The following blocks of text are designed to make you think but if you can’t be bothered to read through all of this (and I don’t judge!) then just skip to the questions at the end.
As always on the forums AA, loadouts and balance are constantly being debated. I have no problem with this. Usually my threads are a response to another thread or comment, which in my opinion is incorrect or I disagree with; but in this case my thread is a follow up to a comment which rose a valid point. Somebody had asked why armour lock was overpowered or ruined the game (I could have made a 7000 word thread about that, consisting of me just -Yoinking!- however) the reply was: ‘that it was similar to a pause button for the game, it also took the fun out of splatting somebody in a ghost’.
Fun. Fun is not something often discussed on the forums - partly because it is so hard to define and is strongly linked with what has been know to be called as ‘the Halo feel’ (also impossible to define). But I feel like it is important to recognise why we (not just us on the forums) play games. We play them to enjoy ourselves and this (to a certain extent) contradicts balance (particularly with MM). We all play to win and we all love feeling powerful.
Many people like Halo for its ‘level playing field’ and balance. But I can pretty much grantee that everybody on the forums is good at Halo and where there is winners, there has to be losers. What if you were bad at the game? What if you could not longer rely on skill to pull you through? You are now in the position of the average noob. Without the satisfaction of killing opponents where do you get your enjoyment from?
Hence the problem with balance. This is why CoD survives -it gives noobs a chance to win. A constant steam of satisfaction. You could argue that this is a good thing for Halo -it promotes skill- but with no fresh players coming into the mix then Halo will shrink until it is gone. It is important to note that multiplayer balance does not always mean that it will be fun. Some imbalances have to exist to make the game fun.
However it terms of ‘fun’ Halo4 is looking like a ‘mixed bag’ (pardon the cliché). On the one hand you have faster gameplay giving noobs more of a chance, but on the other hand you have AA which have caused problems in the past: AL, sprinting/jetpacking to safety ect.
Usually I answer questions and fix people’s flawed logic but tonight I will ask the community some questions:
To what extent does balance interfere with fun?
How will noobs deal with Halo4?
Is Halo too challenging when compared to other multiplayer experiences?
To what extent do AA get in-front of gameplay and fun?
How did the other Halo’s and Reach make you have fun?
And finally and most importantly: We all started as noobs, what made you stick with Halo?
-> Side Note: This is just an idea, I am not suggesting that Halo needs to be more like CoD or imbalance=great it is merely a exercise to make people think. I would really like to see some ideas and responses.
Answer what you think you can handle and discuss. Even if you don’t post a response just take a minuet to think about what I’ve asked.
As always thanks for reading another block of text, cheers!
Better to be red than dead.

