Hello everybody! This is a fun little thread dedicated to giving in-universe explanations to the various gameplay mechanics of Halo 5. NONE OF THIS IS CANON UNTIL 343i SAYS SO. Feel free to add your own lore theories, or request something to be explained. Now lets start with something rather obvious:
Smart Scope: As developing MJOLNIR armor started to become a more lucrative and public market, several licensing and patent laws were quickly passed in order to maintain the market at a military-competitive level. Several weaponry companies such a Misriah Armory influenced these laws and made certain that the “smart scope” weapon algorithm was a standard requirement for all MJOLNIR armor models. This algorithm is designed to interact with any electronic suites in a weapon in order to ensure they are put to use. Initially intended simply to promote the use of electronic suites, it has shown to increase performance in niche areas such as using automatic weaponry at extended ranges.
Aim Assist: Standard since the MJOLNIR Mk V models; aim assist is an algorithm designed to enhance reaction time and performance of Spartan soldiers even further than their already impressive levels. This system interacts with both optical sensors and reactive nodes in order to interpret the user’s intentions. This system allows trained Spartans to “snap” to their targets without worry of overcompensation. The user is alerted of aim assist’s activation by their target reticule turning red. There are limits, however. The system needs a clear image of an enemy to activate, so targets at a longer range with not trigger its effect. The weapon being used can also help or hinder the system’s triangulation. Standard rifles such as the Battle Rifle will have stronger aim assist due to having two axis point on the rifle instead of a magnum’s one. Excessively long weapons such as a sniper rifle also receive less assist due to its extreme length and precise nature.
Great job alchemPyro! How about something on thrust stabilizers?
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> Great job alchemPyro! How about something on thrust stabilizers?
MJOLNIR Thrusters: Used on a smaller scale in 2557; this series of thrusters have become standard for GEN 2 models. Due to the weight of MJOLNIR armor and its wearer, the entire unit is subject to stronger forces than typical marines. In order to counter these forces, as well as increase the user’s mobility, thruster units were aligned along several key points of the armor. These thrusters are fueled by a special compressed nitrogen formula that can last for several months with a single refueling. The force generated from these thruster are capable of lifting a fully armored Spartan off the ground for a short time, however they are prone to overheating. Using a combination of alternating thrusters and mandatory cooldown times allows Spartans to use this system extensively without risk of damaging them. It has also become standard practice to activate thrusters on a low setting while running in order to minimize muscle fatigue and gain momentum for a strong charging attack.
I thought Spartan Ability is supposed to be a part of lore.
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> I thought Spartan Ability is supposed to be a part of lore.
It is, but alchemPyro is doing some more fanmade information on the Spartan Abilities.
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> > 2533274960239666;2:
> > Great job alchemPyro! How about something on thrust stabilizers?
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> MJOLNIR Thrusters: Used on a smaller scale in 2557; this series of thrusters have become standard for GEN 2 models. Due to the weight of MJOLNIR armor and its wearer, the entire unit is subject to stronger forces than typical marines. In order to counter these forces, as well as increase the user’s mobility, thruster units were aligned along several key points of the armor. These thrusters are fueled by a special compressed nitrogen formula that can last for several months with a single refueling. The force generated from these thruster are capable of lifting a fully armored Spartan off the ground for a short time, however they are prone to overheating. Using a combination of alternating thrusters and mandatory cooldown times allows Spartans to use this system extensively without risk of damaging them. It has also become standard practice to activate thrusters on a low setting while running in order to minimize muscle fatigue and gain momentum for a strong charging attack.
Great info, and great writing!! They should feature something like this narrated in Halo 101.