Ok this is a concept for a BTB style 12v12 game, where both teams fight along side UNSC, sanghelli,and ODST NPCs.
WARZONE
Lore: a simulated battle where 3 spartan fire times fight along side UNSC and sanghelii personel to take objectives and counter the enemy. this is an all out war training exercise. In this battle the teams must protect their firebase while trying to capture 3 Points of interest, and doing side objectives like hacking sentinels or blowing up a hostile tank. The first team to 5000 points wins.
note: this is a successor to firefight warzone.
Gameplay: the matches start with players spawning at a large fire base similar to those seen in halo wars, EAch base has 5 buildings, the barracks which spawns your UNSC allies, the depot where you can order vehicles, the command center, a darter landing pad, and a pelican drop pad. allong with 2-4 defense automatic turrets depending on the map.
the objective is to get to 5000 points via any way or destroy the enemies firebase.
this game is inspired by CnC renegades MP mode.
building info
Barracks
gameplay: by default keeps 12 UNSC soldiers, and 4 ODST’s on the field at all time, these soldiers will try to push through to take the enemy base or do side objectives. Players can use supplies to spawn more.
bonus: in the barracks spartans can use supplies (earned at a set rate.) to buy weapons and variants, as well as spawn different infantry allies, be it a group of sanghelli mercs, or a hunter pair.
Destroyed: once destroyed, it will only keep the UNSC soldiers on the field removing a teams ODST support is ablity to summon allies is also removed.
DEPOT
gameplay: A large storage building, here you can order light vehicles like hogs and mongooses. this building also is responsable for keeping your supply at max. One can also buy bombs here which can be placed in enemy buildings to instantly destroy them (after a 10 second timer.)
destroyed: max supply lowered from 10 to 7 (each item costs 1-10 supply see supply at the lower part)
Darter landing pad
gameplay: every 30 seconds a darter will land granting all players 1 supply. some maps have 2 darter pads some have one. warning darter will crush spartans so do not stand on pad.
destroyed: produces 1 supply every 45 seconds.
Pelican pad
gameplay: used to call in the heavy vehicles like wasps, tanks, wraiths, and heavy allies like spec ops sanghelli.
destroyed: the only building that is 100% shut down if destroyed.
Command center
gameplay: where players spawn, the only building that can not be destroyed as it is shielded. Though once al support buildings are destroyed its shields go down and a bomb can be used to destroy it. (a win condition but not the win condition.)
function: player spawn, can also spend 5 supply points to repair other buildings.
Supply points
info: players can hold a max of 10-7 supply points these are used to buy weapons, allies, vehicles, and reinforce the main objectives of the map.
Example a BR and commando would cost 2-3 supply points, a tank would cost 7, reinforcing a cap point with turrets would cost 5, and repairing destroyed buildings / auto turrets would cost 5.
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OBJECTIVES
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cap the 3 points of interest, each one generates 100 points every 30 seconds. reinforcing it adds auto guns one way shields, and weapon spawns alos increasing points to 150 every 30 seconds.
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use depot bombs to blow up “banished” supplies, these have hostile AI’s around them. this gives 250 points.
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Kill boss, we all know this one.
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destroy enemy team base parts each one grants 250 points, destroying the command center with a bomb auto grants 5,000
5.Kill enemy spartans, each kill gives 10 points.
- kill enemy grunts, each soldier grants 1 point while elite soldiers like hunters or an AI hog grant 10 points.