Game design philosophy needs to change

Before halo 4 released, we often heard that they were trying to attract new players, and at GDC, it was revealed that they specifically catered to newer players. The number one reason why this is wrong is because you catered to begin with. Catering to a certain group will by nature leave another excluded, and while it is impossible to please everyone, you please less people than you could’ve when you cater to a certain group of players.

Now before you say that “just catering to competitives is wrong too”, let me say that I agree, and that what I’m advocating here is to avoid catering in general, to just make a good game. If it’s a good game gamers will play it, there is no need to try to suck them in by developing convoluted mechanics specifically for them(personal ordnance, and perks come to mind).

Now, what makes a game good, or rather what makes a first person shooter good? First we need to look at the traits that made other shooters successful.

Doom series:open levels, wad creativity, simplicity of gameplay, arsenal of weapons. Multiplayer was arena based.

Marathon series: objectives, first to incorporate a storyline into actual gameplay, same simplicity as doom, multiplayer was similar to doom.

Quake series: same as doom but with an emphasis on multiplayer this time, which was arena based.

Half life series: open and vastly more intelligent AI and level design that encouraged problem solving, evolved physics and unique weapons, simplicity of gameplay, easy map creation through source(gmod). Multiplayer expansion was arena based.

Unreal franchise: open terrain, map creation, capture the flag, arena based multiplayer is considered to be among the best.

The first thing you should’ve noticed was the common trait of simplicity. Why must a game be so complex? Why is it that we have so many games that are filled to the brim with elements and concepts. Halo 4 has added many things that over complicate the game, these being:

Perks

Personal ordnance

Global ordnance

Loose loadout system

Sprint

Flinch

Call of duty seems to have influenced the fps market into thinking that complexity is the key to making a good shooter. The reality is that no shooter has been held as high in regard after 2007s call of duty 4. The reason it was popular was because it was different, but the market assumed that by copying its complexity it would also be as highly regarded. They were wrong to think so. Games were making money yes, but games like battlefield and cod are mocked nowadays rather than praised.

Arguably, one of the most praised games ever is minecraft. It’s important to note that minecraft has a simple core. Get blocks, mine for resources, and expand. It’s a simple game that anyone can play. The thing is though everyone can play it, not everyone can build a city or a mansion. Easy to learn difficult to master was what made these games great not complexity and ease of difficulty. It seems that simplicity and challenge is what people really want out of games.

These are basic concepts that apply to everyone. Everyone likes challenge, no matter how you slice it, challenge is a good thing. Simplicity is what gets gamers to play the game.

Balance is also the third most important thing. It makes sure that the game is fair. A game can be balanced different ways but as long as a game is balanced it will be more fun than if it wasn’t, that’s why it needs to be a higher priority. This is one of the strengths of previous halo games and the main weaknesses of reach and halo 4.

TLDR:
My point here is, instead of making games with a specific mind set, we should be making games that have universal concepts in them, namely simplicity, challenge and balance. These are general traits that leave room for creativity and high quality experiences.

I don’t even know what to say to this. You’ve summed up all of my thoughts exactly.

I agree with most of what you are saying but I do believe that some of the overly complex things like loadouts and ordinance catered to new players. This is not to say that we should continue to make it easier for new players but we need to find a way that new and inexperienced players can still compete enough to enjoy the game and want to get better. The one problem I find is that if we make too much of a gap between just starting out in the game and mastering the game. Obviously there should be s significant gap in skill between a rank 1 player and say a rank 100 player but if it is too large it becomes annoying as the level 1 player. When I play Call of Duty against really good players it feels hopeless and annoying as if nobody could actually be that good. So as long as the new player still feels like there is hope but the experienced player still feels size ably better than we need can get rid of some of the over complex things.

The reason Halo 3 was so successful was because it catered to both sets of players by meeting in the middle. A casual player could enjoy the vanilla settings as could a competitive player. We could then build off the vannila settings to optimize the experience for the different players in different playlists.

As long as there is no random mechanics such as Ordnance and Flinch and everybody has equal oppurtunities, the game will be brilliant and will retain a population much longer than Halo 4 did.

