Or you pay 60€ for somthing max worth 40€
> 2533274843655031;1:
> So is there any difference in the 2? Or will any and all perks be included with both?
Outside of pre-order bonuses, having a hard copy, and having access to the game when GP might be glitching there really isn’t a reason to get it. It’s ultimately up to what importance all of those things have for you.
> 2533274792737987;5:
> > 2533274843655031;1:
> > So is there any difference in the 2? Or will any and all perks be included with both?
>
> Outside of pre-order bonuses, having a hard copy, and having access to the game when GP might be glitching there really isn’t a reason to get it. It’s ultimately up to what importance all of those things have for you.
GP allows prerelease downloading so glitching shouldn’t be anymore of an issue than disc users.
> 2535436578865081;6:
> > 2533274792737987;5:
> > > 2533274843655031;1:
> > > So is there any difference in the 2? Or will any and all perks be included with both?
> >
> > Outside of pre-order bonuses, having a hard copy, and having access to the game when GP might be glitching there really isn’t a reason to get it. It’s ultimately up to what importance all of those things have for you.
>
> GP allows prerelease downloading so glitching shouldn’t be anymore of an issue than disc users.
Glitching is referring to Game Pass having issues. It has occurred before. You were unable to play specific Game Pass games randomly and had to be fixed. This is why I mention it.
> 2533274792737987;7:
> > 2535436578865081;6:
> > > 2533274792737987;5:
> > > > 2533274843655031;1:
> > > > So is there any difference in the 2? Or will any and all perks be included with both?
> > >
> > > Outside of pre-order bonuses, having a hard copy, and having access to the game when GP might be glitching there really isn’t a reason to get it. It’s ultimately up to what importance all of those things have for you.
> >
> > GP allows prerelease downloading so glitching shouldn’t be anymore of an issue than disc users.
>
> Glitching is referring to Game Pass having issues. It has occurred before. You were unable to play specific Game Pass games randomly and had to be fixed. This is why I mention it.
My bad. I’ve never experienced that.
> 2535436578865081;8:
> > 2533274792737987;7:
> > > 2535436578865081;6:
> > > > 2533274792737987;5:
> > > > > 2533274843655031;1:
> > > > > So is there any difference in the 2? Or will any and all perks be included with both?
> > > >
> > > > Outside of pre-order bonuses, having a hard copy, and having access to the game when GP might be glitching there really isn’t a reason to get it. It’s ultimately up to what importance all of those things have for you.
> > >
> > > GP allows prerelease downloading so glitching shouldn’t be anymore of an issue than disc users.
> >
> > Glitching is referring to Game Pass having issues. It has occurred before. You were unable to play specific Game Pass games randomly and had to be fixed. This is why I mention it.
>
> My bad. I’ve never experienced that.
It’s rare. I remember it happened a few times when a new Game Pass game released. Only people who purchased it could access it. Rare, but it does happen and should be considered. I am buying the game hard copy and digital anyways.
> 2533274843655031;1:
> So is there any difference in the 2? Or will any and all perks be included with both?
GamePass gives you access to the full game.
Buying the game gives you access to the full game too.
You’re getting the same product regardless of what you choose.
Halo Infinite will be available on GamePass day one and won’t be leaving the service either.
With GamePas Ultimate you’ll be able to stream the game through XCloud (which uses Series X hardware) on mobile or via console too.
In theory you’re able to stream the game if you buy it it too but you’ll have to use Console Streaming which is more dependant on your console being connected to online rather than just using the Series X Cloud services you’d get with GamePass Ultimate.
With GamePass you’re also getting access to 100’s of other games too. Including all future 1st Party Games from Xbox day one on the service. If you’re a fan of gaming, you’ll probably want to jump on GamePass. One year of Game Pass Ultimate is about the same price of buying 3 AAA games.
For me, I save huge amount of money by having GamePass & I get to experience games I wouldn’t have played otherwise, and I’ve even found games on there I’ve really liked. It’s definitely worth considering or even trialling, I think you can get your first month for £1/$1.
