Future Halo Ideas

I’ve been sitting on this idea for awhile, putting fragments of it on different threads hoping to get noticed an d now I think I have it perfected.So I was thinking and btw these are mainly just ideas that I’d like to see in a Halo game. Not really the entire ideas, but bits and pieces put into Halo because they would be interesting. THESE IDEAS ARE FAR-FETCHED AND IMAGINATIVE-

Halo could have an open MMO, Skyrim kind of world not for The story campaign but for YOUR spartan’s campaign, YOUR spartan’s story. You can ride around in a warthog, mongoose, falcon or anything and just do anything with your friends. Use the shared-world shooter idea. It was a great idea with those public events, just make the open-world feel alive, have outer-world colonies get attacked and whole loads of people join the fight to save it. Have flora and fauna be completely different on different worlds, like Evolve or James Cameron’s Avatar. Also, for these open worlds keep custom loadouts and armor abilities, you’re going to need them to fight the Covenant, the Flood, and the Prometheans. They can be taken from multiplayer for balancing but why take them from the Halo universe when they are perfectly logical in a world where Prometheans can teleport and dash in a zig-zag fashion, stab you then throw you body off the island in the blink of an eye. And where Elites can go invisible at will like we saw in Halo 2 and Halo: Reach, it just doesn’t make sense to take them out of a world where all the other species have distinct advantages over humans. It’s also time for elephants to come back too. We saw them in Halo 3 and Halo Wars and haven’t seen them return for some reason. We have mammoths but elephants are still Halo things that need to show up. Halo Wars vehicles can remake their appearances like the Vampires, they were interesting same with the Wolverines and Flood Thrashers sense there is talk of the Flood returning. Halo: Reach weapons are nice to use and great to look back on. Remember the Plasma Launchers, Grenade Launchers and Needler Rifles. Who’s idea was it to take them away? They were weird weapons but that’s not always a bad thing.
All of these fantastic things need to reveal in the next Halos. I mean it is new gen we are talking about, the consoles have new capabilities.

For multiplayer I have couple ideas I would like to share-1. A flood game-mode where their are it’s 6 vs 6 vs 2. 6 Covies vs 6 UNSC vs. the Flood where each team has tiers and classes. The 2 main teams have to do objectives to get points but every major objective gives both teams their next tier and the more people converted by the flood, the stronger they get (they also have 3 tiers). There would be A.I.s on both sides like grunts and marines on each side and some Human Combat Forms
UNSC-
Tier 1- UNSC Marines where everyone has only assault rifles and a magnum and also armed with mongeese
Tier 2- UNSC Warthogs and classes like Sharpshooter, Corpsman, and Medic
Tier 3- Falcons, Hornets, and other heavy vehicles. Classes may include Spartan, Engineer, and Heavy- Armed with a Machine Gun Turret and a Rocket Launcher
Covenant-
Tier 1- Grunts, Shield or Carbine Jackals and Minor Elites with 1 ghost due to the obvious disadvantage in tier 1
Tier 2- Sniper Jackals, Officer Elites, Brutes and Fuel Rod Grunts A.I. engineers. Also Spectre or Revenant.
Tier 3- Brute Chieftains and Elite Zealots and Generals and Hunters. Wraiths and Banshees
Flood-
Tier 1- Infection Forms and Human Combat Forms
Tier 2- Flood Elite Forms, and Pure Forms
Tier 3- The Flood Thrashers from Halo Wars or the Flood Boss cut from Halo 2 (Only 1 player may play this at a time) Flood Brutes.(This idea is obviously not perfected or balanced but the concept is something I’d like to see.)

  1. 16 vs 16 Player games
    The shields and health would need to be boosted because of deaths by things like BR’s. If you ran all the way across a huge map 2-3x bigger than Ragnarok or Vortex and died to a Sniper or a Banshee bomb then it would be a little frustrating to run all the back after respawn so the the shields will need a slight buff so that Firefights can last a little bit longer and people can survive getting shot at from across the map for a longer amount of time to run to cover.A 16 vs 16 player battle game-mode would also allow things like Scarabs and Mammoths to show up with the sizes of the maps being much larger.

