Game modes

As I go back and playthrough some older Halo games as well as some of the newer ones, a question keeps coming into my head, what new gamemodes/old gamemodes will return in Halo: Infinite?

As my first Halo game that I played through was Halo: Reach I loved the way that Noble 6 was essentially you (which is maybe why I’ll never believe he’s dead), and I’ve always seemed so fond of that idea that the protagonist is you, and is “made in your image and likeness” (yes I quoted scripture). So what I propose for Halo: Infinite is a gamemode similar to Spartan Ops and I believe, if executed correctly, that this would be able to provide some characterisation for characters outside of the mainline story and I’ll be totally okay with this if I get to choose how my Spartan looks! :smiley:

EDIT: Another gamemode idea is a classic Halo:Reach style Firefight, copy and paste it if you have to as I like to be truly immersed fighting all these enemies with my online Spartan in a LIVE firefight and not a simulation. If it’s not too much could this be made happen please Gods of 343i, it’s just a Halo fan’s dream! If you would like this dream too then share it around, give it attention and we may actually get it, if it’s not in the works as of yet. Ask and you shall recieve but in order to recieve we need a huge request, so please sharing would help me out a lot!

Yes, bring Spartan Ops back but with no revisited locations.

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> Yes, bring Spartan Ops back but with no revisited locations.

I probably should’ve stated that point in my thread but I totally agree with you on that.

I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF

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> I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF

I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.

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> > I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF
>
> I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.

For me H5 FF got repetitive in the sense of how the rounds went. The gameplay was still fun at times, but got stale & annoying at times. Some bosses would hide in bases, some were bullet sponges, & the enemies not spawning in a round drew the last straw for me.

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> > > I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF
> >
> > I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.
>
> For me H5 FF got repetitive in the sense of how the rounds went. The gameplay was still fun at times, but got stale & annoying at times. Some bosses would hide in bases, some were bullet sponges, & the enemies not spawning in a round drew the last straw for me.

I don’t think you fully got what I meant. What I was trying to say was how there would be different rotation for enemies, and as you progress through it would be more challenging as each round went on. It would be like a campaign mission in a way, where you progress through and environments differ as well as enemies and maybe even something like a boss fight at the end. Two conditions for this would make it perfect for me though. One you play as a Spartan you design and use for multiplayer and two, it’s a LIVE FF mission, not a simulation like the one in H5. Just makes it more immersive.

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> > > > I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF
> > >
> > > I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.
> >
> > For me H5 FF got repetitive in the sense of how the rounds went. The gameplay was still fun at times, but got stale & annoying at times. Some bosses would hide in bases, some were bullet sponges, & the enemies not spawning in a round drew the last straw for me.
>
> I don’t think you fully got what I meant. What I was trying to say was how there would be different rotation for enemies, and as you progress through it would be more challenging as each round went on. It would be like a campaign mission in a way, where you progress through and environments differ as well as enemies and maybe even something like a boss fight at the end. Two conditions for this would make it perfect for me though. One you play as a Spartan you design and use for multiplayer and two, it’s a LIVE FF mission, not a simulation like the one in H5. Just makes it more immersive.

So essentially spartan ops?

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> > > > > > > > > > I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF
> > > > > > > > >
> > > > > > > > > I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.
> > > > > > > >
> > > > > > > > For me H5 FF got repetitive in the sense of how the rounds went. The gameplay was still fun at times, but got stale & annoying at times. Some bosses would hide in bases, some were bullet sponges, & the enemies not spawning in a round drew the last straw for me.
> > > > > > >
> > > > > > > I don’t think you fully got what I meant. What I was trying to say was how there would be different rotation for enemies, and as you progress through it would be more challenging as each round went on. It would be like a campaign mission in a way, where you progress through and environments differ as well as enemies and maybe even something like a boss fight at the end. Two conditions for this would make it perfect for me though. One you play as a Spartan you design and use for multiplayer and two, it’s a LIVE FF mission, not a simulation like the one in H5. Just makes it more immersive.
> > > > > >
> > > > > > So essentially spartan ops?
> > > > >
> > > > > I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF
> > > >
> > > > I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.
> > >
> > > For me H5 FF got repetitive in the sense of how the rounds went. The gameplay was still fun at times, but got stale & annoying at times. Some bosses would hide in bases, some were bullet sponges, & the enemies not spawning in a round drew the last straw for me.
> >
> > I don’t think you fully got what I meant. What I was trying to say was how there would be different rotation for enemies, and as you progress through it would be more challenging as each round went on. It would be like a campaign mission in a way, where you progress through and environments differ as well as enemies and maybe even something like a boss fight at the end. Two conditions for this would make it perfect for me though. One you play as a Spartan you design and use for multiplayer and two, it’s a LIVE FF mission, not a simulation like the one in H5. Just makes it more immersive.
>
> So essentially spartan ops?