> I agree with most of what you are saying but I do believe that some of the overly complex things like loadouts and ordinance catered to new players. This is not to say that we should continue to make it easier for new players but we need to find a way that new and inexperienced players can still compete enough to enjoy the game and want to get better. <mark>The one problem I find is that if we make too much of a gap between just starting out in the game and mastering the game. Obviously there should be s significant gap in skill between a rank 1 player and say a rank 100 player but if it is too large it becomes annoying as the level 1 player. When I play Call of Duty against really good players it feels hopeless and annoying as if nobody could actually be that good. So as long as the new player still feels like there is hope but the experienced player still feels size ably better</mark> than we need can get rid of some of the over complex things.

The problem isn’t the skill gap being possibly too big. The problem is the current matchmaking and ranking system that throws all kind of players together. The progression system is extremely toxic for players at both ends of the skill gap; players who are at the bottom get stomped and players at the top are bored by poor match-ups.
The solution: skill-based in game ranks.
So high-level players won’t get matched up with low-level players in ranked playlists.

This is one of the reasons why so many players left Halo 4 (me included).
After I hit SR130 I was done with the game, there was nothing left to do for me since I’ve never been interested in cosmetics.
When CSR came out I’ve been hyped again but I hit my 50 a few days later, so I’ve been done with game the again.
There was no reason to grind the game, no need to get better since I was matched up with players far worse than me.
I’m not just playing for the ranks, I’m playing to win but the progression system, PODs, Perks etc. leads to a “I’m minding my own business”-attitude and if I want that I play CoD, because that’s the game I associate that attitude with.

343 made an excellent desicion catering to a wide array of players. By adding new great features in halo 4 they properly modernized a dated formula allowing halo to survive in today’s gaming climate.

Halo is now more fun, skillful, and replayable than ever.

> 343 made an excellent desicion catering to a wide array of players. By adding new great features in halo 4 they properly modernized a dated formula allowing halo to survive in today’s gaming climate.
>
> Halo is now more fun, skillful, and replayable than ever.

Yes, and then Halo 4’s population dropped below 5% with the first few months. Clearly, the majority of players agree that the game is more fun, skillful and replayable than ever, right? I mean, Halo Reach had a daily population 33x the size that Halo 4 does at this point in its population, and Halo 3 had twice the amount Reach had at that point, as well as a whole year later.

Yep, I’d definitely call that “surviving in today’s gaming climate.”

> The reason Halo 3 was so successful was because it catered to both sets of players by meeting in the middle. A casual player could enjoy the vanilla settings as could a competitive player. We could then build off the vannila settings to optimize the experience for the different players in different playlists.
>
> As long as there is no random mechanics such as Ordnance and Flinch and everybody has equal oppurtunities, the game will be brilliant and will retain a population much longer than Halo 4 did.

Well, if there is one thing that downgraded halo 3 it was the net code and the random spread. Fix those and give weapons faster kill times and speed up the default speed.

Halo 3 inadvertently catered to both, bungie most likely didn’t think to make sure that both casual and competitive were catered too, their whole philosophy was to make games they liked to play and what they liked to play was good games. They just simply applied general concepts and went up from there.

> 343 made an excellent desicion catering to a wide array of players. By adding new great features in halo 4 they properly modernized a dated formula allowing halo to survive in today’s gaming climate.
>
> Halo is now more fun, skillful, and replayable than ever.

The people who know what skillfull is, and the people who know what fun is both abandoned this game after two weeks in which the player count was slashed in half. People don’t like this game Sammy, for whatever reason no one can say exactly, but it seems to me that they just don’t play halo nearly as much as they used to, that is the truth, I’m not making that up.

> > 343 made an excellent desicion catering to a wide array of players. By adding new great features in halo 4 they properly modernized a dated formula allowing halo to survive in today’s gaming climate.
> >
> > Halo is now more fun, skillful, and replayable than ever.
>
> People don’t like this game Sammy,

I just don’t understand it amberlamps. My friends and I have been playing team slayer and having a blast all day long.

It literally does confound me how someone could not like halo 4.

