Guess what everyone, its the very last week for a very long time of the “Future Halo” threads! Right now we’re on 10/10 for the topics that were the worst from H4 and this is it, last F’n one to go through!!! Also, I’m listening to 'The Final Countdown by Europe, its amazing when you’re typing this at the same time
I want to talk about H4’s Killcams and how they can be better designed in the next Halos if they were to stay, put your hate or love down as a comment and don’t forget to vote.
-------------------------------------------------------------- Ideas listed below from community --------------------------------------------------------------
> This quote is from OP - Killcams are map security cameras where a player kills another player, the camera captures as a angled birds eye view the player that killed the user and shows for a period of time where the slayer is moving to for a few feet, can have instant replay functionality for last kill, but is more of a monitoring system to show which player killed you for most of the game. UNSC, Covy, Pro based cameras based on the map that is being played.
> Match starts, there are no killcams, but the camera above the player dead body will track the slayer like previous Halo’s, but when the match ends, there is the final killcam shown to all players in the match. The one change I would like to see is for them to somehow pull the POV from the player who killed you, exactly what he saw from his standpoint, and play that for you.
> The match has an overlay theater mode that loads before the match and is always recording the last 30 seconds of gameplay, much like the XO and the DVR functionality. When the user dies, a much more precise film is captured and the user can even come out out of first person to see just how the enemy killed you for about 30 seconds before automatically respawning, player can exit this earlier and or instant respawn may or may not be turned on.
The reason that killcams aren’t accurate, is because it still utilizes the local players’ view, regardless of what actually happens and what player is having their POV shown. Obviously that means if you see someone “shoot you through a wall” from your POV on YOUR film, then it will look the same from the enemy’s POV as well. On THAT player’s film, the situation may look slightly different and he could’ve killed you before you crossed behind the wall. This is due to data-transmission times (ping) being higher than the player. The higher the ping, the more noticeable things like this happen and the more apparent that “lag” is.
For players to make a correct assumption of what ACTUALLY happened, the game would need to pull data from the player that killed you in order for it to be accurate. However, due to the time for respawn being equal to that of the player killcam, it would have to pull data immediately from the player that killed you. This is unfavorable as it creates a huge upload data spike from that user, and most players don’t have the upload bandwidth to support those actions appropriately.
CoD’s killcams work because the game is much more fast-paced, and shooting through walls is an acceptable form of combat in that game, so getting killed around corners isn’t a problem.
I don’t want them to stay, Halo 4 version of the game is 98% of the time inaccurate and useless. I understand the reason for putting them in to help those “how did he kill me moments” or “what happen?”. but like the person above me said, cod works because its fast pace halo is slow pace it just doesn’t work.
If anything make it the final kill cam, it’s always funny to see the last kill.
I don’t like “killcams”, especially in Halo. Considering Halo is an arena shooter, you’re more than likely in most scenarios going to know how an individual killed you, unlike shooters like Call of Duty where stealth is much more of a factor in gameplay, along with the fact that kill times are much faster, and can make it difficult in determining who or what killed you, or how they did so.
I simply don’t think they’re necessary in any way, even as an optional feature.
I added ideas to the OP, I really like these quotes, because its so straight forward and simple:
> I don’t want them to stay, Halo 4 version of the game is 98% of the time inaccurate and useless. I understand the reason for putting them in to help those “how did he kill me moments” or “what happen?”. but like the person above me said, cod works because its fast pace halo is slow pace it just doesn’t work.
>
> If anything make it the final kill cam, it’s always funny to see the last kill.
> I didn’t like Killcams and they should be removed however I do like the idea of final killcams and wouldn’t mind seeing them.
…I like your idea of substituting the kill cams but still wouldn’t it give players an easy way to pinpoint where the enemy will be later on? It is supposed to be a game where you should use your senses…
Other than that, I wouldn’t mind a final killcam or whatever your suggestion is called.
I don’t like kill cams because there bloody well annoying! I mean, its bad enough that i’m frustrated for dying to begin with, but now the game wants to rub it in my face by showing me how i died as well. I used to think kill cams were useful, until i actually experienced them, and saw how frustrating they were.
Killcams suck, they’re nothing but a 343i’s effort in trying to get into the “modernization” of the FPS genre. Get rid of it, no true Halo player needs that useless feature.
I won’t say that I “loved” the killcams (SitRecs as they’re canonically called), but they were useful when you had those OMGWTFBBQ WHAT KILLED ME moments. That being said however, they were almost always unreliable simply due to the fact that it was trying to do everything based off of your perspective in game. This accounts for the magical bullets through walls and the like, because of the latency issues between connections that were unavoidable it seems in game. the one change I would like to see is for them to somehow pull the POV from the player who killed you, exactly what he saw from his standpoint, and play that for you.
> Killcams suck, they’re nothing but a 343i’s effort in trying to get into the “modernization” of the FPS genre. Get rid of it, no true Halo player needs that useless feature.
>
> This is Halo not Call of Duty.
I honestly think that this reasoning is toxic. Why not implement something that is literally harmless to gameplay? you can skip it if you want or just plain ignore it. Granted, when it comes to things like game flow breaking killstreak rewards and other more unique aspects to Call of Duty I can agree, but little things like this can be good additions if done well.
> …I like your idea of substituting the kill cams but still wouldn’t it give players an easy way to pinpoint where the enemy will be later on? It is supposed to be a game where you should use your senses…
What do you mean by this, what, do you want the Nemesis Support be standard on all players or something when you die you can still see the other player after you spawn for a short period of time?
> A Final Killcam that actually worked would be fantastic. I don’t see how anyone could argue against that.
Yeah, I know, I like this idea in conjunction with this quote from GOLD SKYCAP
> The one change I would like to see is for them to somehow pull the POV from the player who killed you, exactly what he saw from his standpoint, and play that for you.
I do not like kill cams. I do really like the thing from CoD where they do a final kill cam that everyone sees though. Those are the kind of things that I don’t mind copying from CoD since they do not have any impact on gameplay. Plus, most of CoD’s final kill cams are normally boring while the final kill cams in Halo will probably be much more exciting since we have a much better game style overall
So…does anyone else want to chime in and vote/comment?
I want to hear more thoughts on the matter, please. Also got an idea. The match has an overlay theater mode that loads before the match and is always recording the last 30 seconds of gameplay, much like the XO and the DVR functionality. When the user dies, a much more precise film is captured and the user can even come out out of first person to see just how the enemy killed you for about 30 seconds before automatically respawning.
> A Final Killcam that actually worked would be fantastic. I don’t see how anyone could argue against that.
It would take take out a staple of the Halo series; killing your team mates after the game is over. The removal of that key piece of the Halo multiplayer experience would not be worth the addition of final kill cams.
I’m not trying to offend, but how could you like the kill cams in halo 4? In game types that use them, they aren’t so much kill cams as much as internet latency cams. I suppose they may have use if they function in haloXone, but I still dislike that it clearly gives away positioning and behaviors of your attacker.