1.) Delay in damaging bases - makes any rush or quick attack completely useless.
2.) Anders is still OP - Not only does she has sentinals that can dismantle just about every other unit, even their counter (wolverines), in one on one, but now the sentinal spamming with kodiaks and siege turrets is too crazy.
3.) Bloodlust locusts- need I say more?
4.) No penalties for early quitters- 1 vs 2 is a lost cause, so why should I be punished if my teammate is kicked. Not to mention half the time its because of server issues.
5.) Server issues- 1/3 games for me leads to a server disconnect or game freeze. Why am I being punished for design flaws?
6.) The forums on here are suppose to generate conversations that lead to the develops fixing issues, but as I scroll through hundreds of people demanding some of these be fixed the developers have done nothing.
I am confused why, and how, 343 can sell a product that has so many bugs and label it complete and ready to sell. It is a shame that they take pride in essentially cutting corners to rush the game to market.
- The delay is in showing damage, this is also a brand new bug that they’re going to fix next patch.
- They’re looking into balancing Ander’s sentinels, could happen as soon as Wednesday.
- I don’t know, don’t seem like a problem to me but I don’t play loads of blitz. I do know they increased its cost though.
- This is something they should genuinely look into, good point.
- They’ve fixed most of the reasons for crashes (I haven’t had a disconnect since the update), but they have admitted that they couldn’t fix them all and are still working on it.
- Everything you’ve listed has been mentioned on the forums before, and 343 has listened! That’s why their making these changes!
> 2533274927740213;2:
> 1. The delay is in showing damage, this is also a brand new bug that they’re going to fix next patch.
> 2. They’re looking into balancing Ander’s sentinels, could happen as soon as Wednesday.
> 3. I don’t know, don’t seem like a problem to me but I don’t play loads of blitz. I do know they increased its cost though.
> 4. This is something they should genuinely look into, good point.
> 5. They’ve fixed most of the reasons for crashes (I haven’t had a disconnect since the update), but they have admitted that they couldn’t fix them all and are still working on it.
>
>
> > 2533274927740213;2:
> > 1. The delay is in showing damage, this is also a brand new bug that they’re going to fix next patch.
> > 2. They’re looking into balancing Ander’s sentinels, could happen as soon as Wednesday.
> > 3. I don’t know, don’t seem like a problem to me but I don’t play loads of blitz. I do know they increased its cost though.
> > 4. This is something they should genuinely look into, good point.
> > 5. They’ve fixed most of the reasons for crashes (I haven’t had a disconnect since the update), but they have admitted that they couldn’t fix them all and are still working on it.
> > 6. Everything you’ve listed has been mentioned on the forums before, and 343 has listened! That’s why their making these changes!
>
> 1.) You cannot inflict damage for random amount of time, could be 5 seconds or 2 minutes. I have captures if you want to see.
> To be fair why weren’t these problems solved before release. Why are they doing basic beta patches 2 months after release?
people need to just settle the f down…do you think balance changes can be made overnight? that bugs can be fixed on the spot? people have to realize that balance changes need to be made, then tested, then they have to go through a certain certification from microsoft before it can be released. this takes time, people need to understand this…as for the base bug, first they have to get into the game code and identify what and why its happening then try to fix the problem…its just happend after last patch, as the great aaron rogers would say R-E-L-A-X, whining isnt gonna solve any problems
> 2533274851915620;4:
> people need to just settle the f down…do you think balance changes can be made overnight? that bugs can be fixed on the spot? people have to realize that balance changes need to be made, then tested, then they have to go through a certain certification from microsoft before it can be released. this takes time, people need to understand this…as for the base bug, first they have to get into the game code and identify what and why its happening then try to fix the problem…its just happend after last patch, as the great aaron rogers would say R-E-L-A-X, whining isnt gonna solve any problems
Preach brother!
There is the gamebreaking issue of multiple leader powers at the start. Not only do you start with first two leader powers , it also makes it so you get to higher tier leader powers faster. I just want to make devs aware of this problem because I haven’t seen it mentioned and this seems to be correct thread.
Also I have noticed that Shipmaster’s scout mines can destroy 2 buildings in a base slot with no counter. Shipmaster can also kill around 6 bunched marines instantly for only 75 power and 75 energy. I am going to do further testing tonight but I have run into this once and it is also gamebreaking. The mines deploy invisibly too. I haven’t tested what happens if there is invis detector when the Shipmaster drops leader power; I will do tests tonight to confirm and post about results.
> Also I have noticed that Shipmaster’s scout mines can destroy 2 buildings in a base slot with no counter. Shipmaster can also kill around 6 bunched marines instantly for only 75 power and 75 energy. I am going to do further testing tonight but I have run into this once and it is also gamebreaking. The mines deploy invisibly too. I haven’t tested what happens if there is invis detector when the Shipmaster drops leader power; I will do tests tonight to confirm and post about results.
Shipmaster’s scout mines are even more broken than this suggests. A lvl 2 scout mine dropped in the center of a base can instantly level all buildings in the base for almost no cost and early in the game.
Regarding the leaver situation, I think this will have a harsher punishment in ranked, it’s unimaginable that they’d just let that slide in a ranked game mode to me.
About your disconnects, that shouldn’t happen anymore, I think the problem might be at your end.
> 2674682457271996;6:
> There is the gamebreaking issue of multiple leader powers at the start. Not only do you start with first two leader powers , it also makes it so you get to higher tier leader powers faster. I just want to make devs aware of this problem because I haven’t seen it mentioned and this seems to be correct thread.
>
> Also I have noticed that Shipmaster’s scout mines can destroy 2 buildings in a base slot with no counter. Shipmaster can also kill around 6 bunched marines instantly for only 75 power and 75 energy. I am going to do further testing tonight but I have run into this once and it is also gamebreaking. The mines deploy invisibly too. I haven’t tested what happens if there is invis detector when the Shipmaster drops leader power; I will do tests tonight to confirm and post about results.
Has anyone tried in 2’s or 3’s having every leader in the same team be Shipmaster and just run at the start and double or triple scout mine a player to eliminate him instantly?