No. It’ll play out differently and will have a FF feel to it. Also where did you get Spartan Ops from, that description sounds nothing like how Spartan Ops worked.

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> > > > > > > > > > > I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF
> > > > > > > > > >
> > > > > > > > > > I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.
> > > > > > > > >
> > > > > > > > > For me H5 FF got repetitive in the sense of how the rounds went. The gameplay was still fun at times, but got stale & annoying at times. Some bosses would hide in bases, some were bullet sponges, & the enemies not spawning in a round drew the last straw for me.
> > > > > > > >
> > > > > > > > I don’t think you fully got what I meant. What I was trying to say was how there would be different rotation for enemies, and as you progress through it would be more challenging as each round went on. It would be like a campaign mission in a way, where you progress through and environments differ as well as enemies and maybe even something like a boss fight at the end. Two conditions for this would make it perfect for me though. One you play as a Spartan you design and use for multiplayer and two, it’s a LIVE FF mission, not a simulation like the one in H5. Just makes it more immersive.
> > > > > > >
> > > > > > > So essentially spartan ops?
> > > > > >
> > > > > > I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF
> > > > >
> > > > > I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.
> > > >
> > > > For me H5 FF got repetitive in the sense of how the rounds went. The gameplay was still fun at times, but got stale & annoying at times. Some bosses would hide in bases, some were bullet sponges, & the enemies not spawning in a round drew the last straw for me.
> >
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> > > > > > I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF
> > > > >
> > > > > I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.
> > > >
> > > > For me H5 FF got repetitive in the sense of how the rounds went. The gameplay was still fun at times, but got stale & annoying at times. Some bosses would hide in bases, some were bullet sponges, & the enemies not spawning in a round drew the last straw for me.
> > >
> > > “different rotation for enemies, and as you progress through it would be more challenging as each round went on”.
> > > “It would be like a campaign mission in a way, where you progress through and environments differ as well as enemies and maybe even something like a boss fight at the end”.
> > > “One you play as a Spartan you design and use for multiplayer and two, it’s a LIVE FF mission, not a simulation like the one in H5. Just makes it more immersive”.

This just sounds like Spartan Ops, I’m not trying to throw jabs at what you are saying, or maybe I just don’t see the whole picture you are trying to paint. But cool idea!

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> > > > > > > > > > > > I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF
> > > > > > > > > > >
> > > > > > > > > > > I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.
> > > > > > > > > >
> > > > > > > > > > For me H5 FF got repetitive in the sense of how the rounds went. The gameplay was still fun at times, but got stale & annoying at times. Some bosses would hide in bases, some were bullet sponges, & the enemies not spawning in a round drew the last straw for me.
> > > > > > > > >
> > > > > > > > > I don’t think you fully got what I meant. What I was trying to say was how there would be different rotation for enemies, and as you progress through it would be more challenging as each round went on. It would be like a campaign mission in a way, where you progress through and environments differ as well as enemies and maybe even something like a boss fight at the end. Two conditions for this would make it perfect for me though. One you play as a Spartan you design and use for multiplayer and two, it’s a LIVE FF mission, not a simulation like the one in H5. Just makes it more immersive.
> > > > > > > >
> > > > > > > > So essentially spartan ops?
> > > > > > >
> > > > > > > I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF
> > > > > >
> > > > > > I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.
> > > > >
> > > > > For me H5 FF got repetitive in the sense of how the rounds went. The gameplay was still fun at times, but got stale & annoying at times. Some bosses would hide in bases, some were bullet sponges, & the enemies not spawning in a round drew the last straw for me.
> > >
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> > > > > > > I found ODST FF better then reach. But H5 did FF well, not a fan of using my own reqs tho. FF would get repetitive after a bit though, maybe add some new bosses or tweak a few things, or go back to ODST FF
> > > > > >
> > > > > > I don’t think it would get repetitive, my reason being is because how you were able to customize your FF experience and if 343i were to use that tool they could make really fun experiences with maybe like having high ranking Knights to fight (just like H5’s FF) or hell even a Guardian if we can fight those things and it would be amazing if they were able to implement a Space Battle sequence against a Guardian in FF (whilst staying true to the “Halo formula”). I would picture it like all the Spartan’s in Longsword fighters or Sabre class fighters attempting to take down the Guardian and evading it’s weapon systems which we know little about, and due to the unexploration of a Guardian’s weapon systems except for that blast at the end of H5 (which was not an EMP), 343 could take advantage and make this experience, if the Slipspace engine can handle it.
> > > > >
> > > > > For me H5 FF got repetitive in the sense of how the rounds went. The gameplay was still fun at times, but got stale & annoying at times. Some bosses would hide in bases, some were bullet sponges, & the enemies not spawning in a round drew the last straw for me.
> > > >
> > > > “different rotation for enemies, and as you progress through it would be more challenging as each round went on”.
> > > > “It would be like a campaign mission in a way, where you progress through and environments differ as well as enemies and maybe even something like a boss fight at the end”.
> > > > “One you play as a Spartan you design and use for multiplayer and two, it’s a LIVE FF mission, not a simulation like the one in H5. Just makes it more immersive”.
>
> This just sounds like Spartan Ops, I’m not trying to throw jabs at what you are saying, or maybe I just don’t see the whole picture you are trying to paint. But cool idea!

