Halo 5 Guardians has the largest amount of weapons and vehicles in any Halo game to date, though that’s not to say it couldn’t use any more.
I had several ideas for weapons including variants from older games, weapons we haven’t been able to use but were in-game, and some other things.
Details about each weapon/vehicle include their rarity, functionality, appearance, and general information.
> Puma (Red Team’s Warthog)
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> - As discussed in this thread here. Credit goes to my friend shadow 5niper74. - Legendary Mythic warthog - Appears for the most part like a regular warthog, but also has a hula girl on the dashboard with Lopez’s helmet, a grass skirt, and a lea (a character from RvB) - Heavier armor, faster speed, and maybe a slightly stronger turret, but most importantly while it’s on the battlefield it plays the music from the RvB series that the Red’s warthog normally plays. The farther away you are the duller the song is, but it still have enough range that you may become a big target. It would be pretty effective at distracting players, and due to it’s rarity it wouldn’t be common enough to become annoying.
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> 7-Wood
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> - UltraRare Mythic “Gravity Hammer” - Larger blast radius, speed boost, and sends objects and light vehicles (warthog, ghost, mongoose) flying with a potential to splatter nearby spartans - The 7-Wood was the golf club seen in Halo 3 and Reach. It would retain the grunt emblem. It would also have a unique icon for the blueprint and kill-feed. - Fore! Allegedly created to test miniaturized gravity drives created through the reverse engineering of Gravity Hammers, it’s unclear who authorized it to be placed into War Games simulations.
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> Fist of Rukt
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> - Legendary Mythic Gravity Hammer - Tartarus’s gravity hammer from Halo 2/2A. It could use the model from H2A and would also have a unique icon for the blueprint and kill-feed. - Has a wide blast radius to kill players, and outside of this boundary it can strip the shields and launch those fortunate enough to not be TOO close to the kill zone. It would be able to EMP vehicles and imbues the user with strong shields (comparable to between 1 and 2 overshield powerups at once). The stronger shields could protect the user if they are too far away or accidentally launch players away.
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> Shrapnel Slinger
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> - Rare/Ultra rare needler - Appears to be a needler with a darker carapace and blue/cyan needles (see the first person view of a needler in Halo CE) - It would fire 4 to 7 needles per shot (7 needles causes supercombine) that would aggressively track players. The red reticule would be decreased so it wouldn’t be as affective at longer ranges, given it’s CQC nature. - The name is simply referring to the needler’s ammunition.
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> Forklift and the Cart
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> - Legendary Mythic - Both are vehicles drivable in Halo Reach - Literally they both serve no purpose, I would just love to see them in game once again.
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> New Infection Energy Sword (Memories of Reach Content)
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> - While I don’t know the name of the weapon, it would be cool to have some of the infected versions of energy swords from previous games; - Flood Claw from Halo 4 - Infected Energy Sword from Halo 2 Anniversary - Unnamed Green Energy Sword from the next content update for Halo 5
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> Shattered Shield (Requiem Suppressor)
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> - Uncommon/Rare Suppressor - Functions like the Halo 4 Suppressor - Looks like the “Shatter” skin from Halo 4 - Name is a reference to the skin, and the destroyed shield world Requiem
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> Imprint (Requiem Light Rifle)
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> - Rare/UltraRare Light Rifle - Functions like the Halo 4 Light Rifle - Looks like the “Imprint” skin from Halo 4 - Name is simply the skin name, because I couldn’t think of anything better
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> Pneumatic Piston (Requiem Boltshot)
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> - Uncommon/Rare Boltshot - Functions like the Halo 4 Boltshot, except to use the shotgun mechanism you have to use smart scope (which already extends the prongs on the sides, so it wouldn’t need new animations) - Would also need a perfect kill medal similar to how the CE pistol has one (11 shots, 10 per clip. It could be slowed down in speed and only take 10 shots so you don’t need to reload) - Looks like the “Pneumatic” skin from Halo 4 - Name is just a reference to the skin (also, alliteration)
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> Librarian’s Anguish/Lament (Requiem Binary Rifle)
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> - Legendary mythic Binary Rifle - Functions like the Halo 4 binary rifle (1 shot, not a beam) - Instead of orange glowing bits, they are cyan to represent the Librarian - Canonically it would be the Binary Rifle that was used by the Librarian to subdue the Didact before she imprisoned him in the Cryptum, thus earning it mythic status. The name is a reference to this event
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> Pesticide (Requiem Incineration Cannon)
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> - UltraRare/Legendary Incineration Cannon - Functions like the Halo 4 Incineration Cannon - Would either have some sort of skin, or cyan/red coloring instead of orange. - Name is just in reference to the flood, which was really this weapon’s main target
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Feel free to comment with your own ideas, and suggestions. Also, feel free to share this around, because the more attention it gets, the higher the likelihood of ideas like these or others are actually implemented into the game or future titles!
Additionally, do you think any of the current weapon variants to return in future titles, and in extension the REQ system in general? Would cards carry over if they existed in the next game, or would you think you have to re-unlock every card?
