and run into CQC.

Then the enemies, while smarter, not that much smarter. I’ve seen enemies without shields/armor suicide charge me and my allies while there was perfect cover next to it. How about target prioritation? All my three sidekicks out in the open free while I’m in covee, enemy target? Me. There are no flanking manouvers, suppresive fire while others move forward or retreat.

-Warden: Used and reused time and again, while in the end even increasing in numbers.

-MP spawn system: The previous games had somw hiccups, seen more of them here. In Warzone Assault you can spawn in home base despite defending the first objectice and having it selected, happens now and then, not every match. And no, no enemies in the first objective. I’ve also spawned and seen players spawn on ledges throwing us to certain death. In arena, you can spawn next to an enemy, where you just died, on grenades or in the middle of a firefight. It’s not like these are rare occasions either. Not common, but not that rare.

-Server selections: Seems us europeans have problems getting matched on non-european servers. I personally have no big issues with this as MWO tells me my ping to North American servers is around 100 to 150. Then again in that game it might not that big of an issue. However seeing many posts about it being an issue and that we can’t even select which servers to use, that’s a problem.

-Graphics: I didn’t think it would bother me that much when I heard and saw it for the first time. But it has started bothering me more and more so I can’t believe I say this, the graphics “are too good”. They’ve put so much detail and stuff on models and whatnot that the LoD distances are very short., and very drastic between them. We have an LoD level where Spartans seem to run with animations of 5 FPS and look like 2D sprites. I’d very much settle for lowered graphics, smoother LoD transitions and better end LoDs. Even if we didn’t get Split Screen back.

-Rejoin: There is no rejoin for Arena matches except BtB, which use JiP so before you would be able to rejoin, someone else might have taken your spot. Also, if you get lagged out, for some reason there seems to be a block in place to not let you join back in despite being in que to join a party member who is in that game, JiP game modes that is. For other arena games, rejoin should be in and has been asked for to be implemented.

-JiP: Join game only to see it’s a lost game due to points and/or time.

To name a few.

> 2533274873173427;1:
> The gameplay in its core is great. Its good. Dont listen to those anti sprint faghotsz. Weapons are balanced and i think its the first Halo or even the first game that got the weapons so perfectly balanced. Of course… there are some minor tweaks needed, like the bullet magnism of the sniper and shoulder charge, but not to major/ big.
>
> Here its where the game fails at…:
>
> 1) User Interface → Not able to see other spartans in pre game lobby, Not able to check your medals ingame, no MVP, No who killed who the most etc. Not able to fine tune your spartan or to see the stances in lobby etc.
> I think the underestemated the the feel the UI gives to a player.
>
> 2) Playlists
>
> 3) Reward for commedations. Now all the reward is based on luck. It should be at least be a mix between armor from luck and armor from skill and commedations.
>
> I like that they add new reqs and stuff to the game… but i think they need to prioritize first. The things above are the things that will bring players back to the game… Not gambel req packs…