> 2533274867600436;1:
> I’ve been sitting on this idea for awhile, putting fragments of it on different threads hoping to get noticed an d now I think I have it perfected.
>
> So I was thinking-
> Halo needs new ideas to blow everyone away. It needs “innovation,” a sensitive word indeed but Halo 5 should have an open MMO, Skyrim kind of world not for The story campaign but for YOUR spartan’s campaign, YOUR spartan’s story. You can ride around in a warthog, mongoose, falcon or anything and just do anything with your friends. Use the shared-world shooter idea. It was a great idea with those public events, just make the open-world feel alive, have outer-world colonies get attacked and whole loads of people join the fight to save it. Have flora and fauna be completely different on different worlds, like Evolve or James Cameron’s Avatar. Also, for these open worlds keep custom loadouts and armor abilities, you’re going to need them to fight the Covenant, the Flood, and the Prometheans. They can be taken from multiplayer for balancing but why take them from the Halo universe when they are perfectly logical in a world where Prometheans can teleport and dash in a zig-zag fashion, stab you then throw you body off the island in the blink of an eye. And where Elites can go invisible at will like we saw in Halo 2 and Halo: Reach, it just doesn’t make sense to take them out of a world where all the other species have distinct advantages over humans. It’s also time for elephants to come back too. We saw them in Halo 3 and Halo Wars and haven’t seen them return for some reason. We have mammoths but elephants are still Halo things that need to show up. Halo Wars vehicles can remake their appearances like the Vampires, they were interesting same with the Wolverines and Flood Thrashers sense there is talk of the Flood returning. Halo: Reach weapons are nice to use and great to look back on. Remember the Plasma Launchers, Grenade Launchers and Needler Rifles. Who’s idea was it to take them away? They were weird weapons but that’s not always a bad thing.
> All of these fantastic things need to reveal in the next Halos. I mean it is new gen we are talking about, the consoles have new capabilities.
>
> For multiplayer I have couple ideas I would like to share-
>
> 1. A flood game-mode where their are it’s 6 vs 6 vs 2. 6 Covies vs 6 UNSC vs. the Flood where each team has tiers and classes. The 2 main teams have to do objectives to get points but every major objective gives both teams their next tier and the more people converted by the flood, the stronger they get (they also have 3 tiers). There would be A.I.s on both sides like grunts and marines on each side and some Human Combat Forms
> UNSC- Tier 1- UNSC Marines where everyone has only assault rifles and a magnum and also armed with mongeese
> Tier 2- UNSC Warthogs and classes like Sharpshooter, Corpsman, and Medic
> Tier 3- Falcons, Hornets, and other heavy vehicles. Classes may include Spartan, Engineer, and Heavy- Armed with a Machine Gun Turret and a Rocket Launcher
>
> Covenant- Tier 1- Grunts, Shield or Carbine Jackals and Minor Elites with 1 ghost due to the obvious disadvantage in tier 1
> Tier 2- Sniper Jackals, Officer Elites, Brutes and Fuel Rod Grunts A.I. engineers. Also Spectre or Revenant.
> Tier 3- Brute Chieftains and Elite Zealots and Generals and Hunters. Wraiths and Banshees
>
> Flood- Tier 1- Infection Forms and Human Combat Forms
> Tier 2- Flood Elite Forms, and Pure Forms
> Tier 3- The Flood Thrashers from Halo Wars or the Flood Boss cut from Halo 2 (Only 1 player may play this at a time) Flood Brutes.
>
> (This idea is obviously not perfected or balanced but the concept is something I’d like to see.)
>
> 2. 16 vs 16 Player games
> The shields and health would need to be boosted because of deaths by things like BR’s. If you ran all the way across a huge map 2-3x bigger than Ragnarok or Vortex and died to a Sniper or a Banshee bomb then it would be a little frustrating to run all the back after respawn so the the shields will need a slight buff so that Firefights can last a little bit longer and people can survive getting shot at from across the map for a longer amount of time to run to cover.
>
> A 16 vs 16 player battle game-mode would also allow things like Scarabs and Mammoths to show up with the sizes of the maps being much larger.

Killed your entire post, I didn’t even read the rest. You don’t know Halo if that is what you want Halo to become. I’m done here.

I’m not comparing the 2 I’m trying to paint a picture with examples and visuals. I see what you’re saying and I was going to edit it out but you missed the point.
I didn’t know people could be that close-minded.

> 2533274867600436;3:
> I’m not comparing the 2 I’m trying to paint a picture with examples and visuals. I see what you’re saying and I was going to edit it out but you missed the point.
> I didn’t know people could be that close-minded.

Today’s Halo games being highly anticipated like they are, is a direct result of how incredible HCE, H2, and H3 were. The primary common denominator for those three games was simplicity. The gameplay was consistent, solid, and therefore it was also the primary thing that kept players coming back for more and more.

You know why you don’t know–and most don’t care to know–the names of DJ’s who remix songs? They weren’t the innovators, so they’re not important to you! All they’ve done is manipulate/alter the original record (let’s be honest, it was a hit record too - otherwise there’d be no remix). It’s not like it’s any different when it comes to games and their developers. Simply put: There are artists, and there are technicians. One creates, one tinkers.

