I want ADS gone in every which way or form. I absolutely can’t stand the look of it on so many guns it blocks my view of my target. The old zoom style is better in everyway.
Like Celestis put, you have to find some kind of middle ground now I think too with Halo between old and new style. For zoom, the ADS style animation has to go from all Precision weapons and the old style come back. You can easily upgrade the look of the old style to make it look amazing it would not be hard. If they want to keep ADS in some form on weapons like the Needler and have it look like something like how they did on the Needler, then I’m ok with that.
As much as I don’t mind Halo 5 gameplay as I like it a lot better than Reach and 4, I still feel like the Sprint animation causes way too many problems. Look at right now what they’re doing with the Proving Grounds play list. So much effort going into trying to make the game play better when the answer is simple… remove the Sprint animation, boom problems gone lol I’m obviously talking about Halo 6 here not 5.
SC and GP as far as I’m concerned can stay IF the Sprint animations stays. SC and GP both need to be tweaked though. Sliding again can stay too if Sprint is in but sliding is so underutilized you might as well not have it, so they better make some maps utilize sliding if they keep it in the future halos.
Now, clamber and stabilizers I have a little bit of a different look on. Personally I think clamber could work in the game and should stay. I think stabilizers are unnecessary and should go. I don’t really feel like they add that much to the game play at all. Sure I’ve gotten the odd kill because of it but I can’t say I’m a fan of them. Also I think they just make things too complicated for many people.
Now thrusters for me is as big as the Sprint animation. Personally I think thrusters cause a lot of problems. They slow down gameplay by drawing out combat, I don’t care what anyone says but to me they’ve always felt like get out of jail free card and the biggest thing for me is I feel thrusters make Halo too “chaotic” by that I mean players that aren’t as good at the game, say casuals, find it too difficult to track the opposition when engaged in combat. I have many friends who are casuals of Halo and they have all said something along these lines. I might not be a champion but I think I’m pretty good at Halo 5 (look at my service record if you must) and feel like I understand what they mean.
I think the Spartan abilities in general but especially thrust just make Halo too chaotic for a lot of casual gamers. In my opinion one of the reasons what made the past halos so big and appealing was that casual players could play them and be “good” feel like they’re progressing and most importantly have fun!! But the older Halos still appealed to more skilled players at the same time too. The games overall were simple to learn difficult to master as the saying goes. Where as in Halo 5 I feel like that skill Gap between the two has just gotten so big. Things like the Spartan abilities just make the game too complex for a lot of people if you know what I mean. Again I know a lot of people who are casual Halo players or were at one point and I’ve said since Halo Reach the Halo games are too complex now there’s too much to remember. I think there’s something to that. I’m not saying it’s too complex for me just to be clear (I’m kind of a hardcore gamer, I’ve play games at high levels of play, been tournaments before etc) but for a lot other people they are which in doing so means they don’t have as much fun at them which means they won’t play them as much.
I think the UI in general needs to be completely overhauled, especially the pre-game Lobby… still can’t mute individual players even though I could 10 plus years ago lolol I think it needs to be a mix of H3, Reach and H2A.
Another big feature that I think needs to be in is interactive environments like H2A had. Shooting down chunks of ice for example on someone and killing them is fun and extremely satisfying!!! They are not game-breaking features either. I don’t want crazy things like in Battlefield where you can destroy a dam and it changes the entire map, just small things like what they did in H2A and even that one map of Halo 4 that was DLC, I can’t remember the name, started with a V I think… If Pro players don’t want this feature, then simply have it disabled in that playlist, done. I don’t know a single person who didn’t like that feature in H2A casual or higher skilled players.
Firefight needs to be a thing and Halo 6. You can have classic firefight AKA ODST and Warzone firefight that uses REQs because let’s face it, they aren’t going anywhere. You could do a lot in Warzone firefight. Make it a mix of firefight in horde mode from Gears. I’ll gladly go into more detail with this if someone wants I’ve done it before.
Warzone as it is now I would scrap in entirely. Neat idea but a waste of time in my opinion and they should focus on firefight, BTB and developer made Maps instead.
That said developer made Maps also needs to be much more of a focus and Halo 6. No more of these “remix” maps. As far as I’m concerned, because of Halo 5, 343I now have a rep of making poor quality maps partly because of their decisions to do remix Maps.
I’ll just end with stuff, there as I got a little sidetracked and off-topic so I won’t get into other features and things about the game, sorry for the long post.