Future Weapons / Vehicles Idea

Pretty much weapons from past Halo games + concept art.

Most of the weapons and vehicles are going to be Brutes. I know there’s no brutes in the current Halo universe due to hiding with Prophets and the same goes for jackals and drones not being current. But it’s kind of a celebration thing and whatnot for Halo Wars 2 or maybe the UNSC salvaged / replicated Brute tech.

Brute Shot: Probably as a stand alone weapon that’s a one shot melee and functions more or less like a grenade launcher. If it was added it could probably be a legendary weapon. Maybe as something to celebrate Halo Wars 2 since Brutes are a big focus. Or since it’s name is actually Type-25 Grenade Launcher, it could be a variant of the current Halo 5 grenade launchers.

Missile Pod: Another type of “chaingun” variant you can carry. We have the plasma cannon, chainguns, splinter turret, gauss turret and that’s all I think. I have two ideas for it, a basic variant that just fires rockets like from Halo 3 and another that is similar to the Spnkr EX whereas upon exploding, it lets out smaller explosions instead of exploding like a promethean grenade.

Sticky Detonator: This is just a personal favorite of mine. Same concept as from Halo 4.

Spiker: Pretty much the Brute’s carbine. Same concept as from Halo 3. Maybe variants can be more needler in nature or feature something new.

Mauler: I feel like the concept for Halo 4’s boltshot was like the Mauler, but with a promethean design with two features instead of one. The mauler could be a basic Brute pistol minus the 1 shot + melee combo to instantly kill someone. Maybe the shot can be nerfed to 2 shot + melee to give people an advantage. Or keep it’s combo and up the req level requirements.

Flamethrower: same one from Halo 3, because who doesn’t love them?

Incendiary Grenades: Same as above, why not? It can be similar to the sticky grenade, it’s basically a one-shot grenade, but kills slow enough to allow for a trade.

Now on to the vehicles.

Brute Chopper: one thing I’ve missed since Halo 3 and one thing I’ve hated. It’ll add more fast moving ground vehicles and this could counter things like wraiths and other slow-moving vehicles.

Prowler: Pretty much a Brute warthog. Same concept as from Halo 3.

Spectre: Aside from the ghost and wraith, we lack covenant ground vehicles equal to the UNSC. Maybe bring back the Spectre as a warthog-style ground vehicle.

I don’t have anything on Promethean vehicles / weapons unless something comes from Halo Wars 2.

> 2533275034282083;1:
> Pretty much weapons from past Halo games + concept art.
>
> Most of the weapons and vehicles are going to be Brutes. I know there’s no brutes in the current Halo universe due to hiding with Prophets and the same goes for jackals and drones not being current. But it’s kind of a celebration thing and whatnot for Halo Wars 2 or maybe the UNSC salvaged / replicated Brute tech.
>
> Brute Shot: Probably as a stand alone weapon that’s a one shot melee and functions more or less like a grenade launcher. If it was added it could probably be a legendary weapon. Maybe as something to celebrate Halo Wars 2 since Brutes are a big focus. Or since it’s name is actually Type-25 Grenade Launcher, it could be a variant of the current Halo 5 grenade launchers.
>
> Missile Pod: Another type of “chaingun” variant you can carry. We have the plasma cannon, chainguns, splinter turret, gauss turret and that’s all I think. I have two ideas for it, a basic variant that just fires rockets like from Halo 3 and another that is similar to the Spnkr EX whereas upon exploding, it lets out smaller explosions instead of exploding like a promethean grenade.
> Sticky Detonator: This is just a personal favorite of mine. Same concept as from Halo 4.
>
> Spiker: Pretty much the Brute’s carbine. Same concept as from Halo 3. Maybe variants can be more needler in nature or feature something new.
>
> Mauler: I feel like the concept for Halo 4’s boltshot was like the Mauler, but with a promethean design with two features instead of one. The mauler could be a basic Brute pistol minus the 1 shot + melee combo to instantly kill someone. Maybe the shot can be nerfed to 2 shot + melee to give people an advantage. Or keep it’s combo and up the req level requirements.
>
> Flamethrower: same one from Halo 3, because who doesn’t love them?
>
> Incendiary Grenades: Same as above, why not? It can be similar to the sticky grenade, it’s basically a one-shot grenade, but kills slow enough to allow for a trade.
>
> **Now on to the vehicles.**Brute Chopper: one thing I’ve missed since Halo 3 and one thing I’ve hated. It’ll add more fast moving ground vehicles and this could counter things like wraiths and other slow-moving vehicles.
>
> Prowler: Pretty much a Brute warthog. Same concept as from Halo 3.
>
> Spectre: Aside from the ghost and wraith, we lack covenant ground vehicles equal to the UNSC. Maybe bring back the Spectre as a warthog-style ground vehicle.
>
> I don’t have anything on Promethean vehicles / weapons unless something comes from Halo Wars 2.