If you’re proactive with Microsoft Rewards & GamePass quests you can pay off your month of GamePass prettily easily too - essentially getting it for free or heavily discounted.
> 2533274923562209;3:
> Game pass is better because it’s a lot cheaper and you have all the options as you would just paying the $60 for it, so not much reason to pay the $60 unless you want to outright own the game.
game pass Could be better, it depends on your situation. for me the only game i would play on it would be halo infinite so after 5 months i would have paid more for game pass then i would have just buying the game. so its not really about just want to own the game but also that i would just be throwing away money. And if im still playing the other halo campaigns almost weekly then i will definitely be playing infinites for longer then just a few months.
Depends on if you want a permanent copy. If you’re wanting a permanent copy and little interest in GP then it’s best to just buy the game since GP in the long run is more expensive if only wanting to play 1 game on the list. GP is fine for those that don’t have many games but for me it’s not my thing.
Game Pass It’s Better Than $60
The biggest problem of Game Pass is, that it encourages the live service game model with battlepasses etc. that a lot of people seem to hate but are still subscribed to GP.
While the offer seems great, I think the way that games are monetized the last years die to this subscription model is highly troubling.
The missing coop is good example for this issue. Why launch the game more or less feature complete, or at least with stuff expected to be there at release, when they get a monthly stream of money? Release a multiplayer with battlepass and other transactions via an in game store and slowly release content over a planned timeframe. I wouldn’t be surprised if coop and forge is taking longer than 3 months due to technical issues and unforseen circumstances.
Most hyped game of all time, wanted a special edition so I bought the steelbook edition which is seemingly the most expensive version of the game right now. Not recommended if you don’t care but I just really wanted a physical copy of the game, and whatever bonus’ come with it.
> 2535467341363106;14:
> The biggest problem of Game Pass is, that it encourages the live service game model with battlepasses etc. that a lot of people seem to hate but are still subscribed to GP.
>
> While the offer seems great, I think the way that games are monetized the last years die to this subscription model is highly troubling.
>
> The missing coop is good example for this issue. Why launch the game more or less feature complete, or at least with stuff expected to be there at release, when they get a monthly stream of money? Release a multiplayer with battlepass and other transactions via an in game store and slowly release content over a planned timeframe. I wouldn’t be surprised if coop and forge is taking longer than 3 months due to technical issues and unforseen circumstances.
I’m curious where it encourages game pass considering most stuff that runs as a live service is free to play anyways. Fortnite, apex legends, CoDs war zone, split gate I believe is new and is also free. there’s also a lot of SP games that aren’t live services sitting on game pass. It’s more on the F2P model than anything else that really hits home because when it’s free, the player really has nothing to lose trying them out, but if they like it then they’ll spend, but even then if it’s a F2P game I can at least understand the live service aspect of it because they aren’t making money off game sales anyways.
> 2533274923562209;16:
> > 2535467341363106;14:
> > The biggest problem of Game Pass is, that it encourages the live service game model with battlepasses etc. that a lot of people seem to hate but are still subscribed to GP.
> >
> > While the offer seems great, I think the way that games are monetized the last years die to this subscription model is highly troubling.
> >
> > The missing coop is good example for this issue. Why launch the game more or less feature complete, or at least with stuff expected to be there at release, when they get a monthly stream of money? Release a multiplayer with battlepass and other transactions via an in game store and slowly release content over a planned timeframe. I wouldn’t be surprised if coop and forge is taking longer than 3 months due to technical issues and unforseen circumstances.
>
> I’m curious where it encourages game pass considering most stuff that runs as a live service is free to play anyways. Fortnite, apex legends, CoDs war zone, split gate I believe is new and is also free. there’s also a lot of SP games that aren’t live services sitting on game pass. It’s more on the F2P model than anything else that really hits home because when it’s free, the player really has nothing to lose trying them out, but if they like it then they’ll spend, but even then if it’s a F2P game I can at least understand the live service aspect of it because they aren’t making money off game sales anyways.