So a solid, balanced, competitive foundation? Alright. That sounds excellent.

However, that doesn’t mean we can’t add a bit of flavor here and there… It might just be a good idea to not make the extra stuff universal.

> > 343 made an excellent desicion catering to a wide array of players. By adding new great features in halo 4 they properly modernized a dated formula allowing halo to survive in today’s gaming climate.
> >
> > Halo is now more fun, skillful, and replayable than ever.
>
> Yes, and then Halo 4’s population dropped below 5% with the first few months. Clearly, the majority of players agree that the game is more fun, skillful and replayable than ever, right? I mean, Halo Reach had a daily population 33x the size that Halo 4 does at this point in its population, and Halo 3 had twice the amount Reach had at that point, as well as a whole year later.
>
> Yep, I’d definitely call that “surviving in today’s gaming climate.”

I really hate when people use that argument. Why can’t you people see that Halo is no longer the big shooter anymore. And that people left Halo 4 not because they hated the game play, but because of the biggest shooter of the year came out on top of Halo 4. Also, as you clearly can see, the population has be declining since halo 3. Meaning, more and more people went over to call of duty. The fact is ,Halo 4 could have been the greatest Halo to ever grace the gaming scene. People would have still left anyway. And you know way? Its because people view Halo as being antiquated compare to other shooters. 343! I’m warning you, if you remove things like load outs, sprinting, and kill streaks. Your game will die faster then a man with a stick of TNT in his hand.

> > > 343 made an excellent desicion catering to a wide array of players. By adding new great features in halo 4 they properly modernized a dated formula allowing halo to survive in today’s gaming climate.
> > >
> > > Halo is now more fun, skillful, and replayable than ever.
> >
> > People don’t like this game Sammy,
>
> I just don’t understand it amberlamps. My friends and I have been playing team slayer and having a blast all day long.
>
> It literally does confound me how someone could not like halo 4.

My goodness sammy… We’ve explained it to you a thousand times in every single thread you’ve made on this forum. You’re entitled to your opinions, and I’m glad that you enjoy Halo 4. But just because you and your friends enjoy the game, that does not make you a part of the majority.

Let me tell you one more time (even though I expect you to ignore this post, just like you’ve ignored every single other post I’ve written to you), Halo 4 is random, unbalanced, and does not follow the tenancies that made the original Halo games so popular. That is why we dislike Halo 4. You have never played the multiplayer of the original trilogy like we did, so you were not a part of their primes. Please, just please stop acting all ignorant…

> > > 343 made an excellent desicion catering to a wide array of players. By adding new great features in halo 4 they properly modernized a dated formula allowing halo to survive in today’s gaming climate.
> > >
> > > Halo is now more fun, skillful, and replayable than ever.
> >
> > Yes, and then Halo 4’s population dropped below 5% with the first few months. Clearly, the majority of players agree that the game is more fun, skillful and replayable than ever, right? I mean, Halo Reach had a daily population 33x the size that Halo 4 does at this point in its population, and Halo 3 had twice the amount Reach had at that point, as well as a whole year later.
> >
> > Yep, I’d definitely call that “surviving in today’s gaming climate.”
>
> I really hate when people use that argument. Why can’t you people see that Halo is no longer the big shooter anymore. And that people left Halo 4 not because they hated the game play, but because of the biggest shooter of the year came out on top of Halo 4. Also, as you clearly can see, the population has be declining since halo 3. Meaning, more and more people went over to call of duty. The fact is ,Halo 4 could have been the greatest Halo to ever grace the gaming scene. People would have still left anyway. And you know way? Its because people view Halo as being antiquated compare to other shooters. 343! I’m warning you, if you remove things like load outs, sprinting, and kill streaks. Your game will die faster then a man with a stick of TNT in his hand.

That’s strange, because there are countless people that I and many others on the forum have met, talked to, etc. who have left Halo 4 not because of Call of Duty, or because Halo isn’t the big game anymore, but simply because Halo 4 was a very disappointing game. They hyped it up so much, promised the return of Halo to its roots, and what do we get? A game that is nothing like traditional Halo that we know and love.

