I really like everything I have read, but for my part I think I would approach it as an extreme PVE mode where the NPCs have the power and strength to be able to do all that damage to the buildings.
Good concept, terrible name. Warzone is completely associated with Call of Dooty now, so we’d be better off with something else. Infinite Firefight? Infinite Battlezone?
I agree. that is where NPC vehicles, and heavy infantry like hunters come in. if you don’t deal with them they can take your team down to the HQ.
though it still requires players to take that out.
Could always call it something like “Front line?”
EDIT; wish I could reply to two posts with out having to make multiple replies.
Going to reply hopefully to bump this thread. I would love to see a PVPVE mode return in Infinite, like it’s own rendition of Warzone. Even a return of Warzone Firefight would be fun assuming there’s a good variety of enemies to take down. The idea of the firebase is pretty unique too and could be a very fun mode.
Apart of me believes that Forge is going to be so great that in theory the game mode can be replicated through forging. Everything from scripting timed walls and buildings, areas to load and deload to navpoints for AI and if included in Forge the AI bosses faced in Campaign.
One can hope, I mean Bungie teased forge NPCs back in halo 3 but they never became a thing.
i do miss warzone from halo 5 but BTB is enough for me, i do hope for Firefight with bots tho.
BTB with bots could be fun as well.
not spartan bots. maybe a mode call attack defend or some better name where you have AI grunts (literally ungoy) spawning from both teams bases adding a new layer of strategy as they follow nearby spartans allowing for a good amount of firepower to support.
You can! You just have to highlight text from each post and click the quote option to include quotes from their post in your reply. Having quotes from multiple posts counts as a reply to each of them.
And now I feel like a complete idiot, thank you.
You’re welcome! It’s not made obvious if you don’t happen to try highlighting the text in someone’s post.
I would definitely be down for a rerelease of warzone. Given that halo infinite is going to be a 10 year launch platform there’s a good chance we see it down the road if public support stays up.
Wonder if I should expand on the idea by giving barracks infantry summons… hmm yeah might as well.
Barracks infantry concepts.
Note: NPCs do not drop their weapons in this mode unless the weapon has been given to them by the player.
light summons
Grunt demo squad
info: 4x suicide grunts. Don’t worry they are just a simulation.
cost: 2 supply
use: one off high damage to anything they run at. good in mass.
variable soldier
info: a single UNSC grunt with a pistol, can be armed by the players.
cost: 1 supply.
Spare marines
info: summons 2x marines with ARs
cost: 2 supply points
use: quickly increase soldiers on the field at the cost of some supply.
Hydra marine
info: a basic anti vehicle marine
cost: 2x supply
sanghelli mercs
info: 2x sanghelli with plasma carbines
cost: 2 supply
medium summons
ODST Commandos
info: 3x ODST’s with comando rifles, throw grenades at tanks and buildings.
costs: 3x supply points
variable ODST
info: an ODST that spawns with a sidekick, can be armed by players
costs: 2 supply points
ODST snipers
info: 1x ODST sniper
costs: 3x supply points
UNSC demolitions
info: a single soldier with a rocket launcher
costs: 3x supply points
Sanghelli spec ops
info: 2x elites with stalker rifles and cloaking
costs: 4x supply points
Heavy infantry
Hunter pair
info: a pair of hunters, the highest quality anti vehicle and building infantry
cost: 6 supply
Skirmisher sniper
info: a skirmisher with cloak and a UNSC sniper
cost: 6 supply
spartan IV
info: an NPC spartan random weapons, can be player armed.
cost: 6 supply
Cyclops trooper
info: a soldier in a UNSC cyclops modified for combat armed with a 20mm chaingun.
cost: 7 supply
I actually really like this!
The more I play BTB the more I Want a mode like this.
hmm wonder if I should go and do the vehicle armory and costs for that in the idea? I might be putting to much detail in this.
I like it very much. would love to see it or something similar implemented.
Armory unlocks
All weapons unlocked are given directly to the player, unless the unlock is for a pad. depending on the map some might have things like power weapon pads, that are not mentioned here. Similar spawns are done at other buildings for vehicles.
DEFAULT armory
these are the weapons open to players in the command center and light armoy of a barracks.
Battle rifle
cost: 1 supply
Commando
cost: 1 supply
ammo refill [type]
cost: 1 supply for 6 charges
(one person needs to do this to fill ammo boxes in areas they control.)
drop wall
costs: 1 supply
threat sensor
costs: 2 supply
Bulldog
cost: 2 supply
plasma carbine
cost: 2 supply
Barracks armory
includes above plus
Grenade spawn pads
costs: 4 supply, activates grenade spawn pads on areas your team controls
weapon spawn pads
costs: 6 supply, activates 4 random weapon spawn pads in the barracks, these can be anything except power weapons.
gear spawn pads
costs: activates spawn pads in the barracks for thruster packs and grapple hooks 2 spawn pads for each.
Power weapon upgrade
cost: 7 supply unlocks power weapons
power weapons
Sniper rifle
cost: 5 supply
spnker
cost: 5 supply
Sword
cost: 7 supply
hammer
cost: 7 supply
Hope a bump is ok, as I almost reposted this idea with out thinking.