Im going to state some gameplay features of Halo and give my reasoning on why the features should be in Halo Infinite or not. Feel free to give your own opinion.
Killfeed - Yes, the killfeed in Halo 5 looks simpler than the other Halos and i am all for it, there isn’t anything more satisfying than seeing your own tag rather than “you”.
Power weapon pads, timers/ countdowns - No, my reasoning for this is because it tears apart a niche skill gap, knowing where weapons spawn comes with the territory of playing Halo
Spartan abilities - No, simply because it over complicates the mechanics of traditional Halo. Ground pound, slide and spartan charge were non existent to me when playing Halo 5 these abilities hindered more than they benefited.
Armour abilities - Yes, armour abilities added variety and didn’t overwhelm the general mechanics of Halo and it was only one at a time, these abilities were also forge items making them a power item like overshield in MLG.
ADS - No, scoping down sights gave Halo it’s own unique aiming style and shouldn’t be changed and melee weapons like the sword and gravity hammer don’t need such a feature.
100% accuracy - No (mainly for PC), not all weapons need to be 100% accurate Halo Reach and Halo 3 are good examples of this, the br in halo 3 wasn’t hitscan so it took more precise aim in leading your shot and Halo Reach added Bloom onto the weapons this eliminated the ability of new players beating more experienced ones due to natural aim and knowledge of pacing shots, it is more satisfying to build up skill in a game because it has a unique feature that other games don’t, you need to adapt and learn in order to get better (with bloom i mainly mean the increasing reticle which is the centre of the screen by having bloom it distorts that centre making experienced players unaffected while new ones need to learn where that centre is. Bloom in Halo Reach did include random spread, when the reticle reset it was 100% and at max spread it would be 85% changing the max spread to something higher than 85% would decrease luck while also encouraging players to get over a learning curve). edited
(Side note: I would like for Halo’s aiming system to be the middle ground between challenging (CS:GO) and easy (Call of Duty).
Per kill earnings - Yes, although this feature has only been in Halo Reach with the unique credit system getting a kill and seeing your credits for each adds a sense of satisfaction as well as progression.
Medals - Yes, this feature has always been a trope of Halo however the placement of the medals have been changed from the middle left side of the screen to the bottom middle, a setting to change the placement of the medals would be an extremely loved feature for both veteran players and new ones.