Game mode ideas?

Do you have any ideas for game modes that you’d like to see put into the game, and what are they?

  1. I’d personally like a Reach game mode. DMR/AR starts, and Reach-only weapons and vehicles on the map.

  2. Not my original idea, but I’d really like to see Headhunter return.

  3. Ground War. Basically a big team game on a map that supports pvp with very few vehicles. Base capturing (Strongholds variant), emphasis on explosive ordnance , a sniper or two and warthogs. DMR Bayonet/Pistol starts, some assorted loadout weapons around the map.

Gunfighter SWAT. I tried this with a fireteam and it was really fun.

How do these sound:

  • BTB Super Fiesta - Warzone Infection - Banshee Air Race - Wraith World

I designed a gametype using the weapon pad glitch, it’s called Pad Fiesta, the maps are what really makes the gametype though, there are 20 different weapon pads inside 20 different pelicans. Each Pelican has a 10 second kill timer in it so you grab your gun and run through the teleporter near the front of the Pelican, then you’re in the arena, where literally anything could happen. I submitted the gametype and both maps I have so far to the Action Sack submission thread.

> 2535434457651384;4:
> I designed a gametype using the weapon pad glitch, it’s called Pad Fiesta, the maps are what really makes the gametype though, there are 20 different weapon pads inside 20 different pelicans. Each Pelican has a 10 second kill timer in it so you grab your gun and run through the teleporter near the front of the Pelican, then you’re in the arena, where literally anything could happen. I submitted the gametype and both maps I have so far to the Action Sack submission thread.

So basically, the pads spawn a random weapon with random properties and the player needs to go in and go out within 10 seconds. As they go out, happy hunting?

> 2533275008181400;5:
> > 2535434457651384;4:
> > I designed a gametype using the weapon pad glitch, it’s called Pad Fiesta, the maps are what really makes the gametype though, there are 20 different weapon pads inside 20 different pelicans. Each Pelican has a 10 second kill timer in it so you grab your gun and run through the teleporter near the front of the Pelican, then you’re in the arena, where literally anything could happen. I submitted the gametype and both maps I have so far to the Action Sack submission thread.
>
> So basically, the pads spawn a random weapon with random properties and the player needs to go in and go out within 10 seconds. As they go out, happy hunting?

Yep, and weapon dropping is disabled to ensure one weapon doesn’t dominate the game, y’know to keep the randomness in check.

> 2535434457651384;6:
> > 2533275008181400;5:
> > > 2535434457651384;4:
> > > I designed a gametype using the weapon pad glitch, it’s called Pad Fiesta, the maps are what really makes the gametype though, there are 20 different weapon pads inside 20 different pelicans. Each Pelican has a 10 second kill timer in it so you grab your gun and run through the teleporter near the front of the Pelican, then you’re in the arena, where literally anything could happen. I submitted the gametype and both maps I have so far to the Action Sack submission thread.
> >
> > So basically, the pads spawn a random weapon with random properties and the player needs to go in and go out within 10 seconds. As they go out, happy hunting?
>
> Yep, and weapon dropping is disabled to ensure one weapon doesn’t dominate the game, y’know to keep the randomness in check.

Would the map be similar to Octagon but bigger?

I’d like a proper classic halo playlist without spartan abilities and stuff like that.

> 2533275008181400;7:
> > 2535434457651384;6:
> > > 2533275008181400;5:
> > > > 2535434457651384;4:
> > > > I designed a gametype using the weapon pad glitch, it’s called Pad Fiesta, the maps are what really makes the gametype though, there are 20 different weapon pads inside 20 different pelicans. Each Pelican has a 10 second kill timer in it so you grab your gun and run through the teleporter near the front of the Pelican, then you’re in the arena, where literally anything could happen. I submitted the gametype and both maps I have so far to the Action Sack submission thread.
> > >
> > > So basically, the pads spawn a random weapon with random properties and the player needs to go in and go out within 10 seconds. As they go out, happy hunting?
> >
> > Yep, and weapon dropping is disabled to ensure one weapon doesn’t dominate the game, y’know to keep the randomness in check.
>
> Would the map be similar to Octagon but bigger?

Nope one of them is on Overgrowth and the other is on Riptide, to be more specific out of Riptide.

Not so much ideas, but would love to see gametypes return, like VIP, headhunter and invasion as examples.

> 2533274919101675;2:
> Gunfighter SWAT. I tried this with a fireteam and it was really fun.

Imma have to try that

Flag Fiesta! it would be crazy to have to defend a teammate with the enemy flag who has only a pistol to work with and everyone else has power weapons. interesting idea but idk, what do you guys think?

12 V 12 Ground wars (Tanks only) UNSC/COVIE versions
12 V 12 Air wars (remove locks) UNSC/COVIE/PROM versions
20 v 20, basically normal wazone without reqs and no AI, the point of this is to have longer games (but maybe have some sort of mercy rule for this 1 gametype)
UNSC V COVIE/PROM battles, as equal (as poss) loadouts or 1 team random UNSC weapons the other COVIE etc

Most probs said before but these would be very fun!

Here Are some good game modes

Tank Battles
Snipers only

> 2535421645197834;11:
> > 2533274919101675;2:
> > Gunfighter SWAT. I tried this with a fireteam and it was really fun.
>
> Imma have to try that

You can find it on my File Share for a arena based version.