Millions of people bought Halo 4 and played it on the first day, but all those people left. Why? Because the game simple was not the Halo game they wanted or were expecting.

> > > > 343 made an excellent desicion catering to a wide array of players. By adding new great features in halo 4 they properly modernized a dated formula allowing halo to survive in today’s gaming climate.
> > > >
> > > > Halo is now more fun, skillful, and replayable than ever.
> > >
> > > People don’t like this game Sammy,
> >
> > I just don’t understand it amberlamps. My friends and I have been playing team slayer and having a blast all day long.
> >
> > It literally does confound me how someone could not like halo 4.
>
> My goodness sammy… We’ve explained it to you a thousand times in every single thread you’ve made on this forum. You’re entitled to your opinions, and I’m glad that you enjoy Halo 4. But just because you and your friends enjoy the game, that does not make you a part of the majority.
>
> Let me tell you one more time (even though I expect you to ignore this post, just like you’ve ignored every single other post I’ve written to you), Halo 4 is random, unbalanced, and does not follow the tenancies that made the original Halo games so popular. That is why we dislike Halo 4. You have never played the multiplayer of the original trilogy like we did, so you were not a part of their primes. Please, just please stop acting all ignorant…

I do read what you write and am not trying to ignore you, I just don’t really know how to respond.

I’m starting to feel pretty glad that I haven’t played the original halos. Sure am glad my halo 4 experience was not spoiled by such things.

> > > 343 made an excellent desicion catering to a wide array of players. By adding new great features in halo 4 they properly modernized a dated formula allowing halo to survive in today’s gaming climate.
> > >
> > > Halo is now more fun, skillful, and replayable than ever.
> >
> > Yes, and then Halo 4’s population dropped below 5% with the first few months. Clearly, the majority of players agree that the game is more fun, skillful and replayable than ever, right? I mean, Halo Reach had a daily population 33x the size that Halo 4 does at this point in its population, and Halo 3 had twice the amount Reach had at that point, as well as a whole year later.
> >
> > Yep, I’d definitely call that “surviving in today’s gaming climate.”
>
> 343! I’m warning you, if you remove things like load outs, sprinting, and kill streaks. Your game will die faster then a man with a stick of TNT in his hand.

Couldn’t possibly agree more with this.

> Millions of people bought Halo 4 and played it on the first day, but all those people left. Why? Because the game simple was not the Halo game they wanted or were expecting.

Well, technically we don’t know that. Everything is assumption.

> > > 343 made an excellent desicion catering to a wide array of players. By adding new great features in halo 4 they properly modernized a dated formula allowing halo to survive in today’s gaming climate.
> > >
> > > Halo is now more fun, skillful, and replayable than ever.
> >
> > Yes, and then Halo 4’s population dropped below 5% with the first few months. Clearly, the majority of players agree that the game is more fun, skillful and replayable than ever, right? I mean, Halo Reach had a daily population 33x the size that Halo 4 does at this point in its population, and Halo 3 had twice the amount Reach had at that point, as well as a whole year later.
> >
> > Yep, I’d definitely call that “surviving in today’s gaming climate.”
>
> <mark>I really hate when people use that argument. Why can’t you people see that Halo is no longer the big shooter anymore.</mark> And that people left Halo 4 not because they hated the game play, but because of the biggest shooter of the year came out on top of Halo 4. Also, as you clearly can see, the population has be declining since halo 3. Meaning, more and more people went over to call of duty. The fact is ,Halo 4 could have been the greatest Halo to ever grace the gaming scene. People would have still left anyway. And you know way? Its because people view Halo as being antiquated compare to other shooters. 343! I’m warning you, if you remove things like load outs, sprinting, and kill streaks. Your game will die faster then a man with a stick of TNT in his hand.

I agree to an extent and have been preaching this for months. Halo isn’t the giant it once was. However regardless of that, the facts still stand and I must disagree with everything else writen.

> And that people left Halo 4 not because they hated the game play, but because of the biggest shooter of the year came out on top of Halo 4.

