Future Halo Ideas

I’ve been sitting on these ideas for awhile, putting fragments of them on different threads hoping to get noticed and now I think I have them perfected. So I was thinking, and by the way these are mainly just ideas that I’d like to see in future Halo games like Halo 6 or later. Not really the entire ideas, but bits and pieces put into Halo because they would be interesting. THESE IDEAS ARE FAR-FETCHED AND IMAGINATIVE-

Halo could have an open world that is always online and is drop-in, drop-out like Destiny that isn’t for Master Chief’s story campaign but for YOUR spartan’s campaign, YOUR spartan’s story. You can ride around in a warthog, mongoose, falcon or anything and just do fun stuff with your friends. Use the shared-world shooter idea. It was a great idea with those public events, they just make the open-world feel alive, have outer-world colonies get attacked and whole loads of people join the fight to save it. Have flora and fauna be completely different on different worlds, like Evolve, James Cameron’s Avatar or No Man’s Sky. Also, for these open worlds keep custom loadouts and armor abilities, you’re going to need them to fight the Covenant, the Flood, and the Prometheans. They can be taken from multiplayer for balancing but why take them from the Halo universe when they are perfectly logical in a world where Prometheans can teleport and dash in a zig-zag fashion, stab you then throw you body off an island in the blink of an eye. And where Elites can go invisible at will like we saw in Halo 2 and Halo: Reach, it just doesn’t make sense to take them out of a world where all the other species have distinct advantages over humans. It’s also time for elephants to come back too. We saw them in Halo 3 and Halo Wars and haven’t seen them return for some reason. We have anti-air mammoths but elephants are still Halo things that need to show up. Halo Wars vehicles can remake their appearances like the Vampires, they were interesting same with the Wolverines and Flood Thrashers sense there is talk of the Flood returning. Halo: Reach weapons are nice to use and great to look back on. Remember the Plasma Launchers, Grenade Launchers and Needler Rifles. Who’s idea was it to take them away? They were weird weapons but that’s not always a bad thing.
All of these things could reveal in the next Halos and they can easily be positively received and bring in more players to the franchise. Not just COD players and casuals. I mean it is new gen we are talking about, the consoles have new capabilities.

For multiplayer I have couple ideas I would like to share-

  • A flood game-mode where their are it’s 6 vs 6 vs 2. 6 Covies vs 6 UNSC vs. the Flood where each team has tiers and classes. The 2 main teams have to do objectives to get points but every major objective gives both teams their next tier and the more people converted by the flood, the stronger they get (they also have 3 tiers). There would be A.I.s on both sides like grunts and marines on each side and some Human Combat Forms
    UNSC-
    Tier 1- UNSC Marines where everyone has only assault rifles and a magnum and also armed with mongeese
    Tier 2- UNSC Warthogs and classes like Sharpshooter, Corpsman, and Medic
    Tier 3- Falcons, Hornets, and other heavy vehicles. Classes may include Spartan, Engineer, and Heavily- Armed with a Machine Gun Turret and a Rocket Launcher
    Covenant-
    Tier 1- Grunts, Shield or Carbine Jackals and Minor Elites with 1 ghost due to the obvious disadvantage in tier 1
    Tier 2- Sniper Jackals, Officer Elites, Brutes and Fuel Rod Grunts A.I. engineers. Also Spectre or Revenant.
    Tier 3- Brute Chieftains and Elite Zealots and Generals and Hunters. Wraiths and Banshees
    Flood-
    Tier 1- Infection Forms and Human Combat Forms
    Tier 2- Flood Elite Forms, and Pure Forms
    Tier 3- The Flood Thrashers from Halo Wars or the Flood Boss cut from Halo 2 (Only 1 player may play this at a time) Flood Brutes.
    This idea is obviously not perfected or balanced but the concept is something I’d like to see also the idea of playing as other things besides spartans and elites as a casual gametype like warzone. Playing as Grunts and Jackals have their own limitations because grunts can wield precision weapons because their arms are short and jackals can’t wield heavy weapons because of their frail body structure. And playing as flood infection form or combat form would mean you would have to sacrifice health for speed and cunning.
  1. 16 vs 16 Player games
    All that would need to be done game-mode wise is put spawns everywhere on the maps as big or bigger than warzone maps so that no one has to worry about walking across the map like in Battlefield which was tedious and frustrating at times.

Reminder: These are ideas for future Halos like Halo 6-9 and I only expect that Halo changes a little bit and enough to evolve without killing the main game. These changes remedy things like playable elites and other races and appeals to a wider audience and shows them that Halo can be more than an arena-shooter. I’m not trying to alienate anybody or say that Halo is obsolete but Halo can implement new ideas and still be Halo. These ideas are far-fetched and I don’t expect them to show until much later if at all.

I want an ODST spin-off sequel where you play as a squad of ODSTs during the Harvest Campaign or pre-war era and you play as a squad and their fight against the Insurrectionsists. Something we’ve never seen before in a FPS Halo game

PURE HALO 2, MEGA SKILL GAP. NO MORE CASUALS, -Yoink- THEM. JUST PUT IN ONE GAME MODE, 4V4 ARENA, NO MORE ANYTHING BECAUSE MORE GAME MODES ISNT HALO. IM A PURIST IF YOU LIKE GUARDIANS YOU HATE HALO