Progression is a mix of Arms Race and Gun Game with new rules, changes.
The idea
With each kill and death you gain something. You don’t gain weapons from killing, you gain it from being killed, Therefor you DON’T want to die unless you want to use the nice weapons.
Kills Gain you
Powers, Speed Bosts, Abilities. Yet your weapon/vehicle stays the same. You can’t pick up other weapons or enter other vehicles (or exit yours if in one)
Deaths give you
Weapons/vehicles. Yet this is bad. If a player as “X” weapon 5 deaths down the line you know he’s not as good as the one guy whos still one weapon 1. This is why it’s still very different from such similar sounding games.
Lives/Etc
Each player as number of lives. There are two different modes that determine how the game ends.
QuickDraw
Once one player loses all lives and dies the round ends. The player with the most lives left is the winner. Four rounds.
Hardcore
Two lives where it ends when only one player is left standing. Making it last a lot longer.
Death Gains
Start: Mantis
2nd- Rocket Launcher
3rd- Rail Gun/Magnum
4th- Spartan laser
5th- SAW/Pistol
6th-Binary Rifle
7th-Ghost
8th-Banshee
9th-Scorpion
Kill gains
First kill- 5% damage increase
2nd- 5% Shield incrase
3rd- Instant Recharging Shields
4th-1/2 over shielf
5th-Infinite Ammo
6th-Full Over Shielf
7th-Bottomless Clip
8th-Double Damage
9th-Low Gravity/Double Speed
10th-All 9.
Of course if you die it resets!
So?