-delete-

You guys are right. I understand. Don’t post on this thread anymore.

> 2533274867600436;3:
> I’m not comparing the 2 I’m trying to paint a picture with examples and visuals. I see what you’re saying and I was going to edit it out but you missed the point.
> I didn’t know people could be that close-minded.

Now, don’t feel disheartened, please. This is worth discussing for a number of reasons, and just to be perfectly clear, there is nothing wrong with envisioning something like this. There is also nothing wrong with posting an idea publicly, even if it is ambitious. Ideas are just ideas and they can’t be inherently wrong or right.

(Campaign can be handled in a number of ways so I won’t touch on that.)

It’s the complications of what you’re saying these modes should bring to a Multiplayer match, that need to be examined with a little more care, not the idea itself.

I always thought to myself that Halo is such a large, rich universe with a respectable amount of interesting gun-toting alien characters that need only controllers behind them, and there is potential there. I am brainstorming for a proper way to go about balancing something like this myself as we speak.

But since we are talking about Multiplayer here, one of the first things you will have to come to terms with, is that classes don’t work… Multiplayer matches in Halo are based on map control and power weapon spawns; it keeps players moving around the map in Slayer for reasons other than killing each other, and it ensures that the better player always wins. So even if every player model in the match is a Grunt, be dang sure that they are all fighting for the Pistol…

Second thing we have to come to terms with, is that too many cooks spoil the broth. If we want Elites/Spartans, Jackals, Grunts, Hunters/Knights, etc in the same match, their needs to be something to balance that all out, (since Elites and Spartans are the strongest by far) and there certainly needs to be an equal amount of them on both teams, just to get things rolling.

Campaign actually handles these imbalances relatively well, I feel, by making weaker enemy classes the highest in number, and stronger enemy classes lower in number. In addition, each enemy class can only hold certain weapons. Like how a Grunt can’t hold a Carbine, but can hold a Rocket Launcher. How Jackals can hold precision weapons and sniper rifles, but no heavy weapons. Also how Hunters can’t hold anything or drive vehicles… I strongly believe that those same restrictions could work towards balancing them in a Multiplayer match (at least against each other…)

> 2535460843083983;7:
> > 2533274867600436;3:
> > I’m not comparing the 2 I’m trying to paint a picture with examples and visuals. I see what you’re saying and I was going to edit it out but you missed the point.
> > I didn’t know people could be that close-minded.
>
>
> Now, don’t feel disheartened, please. This is worth discussing for a number of reasons, and just to be perfectly clear, there is nothing wrong with envisioning something like this. There is also nothing wrong with posting an idea publicly, even if it is ambitious. Ideas are just ideas and they can’t be inherently wrong or right.
>
> (Campaign can be handled in a number of ways so I won’t touch on that.)
>
> It’s the complications of what you’re saying these modes should bring to a Multiplayer match, that need to be examined with a little more care, not the idea itself.
>
> I always thought to myself that Halo is such a large, rich universe with a respectable amount of interesting gun-toting alien characters that need only controllers behind them, and there is potential there. I am brainstorming for a proper way to go about balancing something like this myself as we speak.
>
> But since we are talking about Multiplayer here, one of the first things you will have to come to terms with, is that classes don’t work… Multiplayer matches in Halo are based on map control and power weapon spawns; it keeps players moving around the map in Slayer for reasons other than killing each other, and it ensures that the better player always wins. So even if every player model in the match is a Grunt, be dang sure that they are all fighting for the Pistol…
>
> Second thing we have to come to terms with, is that too many cooks spoil the broth. If we want Elites/Spartans, Jackals, Grunts, Hunters/Knights, etc in the same match, their needs to be something to balance that all out, (since Elites and Spartans are the strongest by far) and there certainly needs to be an equal amount of them on both teams, just to get things rolling.
>
> Campaign actually handles these imbalances relatively well, I feel, by making weaker enemy classes the highest in number, and stronger enemy classes lower in number. In addition, each enemy class can only hold certain weapons. Like how a Grunt can’t hold a Carbine, but can hold a Rocket Launcher. How Jackals can hold precision weapons and sniper rifles, but no heavy weapons. Also how Hunters can’t hold anything or drive vehicles… I strongly believe that those same restrictions could work towards balancing them in a Multiplayer match (at least against each other…)

Thank you for this reassuring post, in the last ones I was completely dissuaded and chose to edit all of the things out. I put the post back up and edited it so it isn’t received so harshly again. But you got what I was saying with the 3 team game type, it’s supposed to be like invasion but better with or without a flood twist.