After this interesting debate, thanks none the less. It did take me considerable time to write this out and help is always appreciated!

More Invasion, less Warzone. The concept of AI in multiplayer is fine, but Jesus Christ, is the REQ system detestable. Here’s a “great” idea: let’s take a game series which’s entirely based around map control and give every player the ability to spawn with a ridiculous power weapon that shoots laser-guided slipspace portals through the space-time continuum which 4th dimensional beings use to reach through and abduct other Spartans—just make sure that you saved up enough money to buy some gold REQ packs first; don’t worry, Mister Chief said it’ll be fine.

Spartan Ops had so much potential and could have kept players coming back every week but the way they went about it was awful, season 2 got better though.

Halo ODST firefight was easily the best and the most challenging and I hope it returns. Halo 5s and Reachs weren’t very fun.

All original playlists need to be there at launch and maybe some new ones but defiantly the originals. Releasing any game with small playlists is jusy dumb and bad.

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> More Invasion, less Warzone. The concept of AI in multiplayer is fine, but Jesus Christ, is the REQ system detestable. Here’s a “great” idea: let’s take a game series which’s entirely based around map control and give every player the ability to spawn with a ridiculous power weapon that shoots laser-guided slipspace portals through the space-time continuum which 4th dimensional beings use to reach through and abduct other Spartans—just make sure that you saved up enough money to buy some gold REQ packs first; don’t worry, Mister Chief said it’ll be fine.

If the REQs come back they have to be handled appropriately and make it feel like it’s something from Halo. Look, I’m okay with the REQ system in Warzone as 343i is a company and they need to make money, but what I don’t want is for FF to be attatched to Warzone, as Warzone is a simulation. Also Invasion needs to come back but instead of Elites it should be like Soldiers or something to make Canonical sense and the Spartans are fighting alongside the Elites (that are playable).

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> Spartan Ops had so much potential and could have kept players coming back every week but the way they went about it was awful, season 2 got better though.
>
> Halo ODST firefight was easily the best and the most challenging and I hope it returns. Halo 5s and Reachs weren’t very fun.
>
> All original playlists need to be there at launch and maybe some new ones but defiantly the originals. Releasing any game with small playlists is jusy dumb and bad.

I do think Spartan Ops was handled better in the 2nd half of the 1st season but there was no season 2 because it was cancelled. Also it’s debatable if Halo: Reach’s FF was fun, as I enjoy playing it even to this day creating different waves of enemies (e.g just Elites), but after some time of playing it, I’ll stop, take a break, and then play it a few days after. From time to time I play Halo 5’s FF and I don’t mind it but if I keep getting the same map it gets a bit boring and I tend to get off after maybe around an hour or an hour and a half. Another thing to mention is you are for sure spot on about Halo 3: ODST’s FF mode, I would like it to come to the MCC but that’s for a different thread.

I would like to see the return of Invasion, Halo 4 Dominion, and Firefight. I’ve talked about invasion a lot in the past but its a good game mode.

