Game controls and the right thumbstick

The aiming in Halo 4 isn’t 50,50 on X and Y axis. It’s more like 70% on X axis and the rest on the Y axis.

It makes the aiming less intuitive, less consistent and less natural.

I don’t know why game developers wrongly chose to follow that trend, but it doesn’t help players to get better at aiming. The aiming should be as if the player was in a perfectly round bubble when they move their camera.

A good and efficient aiming system can allow a player to draw circles with his crosshair.
http://upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Circle_-black_simple.svg/500px-Circle-_black_simple.svg.png

Right now, if the player attempts to perform a circle with his aim, it won’t produce a circle, it produces an oval shape.
http://www.teacherfiles.com/clipart/shapes/clipart_oval_2.jpg

My guess is that the designer/programmer assumed the because people play on widescreen TVs that the aim also had to be ‘‘wide’’, wich is just a stupid reasoning.

At least, players should have the option to choose the 50,50 aiming system. I strongly suggest that 343 adds that option in a future patch.

Man I sure am thankful you showed me what a circle and oval look like, now i know exactly what you were talking about…

> Man I sure am thankful you showed me what a circle and oval look like, now i know exactly what you were talking about…

I don’t know how you couldn’t understand what he was saying. You turn left and right faster than you look up and down. This leads to inconsistent controls.

It really should be up to the player to choose his xy ratio.

> > Man I sure am thankful you showed me what a circle and oval look like, now i know exactly what you were talking about…
>
> I don’t know how you couldn’t understand what he was saying. You turn left and right faster than you look up and down. This leads to inconsistent controls.

I think he was sarcastic.
I was expecting something that actually shows players “drawing circles” with their game.

I don’t know.

Aim assist, Magnetism, xy ratio.
Face it, they don’t CARE how we aim.

If they removed ALL aim assistants, the game would be based on skill and accuracy.
Everybody would be on a level playing field, even if you weren’t as good at killing people, they wouldn’t be as good at killing you either?
When you kill somebody, you know it’s 100% you.

But instead they use these kinds of things to “help” you… which is patronizing.

Ever been shooting a guy, and as his team-mate runs past him he “pulls” your aim off?

> > > Man I sure am thankful you showed me what a circle and oval look like, now i know exactly what you were talking about…
> >
> > I don’t know how you couldn’t understand what he was saying. You turn left and right faster than you look up and down. This leads to inconsistent controls.
>
> I think he was sarcastic.
> I was expecting something that actually shows players “drawing circles” with their game.
>
> I don’t know.
>
> Aim assist, Magnetism, xy ratio.
> Face it, they don’t CARE how we aim.
>
> If they removed ALL aim assistants, the game would be based on skill and accuracy.
> Everybody would be on a level playing field, even if you weren’t as good at killing people, they wouldn’t be as good at killing you either?
> When you kill somebody, you know it’s 100% you.
>
> But instead they use these kinds of things to “help” you… which is patronizing.
>
> Ever been shooting a guy, and as his team-mate runs past him he “pulls” your aim off?

Trust me. I know all about auto aim(stick reticle) and bullet magnetism. I actually recorded the latter for Halo CE, 3, and 4.

]https://forums.halowaypoint.com/yaf_postst160341_Poll-Halo-4-Bullet-Magnetism-Needs-Toned-Down.aspx

> But instead they use these kinds of things to “help” you… which is patronizing.
>
> Ever been shooting a guy, and as his team-mate runs past him he “pulls” your aim off?

^ yeah was trying to lead a target with the sticky-detonator, completely messed that up for me because aim assist drew my reticle back towards the enemy player instead of allowing me to lead the target then bullet magnetism further compounded the issue and it landed behind the running opponent… and I then got whacked.

> > Man I sure am thankful you showed me what a circle and oval look like, now i know exactly what you were talking about…
>
> I don’t know how you couldn’t understand what he was saying. You turn left and right faster than you look up and down. This leads to inconsistent controls.

How??? because to this day I’ve not known what a circle or oval shape actually looks like! Thank goodness for those diagrams!

The point was, I could have used an egg shape, but the shape is pointing in the opposite direction, so I selected an oval shape that better demonstrate the movement of the crosshair in Halo 4. Then, I also added the circle as a contrast.

Your post Arkaid Gamez is in no way constructive, so please… make yourself a favor and don’t post again in this thread, unless it’s constructive.

good golly, what if it was an egg shape!! I suppose saying… “sideways egg” wouldn’t suffice??

ON TOPIC:

It’s most likely because Halo maps tend to be horizontal in their layout. We need turning around horizontally a lot more than looking up or down. It helps lining up your reticle to head height to get headshots, and it further puts players caught off guard from above at a disadvantage.

I’m pretty sure xy axis difference has been in every Halo game (at least since Halo 3) so far.

I’m just glad they got rid of the rediculous aim accelleration and aim accelleration smoothing Reach had.

I thought it was just me but I’m glad it’s not, and it needs fixing it makes DMR/BR battles a pain sometimes when your controller decides to go left/right really fast. Even for close quarter battles when you miss each other and you have only a moment to search and destroy, then the controls just let you down.

Not gonna lie. Pretty much ALL Console shooters are like this, and have been since the millenium and the rise of Widescreen HDTVs.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

10/10. Epic troll.

The size of the hole where the right thumbstick is located on the game controller is perfectly circular, not made in an egg-shape. Where the action takes place in a map or the format of a TV should not in any case change the repartition of the values on the X and Y axis.

Game developers sometimes don’t think twice.

And if you really believe that the action in Halo 4 takes place on the X axis, the jet pack or maps such as Adrift or Haven gives us tons of examples about how you need the Y axis just as much as the X axis.