To not make it a clustered mess I will just present what I have to say in points:
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With introducement of primary and secondary weapon slots in multiplayer, I did wonder is this going to effect singleplayer? Actually, there are a lot of ,perks’’ that you can equip your character with for matchmaking, and Im curious how or if they will appear in singleplayer aswell. Though, making me choose between abbility to keep 2 primary weapons and being able to pick up granades in singleplayer would make me a sad panda.
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Im not expecially fond of changes to multiplayer in general, like having weapon loadouts you have to unlock, primary and secondary slots for weapons, being able to use the pistol with the flag… Im expecially worried about the whole ,perk’’ system, expecially since some of these perks are things like the RIGHT to pick up granades and so forth, it just feels like youre VERY underpowered and have much less options on the fly, instead limiting you to what you chosen beafore the match begun. And then we have things like the wallhack armor abbility, Im just not sure this could be trully balanced properly. Though what do I know, people that already played the game seemed satisfied with the changes so meaby they DID balance it enough, and its just one of these things that play out better than it sounds on paper. Still, I will reserve the final judgement untill I get my own hands on it.
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No spoilers since I dont know anything about how the story will progress in the game, but Im REALY nervous about how will the ending play out. I mean yea, I know they announced this as a first part of a trilogy, but I dont want to play a game that ends on a cliffhanger, AGAIN, expecially since I have no plans regarding a purchase of any console made by MS ever again, so Im going to obviously miss out on the later two games. I hope the ending is open but satisfying on its own. I also hope the game is relatively long, and though I never had problems with lenght of Halo games, anything can happen.
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A minor complaint, and actually kind of personal so its bound to preference, but I realy dont like how the mutiplayer spartan armors look like in this one. They just feel very… small and disjointed, like there are A LOT of holes that expose the kevlar or whatever its made out black undercoat and armor parts seem alot more disconnected from one another, to me it makes it look like some regular costume anybody could wear instead of few-ton-weighting tank-like exoskeleton. Not even gonna mention the inclusion of pre-order exclusive armor…
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Not a fan of skulls being unlocked from the start. I loved hunting for and finding the skulls in 2 and 3, expecially the latter one since it allowed you to customise your experiance upon replaying the game in virious ways, having them unlocked by default kinda takes away from the whole charm of actually earning the right to make the campaign play differently. I mean yea, Im sure there will be some easter eggs and terminals and all that jazz, but I rather have secrets that have an impact on the gameplay itself, I never was a fan of small criptic messages unless there is some actually interesting trivia involved that wasnt mentioned beafore or if they formed together an interesting storyline like in ODST. Been some time since we had a secret weapon like the scarab gun in 2 aswell.
By the by, if any of this is contradicted by information I wasnt aware of, then please correct me.