You are correct that a lot of SP games are there, and it is great way to try these out. I think that a lot of first-time subscribers stay subscribed due to laziness/convenience though, but this applies to a lot of other subscription services too.
The F2P model exists to remove the financial entry barrier and get you attention. After that, the “financial” model will take over with all the shenanigans we’ve already seen before.
Gears 5 is a prime example of game tarnished by the subscription model and drip feeding content to keep the players (more or less) engaged. It launched with a skeleton cast of characters and maps that should’ve been in the game from the start (and have been iconic in the series).
Thought experiment:
- Imagine if you are playing COD, Apex and Fortnite. They are built on the model to release small doses of content to keep you engaged in the game. If the content is good or bad doesn’t really matter. The initial user base is insanely high due to lack of an entry barrier and people spend money in the in-game store fronts. - Player base gets bit lower due to lack of content or boredom, content patch/season whatever comes around and numbers and potential sales go up again. Rinse and repeat. - As a AAA developer with a strong history in multiplayer, you would be insane not to adopt this model. Especially, if the company that owns you tries to sell subscriptions and you want your game to generate a lot of money and get further funding and support to keep this model running. - You are a new studio with some multiplayer game and approach a publisher. It would be extremely hard to sell a game without a viable plan to generate a steady and reliable influx of money especially if the publisher also sells a subscription model. - You adjust your game to work with this subscription model for better or worse.This is an extraordinarily complex topic.
How much content is enough to keep the players happy and keep retention high? How much is too much? Is the pricing model not too deterrent of fresh players but still have options for the whales to throw big stacks? How to monetize without being too annoying and maybe get some of the doubters to spend a few bucks here and there?
Another point too look at, is loot boxes vs battle pass when you think of the subscription model in the background.
- With loot boxes you pay and get (or not) the stuff you want instantly, i.e. gambling. - With the battle pass system, you pay for the pass, get nothing a first and only unlock stuff through invested playtime and goals/challenges that are set between a fine line of too much and too little effort to unlock content. - While you are paying of the battle pass and investing play time to unlock stuff, the subscription model is happily counting down the days till the next payment is due.I hope this gets my point across. I’m not hating on Game Pass, I actually think it’s a great offer for some but it also has its downsides, even if they are not directly visible.
Well F2P there is always money making element, e.g. Battlepass or cosmetic items. In my family we have 3 gamers (2 xbox and 1 pc) and gamepass works really well. Share across across xbox and pc as part of family. Many games on gamepass and eaplay if you have ultimate gamepass. At present there is a special offer of $1 or £1 for 3 months which is worth it. I only buy digital games nowadays to gift it to family and friends (if required) I haven’t bought a game for myself in a long time.
Lots of great info here. Thanks a lot!!
> 2533274829873463;12:
> Depends on if you want a permanent copy. If you’re wanting a permanent copy and little interest in GP then it’s best to just buy the game since GP in the long run is more expensive if only wanting to play 1 game on the list. GP is fine for those that don’t have many games but for me it’s not my thing.
Actually with Gamepass I probably have way more games. 
Honestly, it’s great just for the sheer variety. There’s always something new to try and you don’t feel handcuffed to playing a game just because you sunk $60, now $70, into it. It’s not a replacement for buying whatever new AAA title that comes out, but it’s great for the times in between those AAA titles you’re looking forward to which I find becomes increasingly more common. This is especially true if you have a friend or two you play with since hopping into something new takes the pressure of debating whether a game is worth buying just to try out.
Just try to get it when it’s on sale as it can be pricey, but I’ve also found it for $60 a year.
> 2535467341363106;14:
> The biggest problem of Game Pass is, that it encourages the live service game model with battlepasses etc. that a lot of people seem to hate but are still subscribed to GP.
>
> While the offer seems great, I think the way that games are monetized the last years die to this subscription model is highly troubling.
