Game breaking bug on Ch3 Ep. 2 - Galileo

Yet another huge, game-breaking bug to report:

On Galileo, after activating both turrets, a phantom drops down below one of the turrets and drops off enemies. However, instead of dropping off visible enemies, it drops their weapons, and their weapons fire at us from the ground, moving around like enemies. You have to shoot the GUNS, not an imaginary silhouette of what you think the enemy looks like holding the gun, which makes the mission nigh impossible to complete, especially considering invisible jackal shields.

I gotta say, this kind of stuff is just inexcusable in my opinion. Halo, and Bungie, were well known among developers as a company who polishes and play-tests their products indefinitely. I’m extremely disappointed in not being able to complete this chapter that was publicly released with such a horrid bug. If you’re to release weekly Spartan Ops chapters on a frequent basis, I’d rather you released a bug-free/fully tested version rather than a rushed mess.