Game idea for COMPETITIVE team slayer

I think this would be a great idea for a H4 team slayer playlist. Every military is tethered to its supply line, you simply can’t outrun your beans, bullets, and bandaids as they call it. Its basically team slayer but the hitch is the ammo. BRs only with two mags at spawn, after that all magazines come from ammo lockers like in REACH firefight with limited withdraw options. The ammo locker/ lockers are stratigicly located in the open, so to win you need to gain control of the ammo locker/ lockers and maintain control. This will force teamwork on the teams, enforce fire control measures, and force players out of there campgrounds to get ammo under fire. CALL IT ( TEAM FAMINE )

That sounds like a very thoughful idea, but it would be very very annoying to run out of ammo and if you are on a large map and no where near your base with no dead enemies… you’re in trouble.

The way almost everyone gets ammo is getting it off their fallen enemies!

It also sounds like that is forcing too much concentration and coherency (real word?). The only way this could work is in VERY competitive playlists.

I sure hope 343i doesn’t have such an imagination.

Edit: what do you mean by competitive anyway? Because reach made social called competitive even though it was clearly social.

> That sounds like a very thoughful idea, but it would be very very annoying to run out of ammo and if you are on a large map and no where near your base with no dead enemies… you’re in trouble.
>
> The way almost everyone gets ammo is getting it off their fallen enemies!
>
> It also sounds like that is forcing too much concentration and coherency (real word?). The only way this could work is in VERY competitive playlists.

Yeah i know it would require small maps and team of 4 type teams, but it could make for some awesome competition. The famine was key to enforcing fire control and force movement.