>
> The missing coop is good example for this issue. Why launch the game more or less feature complete, or at least with stuff expected to be there at release, when they get a monthly stream of money? Release a multiplayer with battlepass and other transactions via an in game store and slowly release content over a planned timeframe. I wouldn’t be surprised if coop and forge is taking longer than 3 months due to technical issues and unforseen circumstances.
I disagree. Your argument is more against the free to play model, not the subscription model that is only partially applicable here because Halo is owned by MS, but even to that point Halo MP is free to play. Even if Gamepass didn’t exist, Halo MP would still be free to play and it would still have a battlepass.
What Gamepass is doing here in the case of Halo, and actually the point of my reply, is to point out that Gamepass as a subscription offers a “free” (hidden by the fact you already subscribed) chance at playing story driven, single playthrough or paid multiplayer games you otherwise wouldn’t be playing. Gamepass doesn’t give me the full Halo package for free, I can get the multiplayer by itself for free. What Gamepass is offering is a “free” pass into the campaign of Halo Infinite. I don’t have to justify spending $60 on what is essentially a campaign only title like Halo Infinite. I can just play it for “free” because I’m already a member. If there’s a singleplayer game I might be interested in on Gamespass, I don’t have to hem and haw whether this game looks like it’s worth $60 for an experience I will playthrough once, nor do I feel hamstrung to finish a game I’m not enjoying just because I sunk $60 into it.
It’s the same reason Netflix and other subscription models took off; I don’t have to justify renting a movie online for $5-10 a pop on something I don’t know if I’ll enjoy or not and I’m not going to miss out on movies I really enjoy just because the “boxart” looks intriguing but doesn’t quite inspire $10 worth of confidence to pull the trigger. I can just try the experience and if I enjoy it, I’ll enjoy it and if I’m bored I don’t feel like I wasted money and can move on to something I will enjoy.
Gamepass is actually a boon for developers focused on story driven content and single playthrough experiences because the barrier to entry to get people to play your game feels like zero yet you’re still getting paid and more people are playing your game than ever would have, which helps entice people to buy your next game day one instead of waiting for Gamepass.
EDIT: And as I type this, the top post on this board this moment is “Why is the Infinite Campaign $60?” which is exactly the sort of thing both consumer and developer don’t have to explicitly justify with a subscription model.
> 2533274793006817;21:
> I disagree. Your argument is more against the free to play model, not the subscription model that is only partially applicable here because Halo is owned by MS, but even to that point Halo MP is free to play. Even if Gamepass didn’t exist, Halo MP would still be free to play and it would still have a battlepass.
Very good reply. You are correct that my frustration goes more against the F2P model, but the drip-feeding content with renewing subscriptions in the background still applies, I think. They could’ve gone so far in releasing the campaign in small episodes with insane cliffhangers to keep people engaged and charge for them or call them free updates for GP users since they are already paying. There is also no hurry to release the coop after 3 months. We also have no info about the MP content; how many maps are there at launch? 3 BTBs and 6 arena maps (3 we already know)? The lack of information so close to release for such a big title (that was planned to be out last year) is baffling and highly worrisome.
> 2533274793006817;21:
> Gamepass is actually a boon for developers focused on story driven content and single playthrough experiences because the barrier to entry to get people to play your game feels like zero yet you’re still getting paid and more people are playing your game than ever would have, which helps entice people to buy your next game day one instead of waiting for Gamepass.
I don’t fully agree since I don’t know how developers are compensated by MS to put their game on GP and how the numbers are working for them. Good for some, maybe bad for others. The next game day one argument is solid however. Can’t argue about that. 
Like you mentioned, the thread topic fits perfectly. The campaign could be total junk and with GP you don’t have to care just play another game and wait for a content update. The single purchase guys will get angry and depending on the content update for them being a DLC purchase or not, may even be new GP subscribers by then, because of the points you already wrote.
A big problem is that a first party developer now can release a mediocre and content lacking game and update it over time. There is no real pressure to release a polished product anymore if your name is established.
> 2533274861263132;4:
> Or you pay 60€ for somthing max worth 40€
When can we expect your review of the final game?
I ask, because you have already assigned a value to the game.