This isn’t entirely true though. If there was no reason to complain about gameplay, why did we? The following are massive problems with Halo 4:
-Ordnance
-Loadouts (Plasma Nades, weapon balance, Boltshot, Camo, JetPack, PV, Perks ect)
-Flinch
-Lack of De-scope
-Amount of Aim Assist
-Sprint
-Large Maps (small arena styled maps/gameplay defines Halo)
-Forge (sucks in comparison to Reach)
-Short Campaign
-Spartan Ops has no replay value
-No meaningful ranking system
-Removal of key gametypes and playlists at launch (Rumble Pit, SWAT, Snipers, BTB, Grifball, Doubles, Throwdown, Assault, Territories, Neutral flag ect)
-No theater for Campaign or Spartan Ops
-Flood is a horrible excuse for an infection mode
^to list a few

You see people bought Halo 4 expecting to play “Halo” a concept you may be unfamiliar with. Lets put it one way. Imagine this. You are at the local DVD store specifically to buy Avatar. You get home to find out that inside the box there is no Avatar disk but instead you find a different disk: a French cartoon made for children with learning difficulties. Do you watch it?

> Also, as you clearly can see, the population has be declining since halo 3. Meaning, more and more people went over to call of duty. <mark>The fact is ,Halo 4 could have been the greatest Halo to ever grace the gaming scene. People would have still left anyway.</mark>

I wouldn’t call that a fact but more of an educated guess which I would have to disagree with. I mean if Halo 4 was the best game ever, why would people play CoD over it? I mean sure some people would have left but do you honestly think that the population would have declined the way it did if it wasn’t for the gameplay the multplayer offered? People complain with reason.

Halo 4 is the fastest selling Halo title yet. There clearly is a demand for Halo gameplay. Halo 4 didn’t satisfy that demand. Instead people got an experience closer to CoD than Halo. Just CoD provided the better experience.

> And you know way? Its because people view Halo as being antiquated compare to other shooters

So you think that is a good reason to implement gamebreaking features? Does Sprint make Halo less antiqued? I mean as shown above clearly, contrary to your belief, these game breaking features have a negative impact on the game. It’s not all about appealing to a wider audience but instead pleasing the current audience which Halo 4 didn’t do.

> 343! I’m warning you, if you remove things like load outs, sprinting, and kill streaks. Your game will die faster then a man with a stick of TNT in his hand.

343! I’m warning you, if you remove things like load outs, sprinting and kill streaks, your game will be extremely balanced and will be able to retain a population. Halo will be the enjoyable shooter it once was for casual and competitive alike. We don’t want that now do we.

My friend said something to me the other day that really surprised me. Just for the record, he was not around for Halo 3 and before. Both myself and him arrived mid way through Reach and are both casual players. My friend left Halo 4 after a few months. It didn’t entertain him so he went to playing other games like Just Cause 2 because other FPS games like CoD were not to his fancy. But he said the other day, “Halo needs to go back to equal starts”. He explained even as a casual player, what most players would consider a “noob” he couldn’t enjoy Halo 4. The Kill Streaks meant the rich got richer leading to unbalanced gameplay and implementations such as loadouts allowed people to use cheap strategies and the best weapons to gain an advantage. In order to compete with these players you need to sink to their level. Hence why loadouts are an illusion and need to be removed.

CoD isn’t the reason Halo 4 failed. The above is. It appealed to the large audience, casual players but failed because the game was overly casual. Casual players can enjoy equal starts and balanced gameplay hence why Halo 3 was the king for so long. A middle ground needs to be met and this means removing many features that break gameplay or give unfair advantages off spawn.

> Half life series: vastly more intelligent AI

You sure about that?

> 343 made an excellent desicion catering to a wide array of players. By adding new great features in halo 4 they properly modernized a dated formula allowing halo to survive in today’s gaming climate.
>
> Halo is now more fun, skillful, and replayable than ever.

Disagree massively.

I haven’t played Halo 4 since around October I think, and neither do my friends, the majority of which I met on Halo. These ‘amazing’ new changes haven’t been for the better at all and have only served to frustrate us & drive us away from the game as we’re not only sick and tired of the randomness taking the fun & competitiveness out of it, but there’s nothing drawing us to play anymore.

~ Duck.