This a competitive style map with lots of close quarters action as well as long corridors for some sniping. It is a symmetrical style map that is intended for any type of slayer, oddball, CTF and koth. It can hold up to 12 players but is recommended for 4v4 or 5v5. It’s my first Halo 4 map that I make and it’s gone through a lot of testing but I would like more feedback so plz do me the favor or trying it out.
GT JLAxxSPARTAN116
MapName GalileoStation
INITIAL DROP WEAPONS
1x Rocket-respawn every 3min
2xSnipers-respawn every 2:30min
2xShotgun, respawn every 2min
2xFragGrenade, respawn every 50 sec
2xPulse, respawn every 75 sec
RANDOM WEAPON DROPS
Scattershot
Railgun
Needler
Sticky Detenator
Speed boost
2xPlasmas
Concussion rifle
Beam rifle
These all spawn every 2:30min at random places on the map.
Also the jumps on every end of the corridors are zero gravity so be careful not to fall off the map
UPDATE #1
hey guys I added a couple of new things to the map, to keep the gameplay flowing around it and not just in one spot there are now many more areas for random weapon drops and the zero G areas have steps so you can’t fall off the map as easy. Also the SAW has been switched for a shotgun for the simple fact that I need more close quarters weapons and the SAW has more distance that the shotgun.
I still need to do more play tests so if you are interested PM me so we can go have some fun
On a side note, I wanna try and implement Extraction to the map so if you love extraction let me know so you can help me forge it
> I’ll try it out dude and let you know if I run into any problems.
>
> You should try mine out too
> It’s called Friction v2 in my file share. A symmetrical 4v4 map.
> GT: T3h Man n Locke
> > I’ll try it out dude and let you know if I run into any problems.
> >
> > You should try mine out too
> > It’s called Friction v2 in my file share. A symmetrical 4v4 map.
> > GT: T3h Man n Locke
>
> Will do
I ran around it for a few minutes. I’ll have to get some people together later to actually play it. I like the layout of it and the breaks in the tunnels. Pretty good map look-wise. Now I’ll have to see how it plays
> > > I’ll try it out dude and let you know if I run into any problems.
> > >
> > > You should try mine out too
> > > It’s called Friction v2 in my file share. A symmetrical 4v4 map.
> > > GT: T3h Man n Locke
> >
> > Will do
>
> I ran around it for a few minutes. I’ll have to get some people together later to actually play it. I like the layout of it and the breaks in the tunnels. Pretty good map look-wise. Now I’ll have to see how it plays
> This a competitive style map with lots of close quarters action as well as long corridors for some sniping. It is a symmetrical style map that is intended for any type of slayer, oddball, CTF and koth. It can hold up to 12 players but is recommended for 4v4 or 5v5. It’s my first Halo 4 map that I make and it’s gone through a lot of testing but I would like more feedback so plz do me the favor or trying it out.
>
> GT JLAxxSPARTAN116
>
> MapName GalileoStation
This has nothing to do with playability, but the description is cool.