The Missile Pod is already in Halo 5 it’s just called a Rocket Turret

I think Halo 5’s vehicle variants would make for some pretty interesting combos. Take the ONI Falcon for example. That thing would be so much fun.

For vehicles, I’d like the Hornet, Falcon, Grizzly, Spectre, Chopper, and more Promethean vehicles.

For weapons I’d the sticky detonator, all the brute weapons (except the Mauler), and the Focus Rifle.

> 2533275034282083;1:
> Pretty much weapons from past Halo games + concept art.
>
> Most of the weapons and vehicles are going to be Brutes. I know there’s no brutes in the current Halo universe due to hiding with Prophets and the same goes for jackals and drones not being current. But it’s kind of a celebration thing and whatnot for Halo Wars 2 or maybe the UNSC salvaged / replicated Brute tech.
>
> Brute Shot: Probably as a stand alone weapon that’s a one shot melee and functions more or less like a grenade launcher. If it was added it could probably be a legendary weapon. Maybe as something to celebrate Halo Wars 2 since Brutes are a big focus. Or since it’s name is actually Type-25 Grenade Launcher, it could be a variant of the current Halo 5 grenade launchers.
>
> Missile Pod: Another type of “chaingun” variant you can carry. We have the plasma cannon, chainguns, splinter turret, gauss turret and that’s all I think. I have two ideas for it, a basic variant that just fires rockets like from Halo 3 and another that is similar to the Spnkr EX whereas upon exploding, it lets out smaller explosions instead of exploding like a promethean grenade.
> Sticky Detonator: This is just a personal favorite of mine. Same concept as from Halo 4.
>
> Spiker: Pretty much the Brute’s carbine. Same concept as from Halo 3. Maybe variants can be more needler in nature or feature something new.
>
> Mauler: I feel like the concept for Halo 4’s boltshot was like the Mauler, but with a promethean design with two features instead of one. The mauler could be a basic Brute pistol minus the 1 shot + melee combo to instantly kill someone. Maybe the shot can be nerfed to 2 shot + melee to give people an advantage. Or keep it’s combo and up the req level requirements.
>
> Flamethrower: same one from Halo 3, because who doesn’t love them?
>
> Incendiary Grenades: Same as above, why not? It can be similar to the sticky grenade, it’s basically a one-shot grenade, but kills slow enough to allow for a trade.
>
> **Now on to the vehicles.**Brute Chopper: one thing I’ve missed since Halo 3 and one thing I’ve hated. It’ll add more fast moving ground vehicles and this could counter things like wraiths and other slow-moving vehicles.
>
> Prowler: Pretty much a Brute warthog. Same concept as from Halo 3.
>
> Spectre: Aside from the ghost and wraith, we lack covenant ground vehicles equal to the UNSC. Maybe bring back the Spectre as a warthog-style ground vehicle.
>
> I don’t have anything on Promethean vehicles / weapons unless something comes from Halo Wars 2.

The thing with the Mauler is that it is the weakest CQC weapon in Halo. A shotgun that kills in 2 shots and has a low fire rate. The shoot-melee combo is the only viable option to use.

Would be interesting if the Flame Scorpion ever comes to plan.

  • Main battery fires a shell that releases a cluster of firebombs that’ll explode within’ 10-20 meter radius from gorund 0 upon impact - Machine gun turret is replaced with a Flamethrower - Obviously better armour and protection - Flame Scorpion having the shark nose paint similar to the Flying Tigers

I have an idea for an Ultra-Rare variant of the Safeguard Sentinel Beam called the Watcher’s Gaze.