ODST firefight was fun and challenging which in Reach it was lacking since your Spartans and you didn’t have enough settings in Reach to recreate ODSTs firefight. To put it simply the Player was too strong in Reach while there wasn’t a good middle ground of fun but challenging gamemode settings. Also Reach didn’t have Drones in firefight which Drones. Drones add tension to combat since there is a lot of them and they normally have a line of sight on you in an area your normally not pointing your gun. So its a balancing act of dealing with ground enemies or dealing with the easy to kill drone swarm. Which shield drones added even more tension and split second decisions on how to deal with the situation. Drones tend to force people into more closed off spaces that have a lot of cover or a ceiling. Also could use Flood as an enemy which has only been done in a mod in Halo CE but gives you creative freedom to add new types of flood for different encounters and situations. Plus all those dead bodies can become flood.
Another thing firefight can greatly benefit is forge-able firefight, which in theory you can use all multiplayer maps to create firefight experiences. Kind of like when Spartan OPs used Ragnarok for a few missions. Creating your own encounters. Image trying to hold the island on forge world to at some point (wither you can’t hold it anymore or run out of ammo) fall back to the cave, and then fall back to bases in Hemorrhage until its a last stand kind of moment. Or someone can create something new and unexpected, like a who can get the higher score in AI version of Trash-compactor or AI helpers for infection gametypes.

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> So what I propose for Halo: Infinite is a gamemode similar to Spartan Ops and I believe, if executed correctly, that this would be able to provide some characterisation for characters outside of the mainline story and I’ll be totally okay with this if I get to choose how my Spartan looks! :smiley:

Spartan Ops was a de facto second campaign albeit without the Chief. My glowing admiration not withstanding, it wasn’t very popular with the rank and file players. 343 would probably say that if you liked the story aspsect of spops then one campaign per game is enough, and if you liked the PvE game play then you have warzone firefight. I would disagree with their assessment, but that’s what they would say.

> 2535468208617669;1:
> Another gamemode idea is a classic Halo:Reach style Firefight, copy and paste it if you have to as I like to be truly immersed fighting all these enemies with my online Spartan in a LIVE firefight and not a simulation.

100% agreed. Honestly, if they would just make WZFF with an option to play SOLO then I would have 98% of what I want from Reach firefight and I’d sleep happy and untroubled.

> 2533274809946933;16:
> I would like to see the return of Invasion, Halo 4 Dominion, and Firefight. I’ve talked about invasion a lot in the past but its a good game mode.
>
> ODST firefight was fun and challenging which in Reach it was lacking since your Spartans and you didn’t have enough settings in Reach to recreate ODSTs firefight. To put it simply the Player was too strong in Reach while there wasn’t a good middle ground of fun but challenging gamemode settings. Also Reach didn’t have Drones in firefight which Drones. Drones add tension to combat since there is a lot of them and they normally have a line of sight on you in an area your normally not pointing your gun. So its a balancing act of dealing with ground enemies or dealing with the easy to kill drone swarm. Which shield drones added even more tension and split second decisions on how to deal with the situation. Drones tend to force people into more closed off spaces that have a lot of cover or a ceiling. Also could use Flood as an enemy which has only been done in a mod in Halo CE but gives you creative freedom to add new types of flood for different encounters and situations. Plus all those dead bodies can become flood.
> Another thing firefight can greatly benefit is forge-able firefight, which in theory you can use all multiplayer maps to create firefight experiences. Kind of like when Spartan OPs used Ragnarok for a few missions. Creating your own encounters. Image trying to hold the island on forge world to at some point (wither you can’t hold it anymore or run out of ammo) fall back to the cave, and then fall back to bases in Hemorrhage until its a last stand kind of moment. Or someone can create something new and unexpected, like a who can get the higher score in AI version of Trash-compactor or AI helpers for infection gametypes.

That actually is a very good idea you’ve come up with and forgeable-firefight has always been something in the back of my mind but it would be interesting, especially forgeable AI!

> 2533274873843883;17:
> > 2535468208617669;1:
> > So what I propose for Halo: Infinite is a gamemode similar to Spartan Ops and I believe, if executed correctly, that this would be able to provide some characterisation for characters outside of the mainline story and I’ll be totally okay with this if I get to choose how my Spartan looks! :smiley:
>
> Spartan Ops was a de facto second campaign albeit without the Chief. My glowing admiration not withstanding, it wasn’t very popular with the rank and file players. 343 would probably say that if you liked the story aspsect of spops then one campaign per game is enough, and if you liked the PvE game play then you have warzone firefight. I would disagree with their assessment, but that’s what they would say.
>
>
>
>
> > 2535468208617669;1:
> > Another gamemode idea is a classic Halo:Reach style Firefight, copy and paste it if you have to as I like to be truly immersed fighting all these enemies with my online Spartan in a LIVE firefight and not a simulation.
>
> 100% agreed. Honestly, if they would just make WZFF with an option to play SOLO then I would have 98% of what I want from Reach firefight and I’d sleep happy and untroubled.

What you’ve said is perfectly fine but I do have one issue, maybe instead of WZFF (which is a simulation) just have a LIVE FF game but with big open areas to combat enemies and different segments where you can kill enemies. Does that sound good to you as I’d love it!