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> The gameplay in its core is great. Its good. Dont listen to those anti sprint faghotsz.
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> I like that they add new reqs and stuff to the game… but i think they need to prioritize first. The things above are the things that will bring players back to the game… Not gambel req packs…
Uhm, thanks I guess. You mean to say with that first sentence that sprint is the only thing lifting Halo 5’s core gameplay to heights the sprint-less ones couldn’t. Or are you just annoyed with us and took a free hit at us?
Somehow I seriously doubt fixing those three things would bring many back. While the UI isn’t that good, it’s not in the way of actually playing. Playlists mean little if there’s little to create them from and Commendation rewards matter little.
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> > Now if you want to be technical there are many things that this game fails at.
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> If you look at the game without a shred of objectivity or with the mindset that it has to be the same as classic Halo, sure.
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> Other than the lack of gamemodes, that is, it does quite a few things a lot better than previous iterations. It’s not perfect, nor is it without its own flaws, But to say that it fails at many things…?
-Warzone Vanilla: PvP and the occasional vE. The big thing about AI becomes a side dish in a little more chaotic larger BTB. You won’t see more AI anywhere else on the map than when you reclaim your base. Then all bosses are accompanied by small number of easily killed minions, and they are all very stationary.
-Warzone maps: All bases on all maps are copy pastes. You’ll find the Armory on three maps, the garage on two maps and the Core base on all four maps. Not only that, but the Core base is a mirror object, it’s the exact same on both entrances.
-Campaign AI: Both your allies and enemies leave a lot to be desired when it comes to how smart they are.
Are you down but in cover? Well you’re going to fail anyway because your ally coming to revive you will stand out in the open. Fighting a warden? Your allies have Inc Cannons? Let’s go CQC and blow ourselves to kingdom come/get killed by the warden/use our non Power weapons. Issued an order to move? Ignore all and get there. Attack enemy? Ignore all and run into CQC.
Then the enemies, while smarter, not that much smarter. I’ve seen enemies without shields/armor suicide charge me and my allies while there was perfect cover next to it. How about target prioritation? All my three sidekicks out in the open free while I’m in covee, enemy target? Me. There are no flanking manouvers, suppresive fire while others move forward or retreat.
-Warden: Used and reused time and again, while in the end even increasing in numbers.
-MP spawn system: The previous games had somw hiccups, seen more of them here. In Warzone Assault you can spawn in home base despite defending the first objectice and having it selected, happens now and then, not every match. And no, no enemies in the first objective. I’ve also spawned and seen players spawn on ledges throwing us to certain death. In arena, you can spawn next to an enemy, where you just died, on grenades or in the middle of a firefight. It’s not like these are rare occasions either. Not common, but not that rare.
-Server selections: Seems us europeans have problems getting matched on non-european servers. I personally have no big issues with this as MWO tells me my ping to North American servers is around 100 to 150. Then again in that game it might not that big of an issue. However seeing many posts about it being an issue and that we can’t even select which servers to use, that’s a problem.
-Graphics: I didn’t think it would bother me that much when I heard and saw it for the first time. But it has started bothering me more and more so I can’t believe I say this, the graphics “are too good”. They’ve put so much detail and stuff on models and whatnot that the LoD distances are very short., and very drastic between them. We have an LoD level where Spartans seem to run with animations of 5 FPS and look like 2D sprites. I’d very much settle for lowered graphics, smoother LoD transitions and better end LoDs. Even if we didn’t get Split Screen back.
-Rejoin: There is no rejoin for Arena matches except BtB, which use JiP so before you would be able to rejoin, someone else might have taken your spot. Also, if you get lagged out, for some reason there seems to be a block in place to not let you join back in despite being in que to join a party member who is in that game, JiP game modes that is. For other arena games, rejoin should be in and has been asked for to be implemented.
-JiP: Join game only to see it’s a lost game due to points and/or time.
To name a few.