Watcher’s Gaze would be black with orange stripes like the River of Light, and it would fire a green energy beam when activated. The Watcher’s Gaze deals no damage; instead, it can lock on to and repair friendly vehicles, or continuously regenerate the health and shields of friendly Spartans… as a drawback, it’s battery depletes more rabidly than the standard Sentinel Beam.

My idea is that it would be more useful in Warzone Firefight for when you need to keep your strongest vehicles in the fight. For example, say you’re facing 3 Warden Eternal and you have one guy with a Hannibal Scorpion that’s on fire; you would have this tool to repair it with so he can stay in the fight, and increase your chances of victory.

Hornet from halo 3 is all I want. It looks better than the wasp.

> 2533274834952794;7:
> I have an idea for an Ultra-Rare variant of the Safeguard Sentinel Beam called the Watcher’s Gaze.Watcher’s Gaze would be black with orange stripes like the River of Light, and it would fire a green energy beam when activated. The Watcher’s Gaze deals no damage; instead, it can lock on to and repair friendly vehicles, or continuously regenerate the health and shields of friendly Spartans… as a drawback, it’s battery depletes more rabidly than the standard Sentinel Beam.
>
> My idea is that it would be more useful in Warzone Firefight for when you need to keep your strongest vehicles in the fight. For example, say you’re facing 3 Warden Eternal and you have one guy with a Hannibal Scorpion that’s on fire; you would have this tool to repair it with so he can stay in the fight, and increase your chances of victory.

I love this idea, I would have never come up with something like this.

> 2533275008181400;6:
> Would be interesting if the Flame Scorpion ever comes to plan.
> - Main battery fires a shell that releases a cluster of firebombs that’ll explode within’ 10-20 meter radius from gorund 0 upon impact - Machine gun turret is replaced with a Flamethrower - Obviously better armour and protection - Flame Scorpion having the shark nose paint similar to the Flying Tigers

I disagree on the turret, I think it should keep the normal chaingun turret (flamethrower “turret” don’t have enough range, and you may catch your own teammates Scorpion on fire). The way I see your idea is that the Scorpion itself doesn’t shoots fire, but a napalm canister shell, am I right? If thats it, I love this idea. I suppose the shot itself doesn’t do a lot of damage, but the fire it creates does. I think that if the shell falls to the ground, it should create a napalm pool that last a couple of seconds, effectively making this Scorpion an area denial vehicle (Example: Enemy rushing at your base, you shoot a shell to the base entrance, for a couple of seconds they have to find another way to get inside the base)

> 2535426896584207;10:
> > 2533275008181400;6:
> > Would be interesting if the Flame Scorpion ever comes to plan.
> > - Main battery fires a shell that releases a cluster of firebombs that’ll explode within’ 10-20 meter radius from gorund 0 upon impact - Machine gun turret is replaced with a Flamethrower - Obviously better armour and protection - Flame Scorpion having the shark nose paint similar to the Flying Tigers
>
> I disagree on the turret, I think it should keep the normal chaingun turret (flamethrower “turret” don’t have enough range, and you may catch your own teammates Scorpion on fire). The way I see your idea is that the Scorpion itself doesn’t shoots fire, but a napalm canister shell, am I right? If thats it, I love this idea. I suppose the shot itself doesn’t do a lot of damage, but the fire it creates does. I think that if the shell falls to the ground, it should create a napalm pool that last a couple of seconds, effectively making this Scorpion an area denial vehicle (Example: Enemy rushing at your base, you shoot a shell to the base entrance, for a couple of seconds they have to find another way to get inside the base)

  • An alternative to the flamethrower turret could be a machine gun that fires incendiary bullets that set the target on fire upon impact but the fire rate would be reduce. - Yes pretty much the main battery fires multiple canister of napalm oil that splits up upon impact that produce fire 10-20 meters radius from ground zero.

i would love for smoe of the original weapons to come back like the spiker, mabye some vehicles too

Taking into consideration BlueChief117’s Flame Scorpion, this are my ideas:

  • Flame Scorpion: Fires a Napalm Shell that does no damage (or very little damage), but lights everything hit on fire (2 to 3 seconds). Damage has to be tweaked to prevent one shot kills on heavy vehicles. If it lands on the ground, it lights the ground on fire (napalm pool) in a 5m radius. Turret fires similar rounds, but they extinguish faster (less than 1.5 seconds) to prevent onehit kills. - Flame Mantis: Turret fires same turret rounds as the Flame Scorpion turret. Missiles light everything hit on fire, lasting the same time as the Flame Scorpion shell, but it’s napalm pool have about a 3m radius (for each missile). - Sword Needler Wasp: Red Wasp with purple shields (like the Sword Needler Warthog). It fires the same Needler rounds as the SN Warthog. It fires the same rockets as the normal Wasp, but they track all vehicles, not just air vehicles. - Splinter Warthog: A Warthog with the Phaeton color scheme, and mounted with a Splinter Turret that fires rounds that fly on a straight line (does not arc).I have some ideas for weapons too, but I’ll write them later on.

> 2533274834952794;7:
> I have an idea for an Ultra-Rare variant of the Safeguard Sentinel Beam called the Watcher’s Gaze.Watcher’s Gaze would be black with orange stripes like the River of Light, and it would fire a green energy beam when activated. The Watcher’s Gaze deals no damage; instead, it can lock on to and repair friendly vehicles, or continuously regenerate the health and shields of friendly Spartans… as a drawback, it’s battery depletes more rabidly than the standard Sentinel Beam.
>
> My idea is that it would be more useful in Warzone Firefight for when you need to keep your strongest vehicles in the fight. For example, say you’re facing 3 Warden Eternal and you have one guy with a Hannibal Scorpion that’s on fire; you would have this tool to repair it with so he can stay in the fight, and increase your chances of victory.

That’s fine for firefight but imagine a game of warzone where one team moves as an impenetrable wall constantly healing each other. Not that that’s likely but there’s a lot of room for abuse.

> 2533274925601444;14:
> > 2533274834952794;7:
> > I have an idea for an Ultra-Rare variant of the Safeguard Sentinel Beam called the Watcher’s Gaze.Watcher’s Gaze would be black with orange stripes like the River of Light, and it would fire a green energy beam when activated. The Watcher’s Gaze deals no damage; instead, it can lock on to and repair friendly vehicles, or continuously regenerate the health and shields of friendly Spartans… as a drawback, it’s battery depletes more rabidly than the standard Sentinel Beam.
> >
> > My idea is that it would be more useful in Warzone Firefight for when you need to keep your strongest vehicles in the fight. For example, say you’re facing 3 Warden Eternal and you have one guy with a Hannibal Scorpion that’s on fire; you would have this tool to repair it with so he can stay in the fight, and increase your chances of victory.
>
> That’s fine for firefight but imagine a game of warzone where one team moves as an impenetrable wall constantly healing each other. Not that that’s likely but there’s a lot of room for abuse.

That would be extremely unlikely. Bear in mind that the Watcher’s Gaze battery would deplete faster than the normal Sentinel Beam. Besides that, most players are probably too selfish to use it since it would be an Ultra-Rare version of the Safeguard Sentinel Beam; when the choice comes down to being able to repair a teammate’s vehicle or call in a tank of their own, they’ll usually call in their own tank.

> 2533274834952794;15:
> > 2533274925601444;14:
> > > 2533274834952794;7:
> > > I have an idea for an Ultra-Rare variant of the Safeguard Sentinel Beam called the Watcher’s Gaze.Watcher’s Gaze would be black with orange stripes like the River of Light, and it would fire a green energy beam when activated. The Watcher’s Gaze deals no damage; instead, it can lock on to and repair friendly vehicles, or continuously regenerate the health and shields of friendly Spartans… as a drawback, it’s battery depletes more rabidly than the standard Sentinel Beam.
> > >
> > > My idea is that it would be more useful in Warzone Firefight for when you need to keep your strongest vehicles in the fight. For example, say you’re facing 3 Warden Eternal and you have one guy with a Hannibal Scorpion that’s on fire; you would have this tool to repair it with so he can stay in the fight, and increase your chances of victory.
> >
> > That’s fine for firefight but imagine a game of warzone where one team moves as an impenetrable wall constantly healing each other. Not that that’s likely but there’s a lot of room for abuse.
>
> That would be extremely unlikely. Bear in mind that the Watcher’s Gaze battery would deplete faster than the normal Sentinel Beam. Besides that, most players are probably too selfish to use it since it would be an Ultra-Rare version of the Safeguard Sentinel Beam; when the choice comes down to being able to repair a teammate’s vehicle or call in a tank of their own, they’ll usually call in their own tank.