I hate the Thing with the User interface too

> 2533274795123910;15:
> > 2533274873173427;1:
> > The gameplay in its core is great. Its good. Dont listen to those anti sprint faghotsz.
> >
> > I like that they add new reqs and stuff to the game… but i think they need to prioritize first. The things above are the things that will bring players back to the game… Not gambel req packs…
>
>
> Uhm, thanks I guess. You mean to say with that first sentence that sprint is the only thing lifting Halo 5’s core gameplay to heights the sprint-less ones couldn’t. Or are you just annoyed with us and took a free hit at us?
>
> Somehow I seriously doubt fixing those three things would bring many back. While the UI isn’t that good, it’s not in the way of actually playing. Playlists mean little if there’s little to create them from and Commendation rewards matter little.
>
>
>
>
> > 2533274826920712;6:
> > > 2533274925960280;2:
> > > > 2533274873173427;1:
> > > >
> > >
> > >
> > > Now if you want to be technical there are many things that this game fails at.
> >
> >
> > If you look at the game without a shred of objectivity or with the mindset that it has to be the same as classic Halo, sure.
> >
> > Other than the lack of gamemodes, that is, it does quite a few things a lot better than previous iterations. It’s not perfect, nor is it without its own flaws, But to say that it fails at many things…?
>
>
> 1. Warzone Vanilla: PvP and the occasional vE. The big thing about AI becomes a side dish in a little more chaotic larger BTB. You won’t see more AI anywhere else on the map than when you reclaim your base. Then all bosses are accompanied by small number of easily killed minions, and they are all very stationary.
>
>
> 2. Warzone maps: All bases on all maps are copy pastes. You’ll find the Armory on three maps, the garage on two maps and the Core base on all four maps. Not only that, but the Core base is a mirror object, it’s the exact same on both entrances.
>
>
> 3. Campaign AI: Both your allies and enemies leave a lot to be desired when it comes to how smart they are.
> Are you down but in cover? Well you’re going to fail anyway because your ally coming to revive you will stand out in the open. Fighting a warden? Your allies have Inc Cannons? Let’s go CQC and blow ourselves to kingdom come/get killed by the warden/use our non Power weapons. Issued an order to move? Ignore all and get there. Attack enemy? Ignore all and run into CQC.
>
> 4. Then the enemies, while smarter, not that much smarter. I’ve seen enemies without shields/armor suicide charge me and my allies while there was perfect cover next to it. How about target prioritation? All my three sidekicks out in the open free while I’m in covee, enemy target? Me. There are no flanking manouvers, suppresive fire while others move forward or retreat.
>
> 5. Warden: Used and reused time and again, while in the end even increasing in numbers.
>
> 6. MP spawn system: The previous games had somw hiccups, seen more of them here. In Warzone Assault you can spawn in home base despite defending the first objectice and having it selected, happens now and then, not every match. And no, no enemies in the first objective. I’ve also spawned and seen players spawn on ledges throwing us to certain death. In arena, you can spawn next to an enemy, where you just died, on grenades or in the middle of a firefight. It’s not like these are rare occasions either. Not common, but not that rare.
>
> 7. Server selections: Seems us europeans have problems getting matched on non-european servers. I personally have no big issues with this as MWO tells me my ping to North American servers is around 100 to 150. Then again in that game it might not that big of an issue. However seeing many posts about it being an issue and that we can’t even select which servers to use, that’s a problem.
>
> 8. Graphics: I didn’t think it would bother me that much when I heard and saw it for the first time. But it has started bothering me more and more so I can’t believe I say this, the graphics “are too good”. They’ve put so much detail and stuff on models and whatnot that the LoD distances are very short., and very drastic between them. We have an LoD level where Spartans seem to run with animations of 5 FPS and look like 2D sprites. I’d very much settle for lowered graphics, smoother LoD transitions and better end LoDs. Even if we didn’t get Split Screen back.
>
> 9. Rejoin: There is no rejoin for Arena matches except BtB, which use JiP so before you would be able to rejoin, someone else might have taken your spot. Also, if you get lagged out, for some reason there seems to be a block in place to not let you join back in despite being in que to join a party member who is in that game, JiP game modes that is. For other arena games, rejoin should be in and has been asked for to be implemented.
>
> 10. JiP: Join game only to see it’s a lost game due to points and/or time.
>
> To name a few.

I decided to put numbers next to your points so that I could address them more easily.

  1. This is an intentional design decision, not an actual flaw. The mode itself is quite a bit based on the concept of MOBAs.

  2. I’ll give you the part about the armories, garages, and the core being copy-pasted, but the Spire on Apex 7 and the Monument on The Battle of Noctus are unique to their maps, so you can’t really say that they’re -all- copy pastes. (Which is why generalizations are often fallacious)

  3. I dunno about the Enemy AI being bad, a family friend of mine has said that the enemy AI is a lot smarter than the previous titles, and my own experiences seem to reflect this. For example, the grunts and jackals don’t just sit still and let you hit them. They often hit you first if you get close. The friendly AI in Halo has never been perfect, but I’ll take what we currently have over what we had before (Reach). I would have given anything to be able to give Emile anything but his shotgun, since he seemed to think he could kill people well out of his range with it.

  4. This has been a thing since Halo 1. Are you just now noticing it? Elites in particular go in a fit of rage and draw their energy sword. This game is only continuing that. None of the other games had the other parts you mentioned, though the Jackal Sniper can be considered a suppressive unit, same with Hunters since you can’t go straight into their face.

  5. I agree with this point.

  6. This system is basically the same as the one in Invasion, and that one carried the very same flaws. (I remember a particular situation where everyone on my team but me quit and I was spawn-killed to hell because the enemy team had gone to my spawn and killed me without relent. So honestly, any sort of spawn problems I have in Halo 5 are a non-issue if I don’t have a situation like that where I can’t fight back, nor hide, nor escape.

  7. Yeah, that’s not an issue that you guys over there should have. They should try putting in a datacenter filter like with Titanfall. Though, this could also be an issue with the Xbox One Cloud, as well.

  8. I have not seen this. Though, you surely must be exaggerating. The animations only go down to 30 FPS after a specific range. There wasn’t really a way to win this battle with the new media crapping on any game that doesn’t hit the golden 1080p60fps as if it’s the greatest gift of gaming.

  9. This should be obvious. Ranked matches should never have JiP, ever. Social playlists like BTB are another matter entirely.

  10. Haven’t had this issue, but I wouldn’t call it a failing.

In conclusion, most of these are gripes rather than legitimate issues or failings.

