Game crashes on startup

Hey I’m having an issue where I click play, loading circle thing in the bottom left goes for about 5 minutes, the. Losing screen shows like with the artwork or whatever then crash error. Please help! I’ve updated my drivers and all that to see if that helps too

Yeah, I noticed that when you go to load into a match, at the very start there is a chance it’ll crash.

I completely forgot to log what Event Viewer had, but I’m assuming that’s in our diag data anyways.

I would get a crash like this about once an hour or so.

I’m getting the same issue, but it’s every time I try to start the game.

So this is my crash report. I have no clue what any of this means.

version:
project=“SHIVA” application=“game” configuration=“release” platform=“PC” build_string=“6.10020.12700.0” build_date=“Sep 6 2021” build_time=“00:01:00”
halt:

GPU Hang: 00007FFF299C4F99 KERNELBASE!0x00007FFF299C4F99

halt information:
TDR (HR=0x887a0005, Breadcrumb: <No command breadcrumb>): The GPU has hung, crashed, or been removed. Please look at TDRBreadcrumbSummary.txt for more info.
thread information:
thread_name: BG OTHER WORKER, thread_id: 4936
stack:
00007FFF299C4F99 KERNELBASE!0x00007FFF299C4F99
00007FF7A939292A HaloInfinite!0x00007FF7A939292A
00007FF7A93ECF94 HaloInfinite!0x00007FF7A93ECF94
00007FF7A93C9FF6 HaloInfinite!0x00007FF7A93C9FF6
00007FF7A93D8CE1 HaloInfinite!0x00007FF7A93D8CE1
00007FF7A93DA61E HaloInfinite!0x00007FF7A93DA61E
00007FF7A93DB473 HaloInfinite!0x00007FF7A93DB473
00007FF7A930C7B0 HaloInfinite!0x00007FF7A930C7B0
00007FF7A930CCD0 HaloInfinite!0x00007FF7A930CCD0
00007FF7A930CF51 HaloInfinite!0x00007FF7A930CF51
00007FF7A930D17E HaloInfinite!0x00007FF7A930D17E
00007FF7A9359457 HaloInfinite!0x00007FF7A9359457
00007FF7A9364502 HaloInfinite!0x00007FF7A9364502
00007FF7A92E703F HaloInfinite!0x00007FF7A92E703F
00007FF7A92E062B HaloInfinite!0x00007FF7A92E062B
00007FF7A92E0721 HaloInfinite!0x00007FF7A92E0721
00007FF7A92E0DF6 HaloInfinite!0x00007FF7A92E0DF6
00007FF7A92E00C8 HaloInfinite!0x00007FF7A92E00C8
00007FF7A92E051F HaloInfinite!0x00007FF7A92E051F
00007FFF2AC47034 KERNEL32!0x00007FFF2AC47034
00007FFF2BC62651 ntdll!0x00007FFF2BC62651
<== End of stack ==>
fingerprint:
0xF7F0DEFB3FB62472
status:
session_id: Sat_10022021_172700@PC@CED2E0B5100CBA06@0C666445B8642E62
MP life-cycle state: current state: ClientSetup, status: “”, previous state: NONE
MP session:
map: loaded levels\ui\mainmenu\mainmenu
looming_scenario: none
game_instance: 34B5C16C6713792F
game_simulation: local
game_playback: none
zone_set: switched to #0 (’’)
SYSTEM_OS_VERSION: 10.0.19041.1151
crash_runtime: native
system_milliseconds: time 5733282
timezone_seconds_offset_from_UTC: 18000
GameEngineIsMultiThreaded: yes
Threading Model: Threads: 4, affinity disabled
Hopper:
MachineName: DESKTOP-DJR2N49
SystemMachineName: 0C666445B8642E62
OOM: no
System Memory: 73% physical memory in use, 2172/8135 Mb physical available, 6770/16327 Mb page file available
Process Memory: working set using 4126 Mb, 8943/13070 Mb available
Process Id: 7672
Saved Film GUID:
datamine: Disabled
Telemetry Session ID: 6252649a-014e-4e46-b05b-f3e4419a2876
Session Tag:
GameVariant: <none>
MapVariant: <unknown>
SessionID: 00000000-0000-0000-0000-000000000000
LobbyID: 00000000-0000-0000-0000-000000000000
GSI Set ID Override:
GSI Set Name Override:
Location Override:
Memory Counters: Disabled
Memory Allocations: Disabled
Memory Lifetime Counts: Disabled
GPU Description: NVIDIA GeForce GTX 960
GPU Driver: 27.21.14.5671
GPU Memory: in use: 1797 Mb, budget: 1706 Mb, total: 2007 Mb
GPU Shared Memory: in use: 206 Mb, budget: 3661 Mb, total: 4067 Mb
TDR Breadcrumbs: Enabled
GPU Hung: yes
PLM seconds RunningState Not Set ResourceState Not Set: 103.40

I been crashing so much