Alright then, I’m not saying I don’t like it, it really is a cool idea. But I still feel like it would be hard to prevent anything game breaking.

Potential Returns (IMO):
Loudout-
Reach AR, purely cosmetic, could provide some mild bonus like faster draw time or slower reticle bloom
Reach DMR, same as above
H3 Magnum, functioned like the CE magnum but was 4 shots, with proper tweaking of accuracy and fire rate it could be a really balanced loudout weapon
Classic SMG, faster reload could be its bonus.

Power weapon-
Plasma rifle, could make it function like a cross between Sorrow of Teash and Blissful slumber but with a slower fire rate and high-ish damage
Plasma Repeater, slows down as you shoot and can manually vent, technically fires forever. Could give it faster moving bolts than the storm rifle so it’s more suited more slightly longer ranged combat to make it different
Bruteshot, with the plasma caster having 5 rounds, the concussion having 6, I think the brute shot should have 4 but function like it did in H3 with no bullet drop, slow reload, buff the damage and blast radius with increased melee damage.
Concussion rifle, make it function like it did in reach, knocking vehicles about like leaves in the wind and stopping players dead in their tracks.
Focus rifle, basically a sentinel beam with a scope, much easier to use at range than the sentinel beam and to me it looks really nice.
Classic sentinel beam, had a much wider beam than the current H5 one which could be used now to represent power. Also who else was disappointed to see sentinels but no sentinel beam in H4?
Halo 3 and Reach UNSC and Plasma turrets, both mounted and detached, the H3 one had to climb its fire rate while the Reach one is Jorge’s chaingun without the buffs. The plasma turret from 3, 4 and reach could be much more accurate when detached than the H5 one with faster bolts.
Needle rifle, I loved this in Reach, with damage to shields being tweaked it can remain relatively unchanged overall. No blood of suban is not the same.
Reach needler, needed the shields down first, had a lot of ammo in its mag, super fast needles and excellent homing, 6 instead of 7 needles for supercombine. could work nicely as a level 2 REQ.
Spiker, should get headshot bonus like the AR and SMG since you’re kinda getting molten metal in your face, medium damage to shields and health, light armour targets (low level grunts and jackels, hunter weak points and the bottom two soldier ranks) should take a bit more damage as well as some vehicle weak points like wasp turbines and banshee joints. Bonus melee damage
Mauler. Change it from a shotgun into slug style rounds, slow-ish projectile rounds that deal high damage per shot, weakens at longer ranges, point blank is two shot kill with headshot, longer ranges you may need all 5 rounds. Bonus melee damage.
H4 boltshot, single shot non tracking, buff it significantly, change the charge from an over powered shotgun to firing a linear row of rounds, longer you charge the more it fires going in a 1-3-5-7-9 order.
Bouncy fuel rod (either 2/3 or R/4 design will do)
Sticky Det, not my fav but had its uses

Vehicles-
Machine-gungoose from H2A, would still be more useful than the ONI gungoose
Hornet, no shields and can carry passengers. Probably have an ONI and Hannibal variant
Falcon, 2 versions should be in. The variants in the Halo Reach campaign which the pilot can actually shoot, players can enter the passenger seats. The grenade launcher turrets will need to be balanced
Spectre, should, make it powerful against players and weakpoints, harmless to heavy armour, fast moving bolts
Prowler, strong overall, slow moving bolts suited for attacking vehicles and stationary targets but can kill spartans quickly if they’re not paying attention or if the turret guy is a good shot.
Revenant, high armour, mobile, messed other vehicles about like a concussion rifle. passenger could look 270’ around the vehicle as apposed to the hogs 180’ passenger.
Chopper, light armour but ram like a beast, decent damage and highly vulnerable driver.

This is just what could return

The revenant would be awesome for ctf.