> 2533274795123910;15:
> > 2533274873173427;1:
> > The gameplay in its core is great. Its good. Dont listen to those anti sprint faghotsz.
> >
> > I like that they add new reqs and stuff to the game… but i think they need to prioritize first. The things above are the things that will bring players back to the game… Not gambel req packs…
>
>
> Uhm, thanks I guess. You mean to say with that first sentence that sprint is the only thing lifting Halo 5’s core gameplay to heights the sprint-less ones couldn’t. Or are you just annoyed with us and took a free hit at us?
>
> Somehow I seriously doubt fixing those three things would bring many back. While the UI isn’t that good, it’s not in the way of actually playing. Playlists mean little if there’s little to create them from and Commendation rewards matter little.
>
>
>
>
> > 2533274826920712;6:
> > > 2533274925960280;2:
> > > > 2533274873173427;1:
> > > >
> > >
> > >
> > > Now if you want to be technical there are many things that this game fails at.
> >
> >
> > If you look at the game without a shred of objectivity or with the mindset that it has to be the same as classic Halo, sure.
> >
> > Other than the lack of gamemodes, that is, it does quite a few things a lot better than previous iterations. It’s not perfect, nor is it without its own flaws, But to say that it fails at many things…?
>
>
> -Warzone Vanilla: PvP and the occasional vE. The big thing about AI becomes a side dish in a little more chaotic larger BTB. You won’t see more AI anywhere else on the map than when you reclaim your base. Then all bosses are accompanied by small number of easily killed minions, and they are all very stationary.
>
> -Warzone maps: All bases on all maps are copy pastes. You’ll find the Armory on three maps, the garage on two maps and the Core base on all four maps. Not only that, but the Core base is a mirror object, it’s the exact same on both entrances.
>
> -Campaign AI: Both your allies and enemies leave a lot to be desired when it comes to how smart they are.
> Are you down but in cover? Well you’re going to fail anyway because your ally coming to revive you will stand out in the open. Fighting a warden? Your allies have Inc Cannons? Let’s go CQC and blow ourselves to kingdom come/get killed by the warden/use our non Power weapons. Issued an order to move? Ignore all and get there. Attack enemy? Ignore all and run into CQC.
>
> Then the enemies, while smarter, not that much smarter. I’ve seen enemies without shields/armor suicide charge me and my allies while there was perfect cover next to it. How about target prioritation? All my three sidekicks out in the open free while I’m in covee, enemy target? Me. There are no flanking manouvers, suppresive fire while others move forward or retreat.
>
> -Warden: Used and reused time and again, while in the end even increasing in numbers.
>
> -MP spawn system: The previous games had somw hiccups, seen more of them here. In Warzone Assault you can spawn in home base despite defending the first objectice and having it selected, happens now and then, not every match. And no, no enemies in the first objective. I’ve also spawned and seen players spawn on ledges throwing us to certain death. In arena, you can spawn next to an enemy, where you just died, on grenades or in the middle of a firefight. It’s not like these are rare occasions either. Not common, but not that rare.
>
> -Server selections: Seems us europeans have problems getting matched on non-european servers. I personally have no big issues with this as MWO tells me my ping to North American servers is around 100 to 150. Then again in that game it might not that big of an issue. However seeing many posts about it being an issue and that we can’t even select which servers to use, that’s a problem.
>
> -Graphics: I didn’t think it would bother me that much when I heard and saw it for the first time. But it has started bothering me more and more so I can’t believe I say this, the graphics “are too good”. They’ve put so much detail and stuff on models and whatnot that the LoD distances are very short., and very drastic between them. We have an LoD level where Spartans seem to run with animations of 5 FPS and look like 2D sprites. I’d very much settle for lowered graphics, smoother LoD transitions and better end LoDs. Even if we didn’t get Split Screen back.
>
> -Rejoin: There is no rejoin for Arena matches except BtB, which use JiP so before you would be able to rejoin, someone else might have taken your spot. Also, if you get lagged out, for some reason there seems to be a block in place to not let you join back in despite being in que to join a party member who is in that game, JiP game modes that is. For other arena games, rejoin should be in and has been asked for to be implemented.
>
> -JiP: Join game only to see it’s a lost game due to points and/or time.
>
> To name a few.

thnx… i agree with some stuff… spawns i def. agree on

> 2533274873173427;1:
> 3) Reward for commedations. Now all the reward is based on luck. It should be at least be a mix between armor from luck and armor from skill and commedations.
>
> I like that they add new reqs and stuff to the game… but i think they need to prioritize first. The things above are the things that will bring players back to the game… Not gambel req packs…

Level 5 comandations almost always give you Emblems proving you master it,i am pretty fine with that.

I would like to see Warzone Capture the flag others want infection so idk actually it’s ok for me to stick with Warzone.

I also like the fact they keep adding stuff the new AR UNSC skin looks nice i want it,yesterday =)

Pizza pistols? Nah, french fry pistols, dude. It’s a new level *sarcasticly

I have no hate towards the AR and magnum skins *seriously